It was in the beginning of the reign of Malvegil of Arthedain that evil came to Arnor. For at that time the realm of Angmar arose in the North beyond the Ettenmoors. Its lands lay on both sides of the Mountains, and there were gathered many evil men, and Orcs, and other fell creatures. The lord of that land was known as the Witch-king, but it was not known until later that he was indeed the chief of the Ringwraiths, who came north with the purpose of destroying the Dúnedain in Arnor, seeing hope in their disunion, while Gondor was strong.
Ruins of the North is a game set in the north of Eriador in the ruins of Arnor between the years of The Hobbit and Lord of the Rings. Using the One Ring RPG system the game will explore the legacy of the Dunedain and the dangers returned to that part of Middle-earth.
Halleth says, "One of Elrond's elves leaving their hidden valley? Well then, well met if late met. I am Halleth, some of Hallec of the Rangers of the North. We have had a bitter time, escaping Carn Dum and seen many evil things along the way. But we have some good news as well--some at least among the Hill Men have come to see the powers of Angband mean them no good and seek peace with our peoples." He gestures to Essylt. "This woman means to lead them out of the darkness. And I have no doubt she can do so."
Hugo not Hartley, AndyDez dropped long ago. Hartley is lets say well enough to speak and interact so you can post, but he's being transported still by the big folks, etc
Glorfindel bows to Halleth and looks over the group with a kindle in his eyes, "Carn Dum? You passed the gates of that black place and have come out again? Perhaps this was the warning in my heart then." He walks about you, and the eyes of the Hill-men are open in wonder. Never have they laid their sight on one of the Noldor, nor one of such power and light. There is a light of Valinor on Glorfindel, and something more, and that lifts up the spirits of the hill-men.
Hartley, carried by the company, and now laying among the group looks and sees a bright light near him. Glorfindel pauses seeing Hartley, "A hobbit here among you?" He moves and kneels and places a hand on the chest of Hartley. "He is gravely wounded." He produces a small flask with silver threads on it and pours it into the mouth of Hartley. The warm miruvour flows through the hobbit's body and the worries and pains of his affliction fade and his body is strengthened and warmed. The little man sits up and smiles for the first time in a week under his own ability.
"I think you best tell me your tale," says Glorfindel.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
At this point, I'm not sure how well I even remember what's happened to our characters ...
Halleth says, "If you came from Rivendell, you must know some of it--your people counseled me that I should follow a dream that told my liege's kin still lived, held captive in Carn Dum. Along the way we met the Hill Men--their own children had been kidnapped by goblins and brought to Carn Dum, so we struck an alliance. We rescued the children. I found my liege's kin--but I did not know it was him until after I slew him in self-defense, for he had been corrupted by the forces of the Enemy." Halleth abruptly stops talking, gets up and walks away, staring off into the distance. The whole thing episode remains deeply unsettling to him and he does not wish to speak further of it.