Prelude: The Hidden Valley

It was in the beginning of the reign of Malvegil of Arthedain that evil came to Arnor. For at that time the realm of Angmar arose in the North beyond the Ettenmoors. Its lands lay on both sides of the Mountains, and there were gathered many evil men, and Orcs, and other fell creatures. The lord of that land was known as the Witch-king, but it was not known until later that he was indeed the chief of the Ringwraiths, who came north with the purpose of destroying the Dúnedain in Arnor, seeing hope in their disunion, while Gondor was strong.

Ruins of the North is a game set in the north of Eriador in the ruins of Arnor between the years of The Hobbit and Lord of the Rings. Using the One Ring RPG system the game will explore the legacy of the Dunedain and the dangers returned to that part of Middle-earth.

Run by the Loremaster Vardaen
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Wbweather
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Meeting with the Dunlendings

Post by Wbweather » Thu Oct 29, 2015 6:22 pm

"that sounds like a decent plan to me." States Hartley.

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Vardaen
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The End

Post by Vardaen » Fri Oct 30, 2015 4:03 pm

The Dunlendings exit the ancient prison and show you around the building and its outlying structures. It isn't pretty, but it is decent shape. You can set up your base of operations here, and begin your ventures in Tharbad.

There is much to talk about, much to do, and much to plan. Tharbad is a strange place with many avenues to explore. What to do about Nalir and the dwarves? What about the shadowy figure on the Isle? What of the lost colony of Fundin in the White Mountains? It will all take some time to sort out.
I think this is a good time to bring this adventure phase to an end. Check the OOC threads I'm goign to chat about this here.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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