Prelude Fellowship: A Foothold in Tharbad

It was in the beginning of the reign of Malvegil of Arthedain that evil came to Arnor. For at that time the realm of Angmar arose in the North beyond the Ettenmoors. Its lands lay on both sides of the Mountains, and there were gathered many evil men, and Orcs, and other fell creatures. The lord of that land was known as the Witch-king, but it was not known until later that he was indeed the chief of the Ringwraiths, who came north with the purpose of destroying the Dúnedain in Arnor, seeing hope in their disunion, while Gondor was strong.

Ruins of the North is a game set in the north of Eriador in the ruins of Arnor between the years of The Hobbit and Lord of the Rings. Using the One Ring RPG system the game will explore the legacy of the Dunedain and the dangers returned to that part of Middle-earth.

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TetNak
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Re: Prelude Fellowship: A Foothold in Tharbad

Post by TetNak » Sat Nov 21, 2015 4:29 pm

To Halleth, he sighs, "I do not believe he will even see me directly. We may be required to communicate through notes and secret codes. We shall see how it progresses, but I believe him to be a man of great secrecy. Hopefully, once the light reaches Tharbad, we can all come out and join each other in solidarity and purpose. But, as you've said, we need to eliminate the darkness that has fallen over this ancient city before anything is accomplished."
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Re: Prelude Fellowship: A Foothold in Tharbad

Post by Vardaen » Mon Nov 23, 2015 6:04 pm

The dwarves are freed, even Nalir. It perhaps may prove good or ill that they have been released. Almost at once Nalir collects his things and leaves, he still desires to find out what happened to Fundin's colony and won't allow this set back to sway him. Dorin and Balwain however are not as keen to leave any more. They have been treated well, well enough, and have enjoyed the work of building once more. They even lend what help they can to Aerondil in his work with weapons and the three manage to complete much work on the structure of the prison turning it into more of a simple housing than a prison.

As the weeks turn to months and the seasons turn the population of Tharbad does the same. Travelers on occasion pass through, paying the tolls at the various gates, and ferry boats. Mostly travelers, when there are some, are Dunlendings, or Eriadorian folk moving among small villages in the north seeking Rohan to the south or reverse looking for Bree in the north. This land is not completely abandoned as some would have you think, it is alive with people, but in small pockets and only barely holding on day to day -- unlike in the heyday of Arnor.

As the winter gives way to spring, and the spring rains thaw the snow, the River Gwathlo floods, and live along the banks becomes hard for many. The old floodwalls are gone, and many of the locals, used to it, retreat up to higher ground, and will eventually push back down as the water levels lower as spring passes.

With the blooming of flowers comes a renewed desire to press out from your small circle of influence and see what else Tharbad has to offer....
After Thanksgiving we will move to the Adventure Phase.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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