The Fellowship of the North

The OOC Forum for the Ruins of the North campaign using The One Ring RPG system.
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Vardaen
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The Fellowship of the North

Post by Vardaen » Fri Nov 14, 2014 11:24 pm

Image Many others of Elrond's household stood in the shadows and watched them go, bidding them farewell with soft voices. There was no laughter, and no song or music. At last they turned away and faded silently into the dusk.

They crossed the bridge and wound slowly up the long steep paths that led out of the cloven vale of Rivendell; and they came at length to the high moor where the wind hissed through the heather. Then with one glance at the Last Homely House twinkling below them they strode away far into the night.

At the Ford of Bruinen they left the Road and turning southwards went on by narrow paths among the folded lands.

The Fellowship of the Ring, LoTR Book 2, Ch 3, The Ring Goes South


I would like folks to post their character information here like we do.

Name:
Race:
Culture:
Calling:
Vital Stats (Height, Weight, etc)
Standard of Living:
Standing:
Traits:

Motivations/Background:

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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Bo
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Re: The Fellowship of the North

Post by Bo » Tue Nov 18, 2014 5:10 am

Name: Thaladrim, son of Thaladram
Race: Elf
Culture: High Elf (Imladris)
Calling: Scholar
Vital Stats: 7' tall, Light tan skin, dark brown hair, brown, dark grey eyes
Standard of Living: Prosperous
Standing:
Traits: Smith-Craft, Elven-Lore, Patient, Proud

Motivations/Background:
Heir of Gondolin
Born of a long line of proud Elven smiths reaching back to the days of Gondolin, Thaladrim's ancestors once tended the hidden city's forges. For 800 years now, the elf has been patiently learning and perfecting his craft and can often be found in the library, consumed by the tales of valor mentioned in some of the histories of his people. More recently, as Elrond led a host from Rivendell to oust Sauron from his stronghold in Dol Guldur, Thaladrim was eager to lend his sword. However, his father, Thaladram, would have none of it. "The years have not yet set upon you fully, son," he was heard saying. "Wait. Be patient. There is more to these long ages we are given besides the sword and bow, the shield and helm. Be patient and learn to love that which it defends, for if I shall visit the halls of Mandos, only you will be left to tend the forges in the line of our family." Ever patient and proud, Thaladrim saw wisdom in these words and stayed in Imladris. However, he would never speak to his father again. Thaladram was slain outside of Dol Guldur when his party was ambushed by a host of orcs and spiders. Currently, Thaldadram's son not only pursues his craft and knowledge of forgotten lore, some say he lusts after it...

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~Bo~

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Re: The Fellowship of the North

Post by Blubbo_Baggins » Tue Nov 18, 2014 11:50 am

Name: Telurin Tinarthel
Culture: Elf of Mirkwood
Calling: Scholar
Background: A Musical Legacy

Vital Stats/Appearance: 5 ft, 10 in, 165 lbs, 230 years, blonde hair, silver eyes. His garb is typical of an Silvan elf - brown and natural tones, but instead of greens he wears a coat of silver mail, and over this an embroidered vest of blue, which reaches down to his knees. This was given to him when he was accepted as an apprentice by the smiths of Rivendell (typical Silvan craftsmen, most of whom are woodwrights, wear green and gold tones).

Standard of Living: Martial
Standing:
Traits: Cunning, Generous
Specialties: Elven-lore, Fire-making, Rhymes of Lore

Motivations/Background: Telurin is the son of Lingelir, a minstrel of the court of Thranduil, and Alfirinë, a seamstress, and at times, a huntswoman of the realm. He is the youngest of three brothers, the eldest two of which serve as soldiers of the Woodland Realm. Telurin also served alongside his brothers, and while he became a skilled soldier, he found that he was drawn more to the creative arts like his father, listening to the minstels in the Elven court, and joining in the merrymaking and feasts in the forest whenever he could.

In spite of his father's accomplishments, Telurin never developed his own skill as a musician very far. As a child, he loved the small firework and light displays that his people were capable of engineering. Learning the secrets behind fire and light greatly interested him, and as he matured he began to study the craft himself.

At least once in recent history he recalls a great show of fireworks put together by Mithrandir at Lake-town, and that only reminded him of his now set-aside desire to master the art, as far as Elves can.

Setting aside his desire to create fireworks was a tough but natural transition for him, for they are not seen as a serious art or calling by his people. But far above and beyond the fact that fireworks were seen as whimsical was Telurin's own desire to find an honorable calling. The events which led to his his father no longer able to play the harp, and why Lingelir's title as an official "minstrel of the court" is now just honorific, were far more motivating to him.

Yet thankfully, in pursuit of learning the secrets of fire and light, Telurin discovered a deeper beauty, perhaps what drew him to especially love the feasts under the forest eaves -- the crystal lamps and the pure star-like light held within. He came to realize that he loved the craft not simply for its form and function, but the meaning it reflected. For the Elves were awakened under the light of the stars, and the craft and lighting of lamps is more than the making of an area easier to see. The revealing of that which is hidden and the casting away of darkness - these truths came to life for Telurin, and he began to pursue the crafting of lamps with a natural talent unbeknownst to himself or his family.

Thus Telurin came to apprentice to a master lampwright who lived in Woodland Realm - Ormal the Lampmaker.

Though now still with a lot to learn (especially with regards to becoming a true artisan; i.e. being able to replicate a process with precision, beauty, and function), Telurin's natural talent and drive enabled him to create a few promising works.

Thus in recent years, by the blessing of Ormal, Telurin was sent to Rivendell to study and serve the Smiths of Eriador, the descendents of the greatest craftsmen of Middle Earth. To earn his keep, Telurin has not only come as a servant and apprentice, but has pledged his spear to Elrond.

Thankfully, though his ability as a soldier in no way matches the soldiers of Elrond, the Master of the Last Homely House gratefully accepts those who offer to serve, especially as it means his own warriors can remain nearby and fulfill tasks they deem desirable.

Telurin is the name he was given by his father, and is how he is known in Rivendell. But in the years past, at the beginning of his study of fireworks, he earned a new name - Tinarthel - "Kindler of Sparks". The name stuck, perhaps in reference to his occasionally mischievous nature. Whether he left that nature and those desires behind him is a story yet to be told.
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Re: The Fellowship of the North

Post by TetNak » Sat Nov 22, 2014 11:11 am

Name: Aravule, Son of Arafael
Race: Dúnedain
Vitals: 35 Years Old, 6'3", 220 lbs

Culture: Rangers of the North
Calling: Scholar
Vital Stats: Average height for a Ranger, tall for a man, thick of shoulders and bearing. Small beard with wild, unkept hair. Plain of face but lordly demeanor. he has the look of his father. Typically wears his father's mail armor which is said to be ancient in origin.
Standard of Living: Martial
Standing: 2

Background:

The line of the Cardolan Kings was long thought broken, but alas this was not so. When the last prince of Cardolan, his name long lost to time, fell to Angmar, his son was given to servants and told to flee the long arm of Angmar.

Many years later Arafel was born on that lineage. Long before his line had mingled with that of the Arthedain kings and relatives; those of Cardolan stock had joined those calling them the Rangers of the North, poor outcasts and embers of Dúnedain glory of old.

Arafel was not as dutiful of a Ranger as he could have been. Arafel was more concerned of bringing back the glory to Arnor and Cardolan in particular. He found relics, rebuilt ancient towers, and gathered what coin he could to aid in his life's work. His sons would follow his path. Arafel's wife bore three sons. The eldest was Arphan, the second, Arelan, and the third and last, Aravule. The three boys were raised in their father's image, greatly splitting their dedication in service to the North and the Rangers and their father.

SECTION TO COME ABOUT BIG BATTLE, DEATH OF ARAFEL/SONS AND AFTERMATH
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Last edited by TetNak on Tue Dec 02, 2014 1:43 am, edited 1 time in total.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Re: The Fellowship of the North

Post by Muskrat » Fri Nov 28, 2014 11:00 am

Name: Halleth, Son of Hallec
Race: Man
Culture: Ranger of the North
Calling: Treasure Hunter
Vital Stats: 60 years, 5'10", 170 lbs.
Standard of Living: Martial
Standing: 2
Traits: Burglary, Cunning, [Foresighted], Keen-Eyed, Lore of Arnor, Story-Telling

Appearance: Halleth has traveled for many years alone in the wild and looks it--his skin is weather-beaten and lined and there is a hard, bitter look in his eyes. There is probably the blood of lesser Men is his lineage for, though not short, he is not as tall or as handsome as the Dunedain usually are. He is a bit heavy-set, though still muscular. His hair and thick beard are red and he has a large hatchet-like nose and green eyes. He wears the green and brown travel clothes and armor typical of one of the Rangers of the North. He's spent enough time alone by himself in the wild and is disdainful enough of most other folk, that he's not terribly concerned by his appearance and looks a bit unkempt, even when he has a chance to groom himself properly. For such a vagabond, however, he does have a fair amount of nice armlets, etc., discovered in his explorations of old ruins. His prize, however, is a rune-graven ring that enhances its wearer's stealth

Motivations/Background:
Halleth had a typical Dunedain childhood, spending much of his childhood traveling through the wilderness or hiding in the Rangers' cleverly crafted fastnesses. He made one trip to Rivendell as a child, where he was quite awed by what he saw. As a boy, he looked forward to the day when he could join the men in fighting the good fight against orcs, trolls, wights and the other creatures of Shadow that haunted Eriador. His early experiences doing so soon soured him though. He and his band fought a bitter battle to stop a band of orcs that had been making a beeline for Breeland, with a close friend of Halleth's dying in the battle. When they came to Bree to rest, people merely regarded them with suspicion, neither knowing nor caring about the sacrifices the Rangers had made. This left a bitter taste in Halleth's mouth.

He still believed in the mission of the Rangers, but more and more he looked back to the glory days of the Kingdom of Arnor, seeking to see them restored and the Dunedain properly honored. As such he was drawn to the service of Arafael, rightful heir of the ancient kingdom of Cardolan, who also sought such a restoration. With Halleth as one of his followers, Arafael made his way to Rivendell, making the case for an expedition to Carn Dûm that would help them recover some of the ancient relics of Arnor and lay the foundation of the rebirth of the Kingdom of the North. Elrond and his advisers counseled against this and refused to help Arafael, causing Halleth to look sourly upon the elves as well. Arafael, having seen that his young sons were well protected, bid goodbye to them and his wife as he set out on the expedition, taking Halleth and a few key followers with him. The expedition never reached anywhere near Carn Dûm. First, they stopped at a ruin, where Arafel in the past had discovered gold and left a group of his men stationed to guard it. But bandits had taken over the place and slain Arafel's guards--and now they slew all of Arafel's party, with Halleth managing to escape alive. With a heavy heart, he reported what happened, but ashamed by his own survival when his liege died, he rejected the company of his fellow Rangers and spent much of his time wandering the wild lands of Eriador alone.

Halleth was still drawn to ruins, especially those of the Dunedain, but also of the Noldor. Whenever he could he recovered lost treasures from them--sometimes items of finely worked gold, sometimes lost manuscripts, and even a few truly valuable heirlooms of the noble houses of the Dunedain. While most of these he dutifully left with the Dunedain or in Rivendell for safekeeping, a few he kept for himself, feeling he had earned them--that he was willing to go where no one else was. This selfish streak meant other Dunedain and the Noldor of Rivendell looked at him with some distaste--but they still gave him shelter when he came and counted him as one of the Dunedain, for he had committed no crime and would still help the needy when called, even if he grumbled about it. Then, following rumors of a last stand by the King's Scouts of ancient Arnor, Halleth came to an abandoned elven settlement that the Scouts of old had apparently aided in the defense of--only to fall before orcs, trolls and wights. And orcs lead by a wight still dwelt there. They had just captured a group of elves from Rivendell, of which only Thaladrim and Telurin were still alive, when Halleth spotted what was happening. As the orcs tried to drag the elves away, Halleth struck at them from ambush, slaying them all with his arrows. He found the orc chieftain wearing the treasure he had been seeking--the Ring of the King's Scouts, which greatly enhanced the wearer's stealth. Halleth cut it from the orc's finger, took up the badly injured Thaladrim on his shoulders and bore him to safety, eventually escorting the two elves to Rivendell. There, his finding of the ring and rescue of Thaladrim and Telurin won him much renown among the Rangers, despite his surly manner and his insistence on keeping the treasure he had won for himself, a point the chieftains of the Rangers decided to graciously cede, given the circumstances.

Halleth recently heard that the sons of Arafael had come of age and decided to take up their father's mantle, setting out on an expedition to Carn Dûm. Seeing a second chance for himself, he came to them and swore fealty to them as he had to their father. He was determined to protect them as he had not protected their father. Unfortunately, this expedition was an utter disaster, with undead spirits setting upon the part, scattering the mercenaries Arafel's sons had hired and slaying the two elder brothers, leaving Aravule alone alive. This did not send Halleth into the wild again, but made him more determined to stay by the young chieftain's side and aid him as Halleth could not aid his father and brothers.

Halleth is unquestionably one of the Rangers of the North--but he is not a model Ranger. He seeks to rescue lost heirlooms of the Dunedain, partly for their own value, partly to see the glory of ancient Arnor restored, but partly because of his own desire for such wealth--even if he gives most of it away. He tends to be a bit taciturn and surly (though when he wants, he can be a masterful story-teller) and looks at most non-Rangers with disdain. He sees the hobbits and Breemen as soft and unappreciative of the protection the Rangers provide and the elves of Rivendell as cowards hiding in safety, though he is capable of making exceptions for those that do venture out and risk themselves as Thaladrim did. Nonetheless, he performs the duties of a Ranger, defending the weak from the Shadow, even if he grumbles about it as he does so.
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Re: The Fellowship of the North

Post by Jaceyfox » Thu Jan 15, 2015 10:57 pm

Name: Kol, Son of Kolbeinn
Race: Man
Culture: Breelander
Calling: Slayer
Vital Stats: 6'1, 200lbs. 19 Years of Age. Kol has shoulder length, dark brown hair. He is tall amongst his peers and of a stocky, muscular build. He has a youthful, honest face not yet weathered by the hardships of the wild. His garb is functional and simple; cut from rough green cloth and leather.
Standard of Living: Prosperous
Standing:
Traits: Adventurous, Curious
Specialties: Swimming, Woodwright, Wolf-lore

Motivations/Background:

Kol was born in the Village of Bree to parents Kolbeinn and Frida. His father inherited a small homestead on the outskirts of the Village of Combe and the family moved there a few years after Kol was born. His younger sister was born shortly thereafter. There his parents ran a modest farm dealing primarily with livestock though they had a modest vegetable patch to supplement their own supplies. It made for a happy and simple existence. His earliest memories are of running through fields and swimming in lakes in the summer, pretending at being a hero like in his old Nan's wild tales. This happy life continued into his early teens; his father began taking him hunting and teaching him swordplay. It had surprised Kol to learn that his father at one point had served as a wandering sellsword. To his knowledge, Kolbeinn had merely been a dull farmer his entire life so the revelation was quite a shock. Kol felt his father would probably have preferred to keep his past life a secret to his son and would have if it were not for his desire to have Kol prepared for manhood. His father, in a possible moment of terrible prescience, warned Kol that were anything to happen to him that Kol would be responsible for protecting the family.

Whether Kolbeinn knew his end was approaching, Kol would never know. On his 16th birthday his father and men from the other local farms formed a hunting party. Wolves had been growing in both daring and numbers that year and more than a few people were close to financial ruin. The community rallied together and elected Kolbeinn to lead a small band of Combe's best men. About a dozen men clad in ragged leathers and armed with chipped swords, blunt spears and old bows answered the call. The last time Kol saw his father was at the head of that desperate host, heading into the woodland on that awful, stormy night. At the time, Kol was scarcely worried. His father was a more than competent hunter. His sleep was wracked with prophetic dreams of a large, dark wolf wrapping its sharp fangs into his father's neck. Four of the twelve men returned the next day with the grim tidings; the wolves were dead, as were the other eight men. The wolf pack was much larger than any of them had suspected, the men told. Kolbeinn had apparently fought bravely and killed the alpha of this terrible pack, causing the others to disperse and saving the lives of many. Whether or not this tale was true or merely a fabrication to warm Kol's heart, he wasn't sure but he appreciated the sentiment regardless.

Now the head of his household at 16, Kol felt duty-bound to protect and remain at the farm. Truthfully, he had no great aptitude for farming or rearing cattle. Both his mother and sister were far more capable and had no shortage of helping hands. It came as a relief to him that in the wake of the wolf attack there was a call out for a local militia. A year later, sponsored by the farming community, Kol and a few other men were outfitted and charged with clearing the area of the wolf menace. Kol relished the opportunity and took to his charge with aplomb. He found putting his skills with a bow to practical use strangely addictive. He felt liberated by the thrill of the hunt and after a mere three months he had personally felled a score or so of the beasts. Nothing else matched his grim satisfaction after killing his quarry.

Time rolled onwards and the lands neighbouring Combe became peaceful for the farmers once more. For Kol though, boredom was settling in. The quiet life of the farm was no replacement for the exhiliration he had felt engaging in deadly combat. He longed to set out into the world and test his own mettle. His mind returned to the grand stories his Nan used to tell him. Of Dragons. Of Orcs. Of Long-Lost Kingdoms and treasures. Of Elves. Of Evil. Rumours had found their way to him of a dwarf seeking swords for a venture to liberate some ancient ruins. The idea appealed to Kol but by the time he had sorted his affairs and found good help for the farm, word had returned that the venture had disastrously failed.

Dismayed, but not disheartened, Kol had already determined he was setting out regardless of this news. He had decided to head eastwards, following the last known sighting of a wolf-pack. One way was as good as another.
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Re: The Fellowship of the North

Post by Wbweather » Tue Apr 07, 2015 6:29 pm

Name: Hartley Sandheaver, son of Hodson Sandheaver
Race: Hobbit
Culture: Hobbit of the Shire, raised in Bree-Land
Calling: Wander
Vital Stats: 3'7", 65 lbs. 44 Years of Age.
Hartley is of average height and a muscular build (for a hobbit). He is in the prime of his life. Hard, honest work has callused his hands. His dress is functional and plain. He generally has a short briar pipe wedged in the corner of his mouth.
Standing:
Traits: Merry, Nimble
Specialties: Herb-lore, Folk-lore, smoking

Motivations/Background:

Hartley was born to Hobson and Salvia Sandheaver in the village of Standelf on the banks of the Brandywine. He spent his first few years playing along the bank of the river or exploring along the Hedge on the western edge of Buckland. His young life changed drastically though when his mother passed away during childbirth along with his infant sister. He was nine years old that year. His father was devastated and soon decided that he could no longer live in their little hole, which seemed empty without the presence of Salvia.

So the following summer Hobson packed up young Hartley and a wagon of their belonging and headed to Bree-land for a fresh start. The two moved in next to Hobson's brother Tom in Staddle where Hartley would spend the next few years stirring up trouble with his numerous cousins. Hobson took up a job as a farrier and Hartley would often work around the stables with his father. Eventually he took up a job as a stable boy. He had a knack for working with ponies and even the horses that the men in the area rode.

Then one day tragedy struck again, this time as a horses hoof to his father's head. Hobson was killed instantly and Hartley found himself an orphan at the age of eighteen. His Uncle Tom and aunt Rosie offered to take him in as one of their own, but Hartley was determined to make it on his own in the great world. He took what little he owned and moved to Bree. There he found employment at the Prancing Pony for a few coins a week plus room and board.

It was a turning point in the young hobbit's life. By day he would work in the stables, tending to the guests' horses and ponies. At night he would sit in the common room of the inn and listen to their wondrous tales of great adventure. He met dwarves and men and elves all with stories of far off places. He learned of the history of the lost kingdom of Arnor. Most of all he liked to listen to the Rangers' tales of fighting back the shadow that was ever encroaching. With every tale he heard he would promise himself that one day he too would leave Bree to seek his own adventure.

One day passed into another, however, and soon his youth was gone. More practical issues were always calling to him and his work never ended. He had been stashing away his saving a little at a time and before long had saved up a decent sum. He told himself one day he would start his own tack store, and he really meant to. Adventures might sound fun, but the real world required a hobbit to be more practical about such matters. So it happened that over the years, the adventurous spirit that burned within him faded, but deep inside a small ember remained.

He turned 33 and came of age, so to speak. It was soon after this that a curious hobbit, Bilbo Baggins, passed through Bree with a troop of dwarves and a wizard. Then a year later the same hobbit returned without the dwarves, but with pockets full of gold and incredible stories of a mountain and a dragon and a great battle.

He ought to have found a wife and settled down, but somehow he never got around to it. He bought a fine pony whom he called Nobbs. That was his closest friend. On his days off he and Nobbs would ride up and down the old Greenway always thinking that he might just leave Bree behind and keep on riding, just to see where the road might lead, but he always turned around and headed back to the Prancing Pony before nightfall. Part of him still longed to wander and see the wonders of Middle Earth with his own eyes. However, it would take ten more years before something would rekindle that ember deep inside and set him off on his own adventure.

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Last edited by Wbweather on Tue Sep 08, 2015 7:01 pm, edited 6 times in total.

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Aerondil

Post by Tarondor » Thu Apr 16, 2015 9:40 am

Name: Aerondil
Race: Elf (Noldo)
Culture: Rivendell
Calling: Scholar
Vital Stats: 6'5", 185 lbs., 2,441 years old
Standard of Living: Prosperous
Standing:
Traits: Fierce, Lordly
Specialties: Eriador-Lore, Enemy of Sauron, Rhymes of Lore

Motivations/Background: Aerondil was born in Rivendell in the year 515 of the Third Age. His mother was a handmaiden to Celebrian and his father a smith in the secret forges of Imladris. Raised on the tales of ancient glories, the young elf became enamored of the lost lore of Eregion, studying at first the more obscure aspects the past and eventually being allowed to study the deepest secrets of ring-lore that survived into the Third Age.

Over his first millennium, Aerondil became a noted scholar and trusted advisor to Lord Elrond, often causing him to travel around Eriador and as far afield as Lindon, Lorien and even the distant realm of Mirkwood as an ambassador and researcher.

Aerondil knows that the time of the elves is swiftly drawing to a close and all must soon either depart into the West or become lessened, dwindling into the wild places of Middle-Earth. And of late his heart has begun to turn westward, longing for the sea. But while the realms of the Eldar last, Aerondil has no intentions of going quietly.

He has learned much of the malice of Sauron through his study of the ring-lore, causing him to become active in opposing the Dark Lord and earning Sauron's particular wrath. In his view, the purpose of the Exiles in coming to Middle-Earth will only be fulfilled when the great servant of Morgoth is defeated. For centuries now, he has been an ally of the Dunedain, seeing in them the inheritors of all that the Eldar managed to build in Middle-Earth.

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Bláin, Son of Balin

Post by Boronind » Wed Dec 30, 2015 5:56 am

Name: Bláin, Son of Balin, House of Durin
Race: Dwarf
Culture: Dwarves of the Lonely Mountain
Background: A Penetrating Gaze
Calling: Treasure-Hunter
Vital Stats (Height, Weight, etc): 4’’7, 150 lb, 55 years old (b. 2903 TA)
Standard of Living: Rich
Traits: Lordly, Eager

Motivations/Background: Bláin, Son of Balin (thus the great-great-great grandson of Náin II, the King of Durin’s Folk), was born in Ered Luin when his father was quite mature at 140 years of age, but well before his father, the “look out man” for Thorin Oakenshield’s Company, set forth in 2941 on the quest to reclaim Erebor. Alas, at 39 he was deemed too young to accompany his father and uncle, Dwalin, on such a dangerous quest. After the Battle of Five Armies in that very same year, young Bláin, along with a large contingent of Durin’s Folk in exile in Ered Luin, traveled to Erebor to help to re-colonize Erebor under the rule of “King Under the Mountain” Dain Ironfoot. Rejoined with his beloved father, Bláin, for the last dozen or so years he has aided his aging father in the many various and sundry tasks called upon by such an important figure in the Erebor community and emissary to the surrounding settlements of Men. He even accompanied his father in his journey to the Shire in 2949 when Balin and Gandalf the Grey visited Bilbo Baggins of Bag End. Consequently, and like his father, Bláin is quite fond of hobbits, never ceasing to be amazed at their inherent goodness, steadfastness, and durability. Besides a love of pipe weed, Bláin has developed a deep interest as a young dwarf in the care and cultivation of raven-kind. Often his raven, Körbl, is not far from his side. And besides bearing an uncanny resemblance to his father, (bulbous nose with long unbraided black beard with prematurely grey edges) as well as his having his father’s rather irenic albeit quite serious personality, Bláin is always clad in a deep shade of red, even when wearing his mail coat and helmet.

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Vardaen
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Dwarves of Tharbad

Post by Vardaen » Tue Mar 01, 2016 7:55 pm

The Dwarves of Tharbad

Nalir - A petty dwarf who wandered Eriador for decades not much better than a thug and a thief. He stole the remaining Carn Dum gold from Vara Thunderfist after Vara finally found his way to Bree after being abandoned by the Fellowship in the lands of Angmar. He spent the gold on a set of maps and letters from Fundin about a Lost Colony. It was the 'Man on the Isle' that he paid to gather those items. After working his debt off to Aravule he fled Tharbad north once more. Left Company.

Vara - "Thunderfist", known in the Breelands as a dwarf who knew how to get things done. He joined the Fellowship on the venture to Carn Dum. It was his knowledge of some of the vaults that helped the Fellowship explore the most wealthy of the vaults. When the undead rose he was split from the party as his ponies bolted and was lost in the Lone-Lands and the lands of Angamr. The few other hired help with him died in the struggle to return to Bree. Along the way he lost most of the gold, save for 4 bags of it, which eventually Nalir stole from him.

Dorin - One of the dwarves that signed on with Nalir to seek the Lost Colony of Fundin. He is a stonemason by trade and after working his debt off to Aravule he decided to stay on in Tharbad instead of leave with Nalir. Buried alive in Stoneholt (Dead)

Balwain - A slightly wider dwarf than some, his skill lay in mining and tunneling. He was to join Nalir in the hunt for the Lost Colony, but after Nalir left Tharbad he stayed on to help the Fellowship rebuild.

Fundar - He came with Blain to find the colony. - Buried alive in Stoneholt (Dead)

The Brothers Oxdis and Skisdis - They came with Blain to find the colony. Skisdis buried alive in Stoneholt (Dead)

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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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