The Fellowship of the North

The OOC Forum for the Ruins of the North campaign using The One Ring RPG system.
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Vardaen
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People of Tharbad

Post by Vardaen » Tue Jun 28, 2016 8:59 pm

People of Tharbad

Merchants In Tharbad

Nomrel - Tharbad Merchant

Nomrel hired the company to put an end to the extortion ring in Tharbad that had sprung up recently and was causing him hardship.

Irimon - Mithril Crown - A Mason who the company helped and who assisted with work

Ibal - Ibal's Shoes - A merchant happy for your help.

Findegil - Merchant - A merchant that has been eager to feed you information.

Serinde - Serinde's Originals - A merchant not pleased that you stuck your nose in her business.

Aladil - Herbs of Quality - Herb merchant that was grateful after the fact.

Others in Tharbad

Dúventrin - Dunedain Ranger "Watcher"

He strides right up to the front door, he is a tall man dressed in simple leather armors with a hood up, and a bow strapped over his back. "<Sindarin> Aravule, I think its time we speak." The man glances about, worried that someone might see him. Aravule knows the man, and motions at the others. "He's a friend, this is the Ranger I told you of in town, Dúventrin."

Dúventrin nods, to the group, "I prefer something simpler in this land, call me Watcher." He then motions at the door, "Can we speak inside?"


Watcher is a Ranger of the North who has been in Tharbad for many years on task for the Rangers. He has become an ally to the fellowship.
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Dunlendings in Tharbad

Fearghas - Dunlending Warrior, Chief of the Raven Tribe

Fearghas is a middle aged Dunlending Warrior, the leader of the nomadic group of Dunlendings who come to Tharbad during their yearly travels. He has a good beard, plenty of scars and a slender yet well muscled frame. He has fine leathers and a steel sword he gained in trade or raids, which it is you don't know. His group of warriors, about a score, were living in the ruined prison structure in Tharbad until the fellowship bought the ruin from them with looted weapons and goods taken from Nalir's expedition supplies. Feaerghas was amenable to a friendship and trade, but wasn't eager to stand against the One on the Isle.
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Bradan - Dunlending Guide

Bardan is a young Dunlending just come of age. He is part of Fearghas' company and knows the east ruins of the city of Tharbad fairly well. He acted as translator and guide for the company while his people where in Tharbad.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Seosaidh
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Re: The Fellowship of the North

Post by Seosaidh » Tue Oct 18, 2016 1:42 am

Name: Dudbthach
Race: Man
Culture: Dunlending
Calling: Treasure Hunter
Vitals: 5'11'' 180 lb
Standard of Living: Frugal
Traits: Quick of Hearing, Secretive, Storytelling, Tracking, Burglary

Background: I was born in the West-march in the tribe of the Gaesela. I have spent my youth traveling through the Dunlending lands, learning what I can of the dialects and customs of the various tribes and clans. I dream of one day helping to unite the Dunlendings against their enemies. For this purpose, I need knowledge of the various clans, as well as gold to buy friends. During my travels, I came across Saruman. He shared his wisdom and he pays well for information. He seems sympathetic with my dreams and to the plight of my people. As such, I am willing to bring him information, and he in turn passes on his wisdom as well as pays me with gold. When he mentioned that there was a band of adventurers looking for the lost dwarven colony to the south of my homeland, I was willing to help. Hopefully, I will be able to earn the friendship of the adventurers, as well as find gold to help my cause. Additionally, Saruman himself is willing to pay for continued information on these travellers, as they intrigue him and he desires to keep tabs on them...
“Do not despise the lore that has come down from distant years; for oft it may chance that old wives keep in memory word of things that once were needful for the wise to know.” ~ Celeborn, The Fellowship of the Ring

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Re: The Fellowship of the North

Post by Elroval » Mon Dec 19, 2016 9:56 am

Name: Fundar son of Frith
Race: Dwarf (Broadbeam)
Culture: Dwarf of the Blue Mountains
Background: Wandering Blacksmith
Calling: Wanderer
Vital Stats (Height, Weight, etc): 4’'8", 160 lb, 56 years old (b. 2902TA)
Standard of Living: Rich
Traits: Honourable, Determined

Fundar hails from the Blue Mountains, his family tracing its ancestry back to the Broadbeams of Belegost. Since coming of age, he has made his living as a smith like his fathers of old, yet unlike his own father who crafts weapons in the halls of Ered Luin, he prefers to wander abroad, plying his craft in any way he can to support his wandering.

Blessed with a beautiful singing voice, he is also an accomplished harper, having inherited his grandfather's Harp of the Halls, and when custom for smithcraft is scarce, he has been known to earn his keep as a singer of song. "Whether song or steel, the craft is the same," as he is wont to say.

A year or so ago, his wanderings took him to Erebor, where he stayed for a little while, making use of the great forges that had been relit by the King Under The Mountain. Then he joined a caravan back to Ered Luin, along with Bláin son of Balin, with whom he struck up a friendship. When asked to accompany the Longbeard to Tharbad in aid of the Dwarf Vara, he did not hesitate. On finding out about the lost colony of Fundin, it was clear that this was a quest of great importance to all Dwarrows whatever their house, and he resolved to help in its discovery.

Fundar: Character Sheet:

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Vardaen
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Re: The Fellowship of the North

Post by Vardaen » Wed Jan 04, 2017 6:58 pm

The People of Frecasburg

Talmach - The old Gaesela innkeeper of the The Fork in the Road Inn. It is a rather rustic sort of place, but its clean and well cared for, it just shows his culture. The place is a single story structure of logs and uncut timber. The place is not well lit, as it has only a few narrow windows, all shuttered, and the goat fat oil lamps burn smoky and low. Rustic tables and benches are the dominate population of the common room, sawdust and hay on the floor to mop of spills and other fluids

Gazhúr Three-Deaths - The Orcs of the White Mountains often trouble the westmarch and none among them is more trouble than the Great Orc chieftain Gazhúr. He is a huge monster, made even greater for he is straight-backed, unlike others of his kind. He wears furs from mountain-goats over a suit of metal armour, loot from a lucky raid on merchants from Gondor, of which he is greatly proud. He owes his name to a dream that visited him three times in which he escaped from certain death in battle. So the rumors in Frecasburg say.

Padraig the Old - Padraig is the old man of the town, he knows all sorts of pieces of lore, if you believe him. He spends most of his days fishing or napping out by the river.

Airic the Long - A local ranger and huntsmen, he's called The Long because of how long he leaves town and isn't seen. He knows his way around the White Mountains and is likely one of the best guides in town. He was hired by the party to guide them south along the foothills of the mountains out of Frecasburg.

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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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HunterGreen
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Dŵrgi

Post by HunterGreen » Thu Sep 28, 2017 7:46 pm

Name: Dŵrgi
Race: Man
Culture: Dunlending
Calling: Slayer
Vital Stats: 19 years, 5'3", 110#
Standard of Living: Frugal
Standing: 0
Traits: Tracking; Misty Mountain Lore; Enemy-Lore: Dunlendings; Wild; Swift

Appearance: Small, slim, and wiry, Dŵrgi begs to be underestimated, seeming to pose little or no threat. She stands with a reckless confidence that doesn't do much to counter that impression. Once, she was probably plain, neither fair nor homely, but a badly broken, badly mended nose, now askew in an off-putting shape, makes her somewhat unpleasant to look on. She has the swarthy skin and dark hair and eyes typical to the Dunlending people; her hair would probably reach mid-back if it weren't always up in dozens of small braids. She wears simple-looking hides in brown and hunter green, painted in a pattern of spirals, which look well-worn and weathered, but sturdy. Sometimes she wears a similar cap. Sturdy boots hold a large hunting knife, and she carries a spear of hardened heart-wood, and wears a bow and a quiver full of brown-feathered arrows. Her voice is surprisingly low, considering her size, and a bit gravelly. She is almost never still; if she's not taking action, she's at least fidgeting.

Motivations/Background: Dŵrgi's father was the chieftain of the Afon-llwyth (River Tribe), but the passing of years caught up with him. With his beard more silver than black, he was challenged by a youth named Trindân, and chose to concede without a contest. Unfortunately, Trindân proved a poor leader, selfish, thoughtless, and prone to being a bully. When she came of age, Dŵrgi challenged him.

In the Afon-llwyth the tradition was that the one challenged chose the form of the contest, one from a handful of possibilities. A chieftain would not choose a contest that favored the challenger, of course; no one expected Trindân to choose a foot-race or a contest of swimming, as all knew Dŵrgi would easily win. But an honorable man would choose one where the opponent was at least close to matched. He might have chosen a battle with weapons, a climbing race, or even a contest of song (at which neither of them had any talent). But Trindân forsook honor and chose a bare-knuckle fight, which gave him, with his hulking body, all the advantage over the small but swift Dŵrgi.

He wasn't content to easily beat her; he went out of his way to do so brutally and humiliatingly, breaking her nose so badly that even the best herb-lorist could not mend it. And in the season that followed he missed no chance to remind her, and everyone else in the tribe, of her humiliating defeat. He could not exile her from the tribe, but by making every day an ignominy, he made it inevitable that she would leave.

She proved a perfect candidate for recruitment by those loyal to Saruman the White. In Isengard, she was given some basic schooling in courtesy and proper speech, but more importantly, a new purpose. The White Wizard promised her that, when her service to him was done, if it had been satisfactory, he would give her the means to return to her homeland, defeat Trindân as soundly as he defeated her, and claim her place at the head of her tribe. She carries her need for justice like a spark within her heart, the anger just below the surface.

Picture: (This is just until I can find something better, if I can. Hard to really capture this character without a custom sketch.)
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AndyDez
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Hugo Underburrow - Hobbit - Scholar

Post by AndyDez » Sat Jun 23, 2018 2:24 pm

Submitted for review and approval.

Name: Hugo Underburrow
Race: Hobbit
Culture: Hobbit of the Shire
Calling: Scholar
Vital Stats: Small, 3’2” with scruffy brown hair and eyes. He has noticeably large hands and feet for so small a frame. His is fit, but portly (having not missed many meals!).
Standard of Living: Prosperous - Hugo comes from a well-to-do family and his dress and travelling gear are of quality craftsmanship.
Standing:
Traits: Cooking, Smoking, Rhymes of Lore, Small
Character Sheet
Character Image


Hugo Underburrow was born on the 8th of Afterlithe (July) in the Shire Reckoning year 1320 (TA 2920) and hails from very sensible and respectable Hobbit families. He is the son of Hobo and Amelia (Underhill) Underburrow of 11 Brocks Lane, Bucklebury Village, Buckland, East Farthing, The Shire.

Hugo’s father is the second Librarian of Brandy Hall, after his father and its founder, the renowned Mr. Hamfast Underburrow, Esq. Originally from Staddle, Amelia met Hobo during his frequent travels to Bree-Land in search of new materials to house at Brandy Hall. Her father, Post-Master Greggo Underhill, reluctantly blessed Hobo’s proposal knowing that it would remove his dear daughter across the Water to the Shire.

Hugo’s early childhood was indeed very Hobbit like, apart from being a Bucklander prone to such dreadful activities such as swimming and boating! He was never one to cause much mischief. As a young lad he happily assisted his father in maintaining the Library and became an avid reader. He devoured tales of ancient peoples, heroic adventures, and the many wars fought throughout the centuries. He took a particular liking to maps, and soon began map-making as a hobby. Indeed, many maps now displayed in the Library are of his hand!

In his tweens, Hugo began an apprenticeship under his father. He learned the meticulousness of managing the many administrative duties associated with the Library. He accompanied Hobo on several journeys to Bree-Land as part of his official duties as Librarian. Hugo loved this time with his father and appeared to be well on the way to becoming the the third Librarian of Brandy Hall.

It was in his early twenties where things would change. One morning, the Master of Buckland visited with Hobo at the Library. The Master brought a curious fellow with him, a Mr. Bilbo Baggins of Hobbiton who carried a large, red, leather-bound book of his own. The three sat in private for several hours, occasionally directing Hugo to fetch an old book or scroll from the shelves. About super, the three emerged from the smokey room, famished from their meeting. The Master and Hobo set off to prepare a meal, leaving Hugo with Mr. Baggins.

Bilbo browsed the many shelves and came to one of Hugo’s maps of Buckland. Admiring the craftsmanship and detail, it didn’t take long for Bilbo to produce his own map; only it was not of The Shire! It was of a far off place called Wilderland. Soon a tale of Dwarves, Elves, mountains, Goblins, riddles, spiders, barrels, Men, Dragons, Wizards, and War filled Hugo’s ears! He was transported, his mind exploding with the images of far off lands. Here, before him, was a Hero from ancient days only in Hobbit form! This brief encounter would become the defining moment of young Hugo’s life.

Not long after Hugo fell into a funk. To this point in his life, the adventures he read about seemed the stuff of fantasy, unreal and impossible. Upon meeting Mr. Baggins those same adventures now appeared to be achievable! The walls of the Library seemed to close in on him, the roads of Buckland worn. In an effort to settle the restlessness growing inside, he took on a job of Postman (much to his mother’s liking!). Afterall, his younger brother Harry had now come into apprenticeship at the Library as well, leaving not enough work for too many hands.

For roughly the next decade Hugo found peace as he travelled throughout the Shire. He delivered post to all four Farthings, often volunteering for the longest and most strenuous deliveries. He often travelled to Bree-Land on deliveries and became familiar to those areas and known in Staddle, Combe, and Archet.

To this point his wanderlust had been successfully satisfied. It was at the Prancing Pony where the dormant flame of adventure would be rekindled. Strangely dressed wanderers, who spoke with thick accents, told tales of gold flowing down rivers, rainbow colored streets, and wondrous items pouring out of lonely mountains! It was as if a sudden gust of breath struck smouldering coals, and Hugo’s restlessness was reignited!

At age 33, Hugo announced he was abandoning his home and country for the life of adventure in the wild! Within a short while, he closed his affairs, gathered his belongings, and joined a group of Dwarves headed east on the Great Road! His parents hardly had time to say good-bye, so sudden was Hugo’s departure!

By age 37, he had accompanied Bree-Men and Rangers to destroy an Old Troll plaguing the South Downs, and assisted in patrolling the Great Road as far east as the Forsaken Inn. But perhaps his most heroic effort was in assisting the Rangers with safeguarding his beloved Shire from encroaching evils out of the north. Upon returning home for a respite, he was rewarded by the Master of Buckland for his efforts in defending the Shire, and given an heirloom to guard against harm. Being now rested, Hugo has decided to set out east along the Great Road once again.

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LottieK
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Perrie Pickthorne -- Man of Bree -- Warden

Post by LottieK » Tue Jun 26, 2018 11:36 pm

Hello everyone, Chargen mostly done, comments welcomed.

Perrie Pickthorne

Perrie should be very good in Encounters with Insight, Courtesy, Riddle, Persaude all 3.
For Combat he will favor Defensive or Open stance with strong Spear/Piercing attacks.
And in Travel he's about average in Travel 2, Awareness 2, probably best role Scout.

In the Fellowship he can give extra shareable Success Dice for all three Encounter, Combat, and Travel.

Perrie is a man of Bree through and through. He is middle aged, loves his family, and has held positions of responsibility in Bree. In his early twenties he was a warden for three years, and has just retired from being the gatekeeper at the southern gate, a position he held for over 11 years. He remains a member of the watch which can be called if an alarm is raised by the current gatekeeper. But Perrie's is not the role of direct action, he much prefers negotiation over confrontation. He is skilled at finding out what others want, and is often called on to show hostile parties, both Bree-landers and outsiders, how to resolve issues in the best interests of both sides.

He lives close to the southern gate in the East Row with his wife and three children, having inherited the house from his parents. Pickthornes have lived in the same home for many generations, and can trace their ancestry back to Tharbad. Indeed, some of the stones of the house bear markings which show they were once part of the great bridge, now ruined, over the river Greyflood. At the rear of their house the Pickthorne's have a large paddock stretching up Bree Hill to the north-east past the quarry. They have productive orchards there, some grazing animals, and large patches of vegies. The younger Pickthornes have established some flower gardens as well, and Perrie accompanies them to market days where they are trying to establish a business presence.

So Perrie and his family are very comfortable in Bree, and he will be a reluctant adventurer who needs a good reason to leave his home. In his role as gatekeeper he has seen many adventurers in a sorry state seeking the protection of Bree's great ditch and hedge, and he doesn't wish to be in that position himself. He would need assurances that he would return safely, and that his activities while out would enhance the generally peaceful nature of life in Bree.

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arcesilaus
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Nimronyn -- High Elf of Rivendell -- Wanderer

Post by arcesilaus » Fri Jul 20, 2018 3:54 am

Name: Nimronyn
Race: High Elf
Culture: Rivendell
Calling: Wanderer
Vital Stats: Tall, Lithe, Beautiful. Nimronyn's skin is tanned and shows signs of countless days traveling the world. Her equipment is well maintained but obviously well-used.
Standard of Living: Prosperous
Standing:
Traits: Nimble, Fair, Elven-Lore, Enemy of Sauron

Nimronyn turned exactly 700 years old last winter and has spent the last two centuries traveling Middle-Earth, learning as much as she can about its inhabitants, both fair and foul. More than once she has taken up with an itinerant band of wanderers in order to both share her knowledge in travel and to learn more about the Shadow and how to fight it. Though she has often been told that her beauty is remarkable, even by elven standards, she finds nothing of interest in courtly life or in staying still for long. Thus, she has few friends and even fewer romantic interests. Her only love is in putting one foot in front of the other as she approaches a new horizon.

Character Sheet (still in progress)

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Last edited by arcesilaus on Sun Jul 22, 2018 3:03 pm, edited 2 times in total.

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Dalin Son of Dagrin, Dwarf Wanderer

Post by Deaghaidh » Sat Jul 21, 2018 3:17 pm

Name: Dalin son of Dagrin
Race: Dwarf
Culture: Blue Mountains
Vital stats: About four and a half feet tall and about 170 pounds. Brown eyed and haired, his beard reaches his waist and is tied in many braids.
Standard of living: Prosperous
Traits: Robust, Hardy, Old Lore, Folk Lore, Trading

Bio: Dalin's family has lived in the Blue Mountains since the days of Belegost and Nogrod, the great dwarf cities now lost. Whilst other dwarfs left for the glorious cities of Khazad-dum or later Erebor, Dalin's ancestors remained in their more modest hall. They make their living selling their handiwork to men and hobbits or occasionally elves.

Dalin always volunteered to join his father or uncles on their travels. As soon as he came of age he started journeys of his own. He says he is looking for more business, but he goes far afield from the usual markets. He travels for it's own sake, loving to see new places and meet strange new folk. Whenever he arrives somewhere new he can be found in whatever passes for an inn or other public space, telling and learning tales and playing music on his prized harp.

Sheet (WIP):https://docs.google.com/spreadsheets/d/ ... p=drivesdk

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Vardaen
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The Hill-Men of Ruhadaur - Tribe of the Savage Wolfdog

Post by Vardaen » Mon Mar 04, 2019 8:22 pm

The Hill-Men of Ruhadaur - Tribe of the Savage Wolfdog

Savage Wolfdogs
The dogs of the Hill-men have been bred with Wild Wolves to increase their ferocity. Fully grown, they are tenacious beasts, easily pitted against predators twice their size. Sometimes, their savage nature is difficult to deal with, as they may easily harm a child if unwittingly provoked.

Cynbal the Chief: The leader of the pack. Cynbal is rugged and weather-worn, yet pallid from living in the darkness under the hills. He talks in a low, jarring voice while pointing two scabrous fingers at anyone he addresses. Cynbal’s main concern is always the preservation of his kin.

Fráech: The second-in-command. Fráech is a warrior of great strength and skill with a spear. He brazenly shows awful scars on his left arm: the evidence of a bear attack. He is not well-spoken and is unable to write, but if he is caught in a good mood, he may recount the tale of the night he killed the beast by ripping its muzzle apart and stabbing it through the heart. He will recall the great feast that lasted many days afterwards. To end his story, he will bare his teeth in a wicked grin while stroking the fur cape wrapped around his torso and jabbing his spear into
the air.

Bedwyr: Protector and personal bodyguard of the Chief. He is never caught without his spear and a thick wooden shield displaying the carved image of a Savage Wolfdog’s head: the chosen symbol of the tribe. He wears a black iron cap matching his equally dark eyes, while his beard is full and untamed, covering the birth deformity of his jaw. Bedwyr is a fiercely loyal cousin to Cynbal and is easily driven to rage when he perceives that the chief’s life is threatened.

Heilyn, Sul and Uthecar: Three scraggy men carrying shields and blades. These are the Chief’s younger brothers serving as the tribes’ scouts and look-outs. They are agile and keen-eyed and are able to command their dogs well. They are similar in appearance and age, yet easily distinguished by their embellishments: one wears an armband of teeth, another a bright green tunic, and the other a large helm masking his countenance.

Daga and Nantha are the names of their Savage Wolfdogs — male and female. Nantha recently had a litter of pups who are resting safely at home in the dens.

Gwal: Small and simple, Gwal is Cynbal’s disfigured son, born of his youngest sister who died of blood-loss in childbirth. His one eye droops while the other one raises; one ear is deaf while the other never formed; one hand has six fingers while the other has two. As for his legs and feet, they work better than those of others.

Durthacht and Madacht: Twin sons of the Chief. These burly men carry extra-long iron spears, self-made using a crucible, moulds and hammers as taught to them by their uncle. In fact, they wear many pieces of iron jewellery such as rings, bracelets, and clasps. Even their helms are shod with layered plates, sections, and ornaments, making them the most elaborately designed of the tribal headgear. Their beards are forked and plaited for convenience when they eat or speak. Durthacht is missing fingers while Madacht is blind in one eye.

Forgall: Cynbal’s venerable father.

March: Sprouting son of Madacht. Only recently has March joined the men on their outings. He is half the size of his father, but wears a heavy iron helm and carries a broad sword.

Taredd: Crazed and unstable warrior. Of all the tribe members, Taredd is the cruellest, acting more like a wild wolf than a Man. He wears no helm, leaving his unkempt hair to poke in every direction, filled with needles and thistles. His clothes are ragged and stained by the blood of pine martens, which he loves to kill for sport — with his teeth! Anyone encountering him needs to be wary, for at any moment his mood may shift, and they could find themselves the victim of a savage bite or a razor-sharp fingernail cut to the throat.

Essylt: Possessing a beauty rare among Hill-women, Essylt has drawn the attention of several suitors.

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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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