Prelude - Travel Thread

The OOC Forum for the Ruins of the North campaign using The One Ring RPG system.
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Vardaen
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Re: Prelude - Travel Thread

Post by Vardaen » Thu Nov 05, 2015 4:56 pm

New Fellowship Phase Undertaking: Guard the Prison

Your new headquarters is on the edge of the ruins of Tharbad. A great many travellers still pass through here, even in these dangerous and fearful times. Companions spending a Fellowship phase at the prison may help Aravule in keeping the area safe, and maybe pick up gossip and news, make new friends, or possibly even get a few coins.

If a character chooses to guard the Prison, roll on the table below.

Telurin: Roll = SAURON!

Eye: Bad news: The Prison is attacked by outlaws seeking to steal your stores and end your little fortification. You help in repelling the threat, but you are injured in the process. You begin the next Adventuring Phase suffering from a loss of 6 points of Endurance.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Blubbo_Baggins
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Re: Prelude - Travel Thread

Post by Blubbo_Baggins » Thu Nov 05, 2015 4:57 pm

LOL... that was appropriate.

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Vardaen
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Re: Prelude - Travel Thread

Post by Vardaen » Thu Nov 05, 2015 5:07 pm

Go Hunting with the Dunlendings

Few creatures in the Nin-en-Eilph around Tharbad are good to eat, but some are surprisingly tasty. Companions spending a Fellowship phase in Tharbad, with the Dunlendings of the Raven Tribe before they migrate back to Dunland.

When a companion chooses this undertaking, he first makes a Hunting test, followed by a roll on the table below. This second roll is modified by +1 if the hero possesses the Beast-lore speciality, +2 if the Hunting roll was a great success, +4 if the Hunting roll was an extraordinary success.


Halleth's Hunting Roll:
Rolled:
Feat Die: 2*
Success Die: 4,6t
Totaling: 12 with 1 success = Failure, you could spent 1 Hope for success, but will start with 1 hope missing the next Adventure Phase. Assuming you do spend

Rolled: 10 + 2 Great Success = 12

10 A Stag: You brought down one of the fabled stags of the Nin-en-Eilph. Recover 1 point of Hope and gain 1 Experience point.

Sheet Updated
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Vardaen
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Re: Prelude - Travel Thread

Post by Vardaen » Thu Nov 05, 2015 5:11 pm

Also names of the Dwarves:

Nalir - Leader
Dorin - Stonemason
Balwain - Mining
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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TetNak
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Re: Prelude - Travel Thread

Post by TetNak » Thu Nov 05, 2015 7:49 pm

What are our other choices? I'd like to do something like, "Build support, or contacts, something like that. Basically get more allies in Tharbad
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Blubbo_Baggins
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Re: Prelude - Travel Thread

Post by Blubbo_Baggins » Thu Nov 05, 2015 8:11 pm

If you roll a G result, you basically gain an ally of some kind. But that's only a 1/12th chance.

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Aegor
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Re: Prelude - Travel Thread

Post by Aegor » Sun Nov 15, 2015 4:32 am

Vardaen wrote:Aegor, I updated your Heroic Devep tab, but still some issues.

XP
+8 From Me
-4 Valour Rank 2
-4 Longsword Rank 2

Okay XP is good. I put it in the right column. (left side)

AP
+15 From Me
-9 Healing Rank 3 (not favoured)
-4 Hunting Rank 1 (not favoured)
-4 Explore Rank 1 (not favoured)

That is 17 AP, so you have a problem here as you see with AP not adding up.
I deleted the hunting, so now I have 3 Ap I will save for the future.
There is a crack, a crack in everything
That's how the light gets in.

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Vardaen
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Re: Prelude - Travel Thread

Post by Vardaen » Sun Nov 15, 2015 11:20 pm

Ok
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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