Prelude - Travel Thread
- Aegor
- Level 10
- Posts: 824
- Location: North Tower
- Title: Subculture of One
- User Class: Scum
Re: Prelude - Travel Thread
Ok, I spent 15Ap and 8xp, increased some skills, got the Valour award (Books and Maps) and spend 1 xp toward the Artificier of Eregion enchantment stuff.
I also got the Medical stuff covered because I increased Healing to 3.
I also got the Medical stuff covered because I increased Healing to 3.
There is a crack, a crack in everything
That's how the light gets in.
That's how the light gets in.
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Re: Prelude - Travel Thread
Did @Vardaen share your character sheet with us on the "Fellowship of the North" thread?
- Aegor
- Level 10
- Posts: 824
- Location: North Tower
- Title: Subculture of One
- User Class: Scum
Re: Prelude - Travel Thread
I think it's there, but under the person who made the character. I just got control of it. Tarondor is the person I believe.
There is a crack, a crack in everything
That's how the light gets in.
That's how the light gets in.
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Re: Prelude - Travel Thread
AH ok didn't know you had control. Perfect.
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Re: Prelude - Travel Thread
@Aegor Just a note about the somewhat confusing system of having XP and AP. AP can only be spent to upgrade "Common" skills - so Weapon skills are outside of this. So you got your Spends a bit off.
Here is how you could do a lot of what you hoped to do:
6 AP Healing Rank 3
2 AP Hunting Rank 1
4 AP Explore Rank 1
Leaving you 3 more AP to spend.
4 XP Valour Rank 2 (Books and Maps)
4 XP Longswords Rank 2 (Another confusing thing - Favoured Weapons do not cost less XP to improve; the discount only works on skills)
Regarding the Artificer of Eregion 1 XP upgrade; I'm certain you could find an ICly to discover it, but maybe V can give you all the info on how that Virtue works. You basically need a good forge and you can improve a weapon or two, giving a +1 to hit (up to +2) bonus. You might want to wait until we're back to Rivendell.
Here is how you could do a lot of what you hoped to do:
6 AP Healing Rank 3
2 AP Hunting Rank 1
4 AP Explore Rank 1
Leaving you 3 more AP to spend.
4 XP Valour Rank 2 (Books and Maps)
4 XP Longswords Rank 2 (Another confusing thing - Favoured Weapons do not cost less XP to improve; the discount only works on skills)
Regarding the Artificer of Eregion 1 XP upgrade; I'm certain you could find an ICly to discover it, but maybe V can give you all the info on how that Virtue works. You basically need a good forge and you can improve a weapon or two, giving a +1 to hit (up to +2) bonus. You might want to wait until we're back to Rivendell.
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Re: Prelude - Travel Thread
@Muskrat You also got the categories switched. It cost you 4 XP to raise Wisdom to 2, Meaning you have 4 more XP (as it's not enough to raise Valour or Wisdom, you could raise a Weapon skill to 1 or 2, or save the rest). It cost you 6 AP to raise Favoured Travel to 3, leaving you with 9 more AP for skills.
- TetNak
- Emeritus Admin
- Posts: 46375
- Location: Seagard
- User Class: Brewmaster
Re: Prelude - Travel Thread
BB is a pimp of TOR. Listen to him!
"Kings have no friends, only subjects and enemies."
- King Stannis Baratheon, First of His Name
- King Stannis Baratheon, First of His Name
- Aegor
- Level 10
- Posts: 824
- Location: North Tower
- Title: Subculture of One
- User Class: Scum
Re: Prelude - Travel Thread
Thanks for the help! I'll edit my sheet.
There is a crack, a crack in everything
That's how the light gets in.
That's how the light gets in.
- Muskrat
- Level 21 Elite
- Posts: 10524
- Location: The Secret Places Beneath the Earth
- Title: Keeper of the Hidden Word
- User Class: Scholar
Re: Prelude - Travel Thread
Oops, thanks. Fixed that.Blubbo_Baggins wrote:@Muskrat You also got the categories switched. It cost you 4 XP to raise Wisdom to 2, Meaning you have 4 more XP (as it's not enough to raise Valour or Wisdom, you could raise a Weapon skill to 1 or 2, or save the rest). It cost you 6 AP to raise Favoured Travel to 3, leaving you with 9 more AP for skills.
I now have all the relevant skills except Hunting at 3 (and Hunting at 2), plus Explore and Travel are favored skills. I also have the Cultural Virtue, Way of the Wild, that lets me do all of them simultaneously for a party. In other words--I got it covered.Vardaen wrote:Page 154
Guide - In charge of all decisions concerning route, rest, and supplies. - Travel Skill
Scout - In charge of setting up camp, opening new trails. - Explore
Huntsman - In charge of finding food in the wild. - Hunting
Look-out - Man In charge of keeping watch. - Awareness
*No companion may assume more than one role, but there may be more characters for any role except the Guide.
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Re: Prelude - Travel Thread
Sweet. So when we travel again (which hey, might be a while), the rest of us can just pick the roles where our skills best fit.
What did you mean by Hunting at 3 and Hunting at 2?
What did you mean by Hunting at 3 and Hunting at 2?