Fundin's Colony Planning

The OOC Forum for the Ruins of the North campaign using The One Ring RPG system.
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Blubbo_Baggins
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Re: Fundin's Colony Planning

Post by Blubbo_Baggins » Tue Jun 14, 2016 9:23 pm

Narrate what Aravule does during the Fellowship Phase. Even if you aren't sure how you will spend XP/AP... but since the Fellowship Phase is the part where we the players have to say what happens, then if you can just decide ICly what Aravule would do, you're welcome to. The only thing off limits is going to visit the Dunlendings I guess, since we're doing that during the Adventure Phase, so it's going to happen anyway.

AP/XP you can spend later while when you've had time to plan it... as long as V doesn't mind of course.

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Vardaen
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Re: Fundin's Colony Planning

Post by Vardaen » Wed Jun 15, 2016 2:55 pm

BB has the right of it.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Muskrat
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Re: Fundin's Colony Planning

Post by Muskrat » Thu Jun 16, 2016 5:15 pm

So, V, are you going to roll to see which marsh herb I get?

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Vardaen
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Re: Fundin's Colony Planning

Post by Vardaen » Thu Jun 16, 2016 5:53 pm

Guess I missed that... here we go.

6 Hagweed:

HAGWEED
Hagweed is a floating plant, found covering ponds of still water in green carpets of minute green leaves. Deceptively harmless-looking, these plants thrive in stinking waters where bodies of animals and travellers alike have sunk to rot. Hagweed is indeed a serious threat to travellers as, at dusk or when the sky is overcast, a horse or pony might easily stumble in the deep pools they cover, thinking to find firmer terrain.

Hagweed owes its name to the fact that many stories tell how marsh hags and trolls like to lurk beneath the surface of ponds covered by hagweed, as corpse candles often appear over such pools of stagnant waters and attract the unwary. If collected, the leaves of the hagweed can be brewed into a drink that strengthens the spirit.

• If you collected Hagweed during your last Fellowship phase, for the duration of the following adventuring phase every time you make a Corruption test, the difficulty of the roll is lowered by one level (TN -2).
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Muskrat
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Re: Fundin's Colony Planning

Post by Muskrat » Fri Jun 17, 2016 6:09 pm

Thanks. Updated character sheet. Coincidentally, Varuthil in the other TOR game I'm in also has hagweed for her current adventure.

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Vardaen
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Re: Fundin's Colony Planning

Post by Vardaen » Fri Jun 17, 2016 6:18 pm

I noticed that.

We want to make sure we have Fellowship Focus, and Fellowship Journey Roles all sorted out before I start rolling for Travel.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Blubbo_Baggins
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Re: Fundin's Colony Planning

Post by Blubbo_Baggins » Fri Jun 17, 2016 7:31 pm

Did you renew our Hope points?

Telurin is keeping Aravule as FF, and will be Lookout (as previous adventure).

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Wbweather
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Re: Fundin's Colony Planning

Post by Wbweather » Sat Jun 18, 2016 1:07 am

Hartley will keep Halleth as FF.

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TetNak
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Re: Fundin's Colony Planning

Post by TetNak » Sat Jun 18, 2016 2:35 am

I will keep Halleth as my FF.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Muskrat
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Re: Fundin's Colony Planning

Post by Muskrat » Mon Jun 20, 2016 5:31 pm

I'll keep Aravule as my Fellowship Focus. The Ways of the Wild Cultural Virtue gives me the following ability: "When on a journey, if you are the Guide of the company you are considered to be assuming all vacant travelling roles (you are considered to ‘fill in’ as the company’s Huntsman, Scout and Look-out man at the same time, if no other companion is already covering that role)." So, I got it covered. :D

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