Chapter 2: Book 1 - Hills of Dunland Travel Thread
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Chapter 2: Book 1 - Hills of Dunland Travel Thread
Its always good to have a thread for all this journey stuff.
Combat Travel Roles
Guide - Halleth
Scout - Hartley, Blain, Halleth
Huntsman - Aravule, Halleth
Look-out Man - Telurin, Halleth
Hope Refreshed: (Everyone managed up to full)
Travel Lore Rolls: (Fundin's Papers give you -2 TN) TN 12
Aravule: Sauron(t) +1 EyeAwareness!
Blain: 3 Fail
Halleth: 18t = 2 Dice
Hartley: 11 Fail
Telurin: 15t = 2 Dice
Starting Eye Awareness: 10 (11 thanks to Aravule's roll above)
Misc: Things like Combat Advantage, and Songs are all reset.
Combat Travel Roles
Guide - Halleth
Scout - Hartley, Blain, Halleth
Huntsman - Aravule, Halleth
Look-out Man - Telurin, Halleth
Hope Refreshed: (Everyone managed up to full)
Travel Lore Rolls: (Fundin's Papers give you -2 TN) TN 12
Aravule: Sauron(t) +1 EyeAwareness!
Blain: 3 Fail
Halleth: 18t = 2 Dice
Hartley: 11 Fail
Telurin: 15t = 2 Dice
Starting Eye Awareness: 10 (11 thanks to Aravule's roll above)
Misc: Things like Combat Advantage, and Songs are all reset.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Chapter 2: Book 1 - Hills of Dunland Travel Thread
Distance and Terrain
Leg 1: Tharbad to the Tunum: 200 Miles (Dunland/Dunland Fells, Moderate/Hard, Border Lands/Wildlands, Road) [x.5] = 100 Miles
Leg 2: Tunum to Fords of Isen: 110 Miles (Dunland Fells/Gap of Rohan, Hard/Moderate, Wildlands/Border Lands, Road) [x.5] = 55 Miles
Leg 3: Fords of Isen to Frecasburg: 90 Miles (Gap of Rohan/West-march, Moderate/Easy, Boarder Lands, No Road) [x1] = 90 Miles
Leg 4: Frecasburg to Fundin's Colony Zone: ~120 Miles (Lone-lands, Moderate, Wildlands, No Road) [x1.5] = ~240 Miles
Speed: On Foot 20 Miles Daily
Expected Journey Length:
Leg 1 5.00 Days - 1 Fatigue Test (TN14, Border Lands)
Leg 2 2.75 Days - 1 Fatigue Test (TN14, Border Lands)
Leg 3 4.50 Days - 1 Fatigue Test (TN14, Boarder Lands)
Leg 4 12.0 Days - 2 Fatigue Rests (TN16, Wild Lands)
Total Trip: 24.25 Days Rounds Up to 25 Days
Fatigue Tests: Late Spring/Summer (1/6 Days) 6 Total Fatigue Tests
This takes you down the Old South Road (to Tunum), to the east bank of the Fords of Isen (possibly to Grimslade), then around the western foothills of the White Mountains and West-march, then south to Frecasburg, and then west into the areas on your maps about Fundin's Colony where you have to search for it.
Leg 1: Tharbad to the Tunum: 200 Miles (Dunland/Dunland Fells, Moderate/Hard, Border Lands/Wildlands, Road) [x.5] = 100 Miles
Leg 2: Tunum to Fords of Isen: 110 Miles (Dunland Fells/Gap of Rohan, Hard/Moderate, Wildlands/Border Lands, Road) [x.5] = 55 Miles
Leg 3: Fords of Isen to Frecasburg: 90 Miles (Gap of Rohan/West-march, Moderate/Easy, Boarder Lands, No Road) [x1] = 90 Miles
Leg 4: Frecasburg to Fundin's Colony Zone: ~120 Miles (Lone-lands, Moderate, Wildlands, No Road) [x1.5] = ~240 Miles
Speed: On Foot 20 Miles Daily
Expected Journey Length:
Leg 1 5.00 Days - 1 Fatigue Test (TN14, Border Lands)
Leg 2 2.75 Days - 1 Fatigue Test (TN14, Border Lands)
Leg 3 4.50 Days - 1 Fatigue Test (TN14, Boarder Lands)
Leg 4 12.0 Days - 2 Fatigue Rests (TN16, Wild Lands)
Total Trip: 24.25 Days Rounds Up to 25 Days
Fatigue Tests: Late Spring/Summer (1/6 Days) 6 Total Fatigue Tests
This takes you down the Old South Road (to Tunum), to the east bank of the Fords of Isen (possibly to Grimslade), then around the western foothills of the White Mountains and West-march, then south to Frecasburg, and then west into the areas on your maps about Fundin's Colony where you have to search for it.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Chapter 2: Book 1 - Hills of Dunland Travel Thread
Looks awesome and full of potential.
- Wbweather
- Level 13 Elite
- Posts: 2086
- Location: Kansas
- User Class: Wanderer
Chapter 2: Book 1 - Hills of Dunland Travel Thread
I assume we can hire someone to ferry us across the river at Frecasburg. Looks fun.
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Chapter 2: Book 1 - Hills of Dunland Travel Thread
Right Frecasburg may have rafts or a ford or a bridge or something. Clearly a way to cross there. Otherwise you could try and plan other routes, that's up to you. This just made sense. Darn close to Isengard too for a pit stop if you wanted when near the Fords of Isen.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Chapter 2: Book 1 - Hills of Dunland Travel Thread
There is another town just due south of Tunum across the River Isen. I still think your suggested route is better. However, there is a likely a ford north of that time (over the Isen).
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Chapter 2: Book 1 - Hills of Dunland Travel Thread
Oh yes, Dinas Drust, a West-march village, also may offer a ferry/ford/bridge.
Not sure anyone really knows much about these little Dunlending, West-Fold towns, but at Tunum you'd certainly be able to learn more if you want to change course.
For now we can go with the path I plotted, makes the most sense from a wide view, unless you wantt o take a ship south along the coast and then march inland (that's what Nalir was going to do)
Not sure anyone really knows much about these little Dunlending, West-Fold towns, but at Tunum you'd certainly be able to learn more if you want to change course.
For now we can go with the path I plotted, makes the most sense from a wide view, unless you wantt o take a ship south along the coast and then march inland (that's what Nalir was going to do)
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Chapter 2: Book 1 - Hills of Dunland Travel Thread
You guys can post IC too
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Blubbo_Baggins
- Level 14 Elite
- Posts: 3767
- Location: The Old Forest
Chapter 2: Book 1 - Hills of Dunland Travel Thread
@Wbweather I don't think V has made the travel rolls yet, just Lore... I could have missed something though!
- Wbweather
- Level 13 Elite
- Posts: 2086
- Location: Kansas
- User Class: Wanderer
Chapter 2: Book 1 - Hills of Dunland Travel Thread
Oh, you are correct. Misread it