Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by ManWithDoor » Wed Oct 07, 2020 6:49 pm

Ferani stays silent, glaring at the trio. She is too proud to beg for her life, simply sneering at her captors. She doesn't respond to Jalesh's smirking comment, her eyes mainly on DREAMS as he has so far been the disturbingly nonchalant executioner.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Vardaen » Fri Oct 16, 2020 6:26 pm

Quig isn't paying too much attention to the talk, some here and there, chimes in, "We should go raid the ship, tell no-one, no one." He pockets two grenades, and the Holoskin contraption.

He pokes at the rifles and considers, they are nice looking weapons, but he's not sure he can even carry the big things around.

Holoskin - Quig
Autotarget Rifle (+50 rounds of ammo)
Azimuth Artillery Laser (+20 rounds of ammo) < Is this a Laser Rifle or Artillery Laser aka for harden targets and ships?
Assault Hammer (melee weapon)
2 Incendiary Grenades I
1 Frag Grenade I - QUIG (1)
1 Shock Grenade I - QUIG (1)

2 Mk 1 'Serums of Healing'
Armor Upgrade (Quick-Release Sheath)
700 Credits each PC - Quig's share

sheet updated
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by ManWithDoor » Sun Oct 18, 2020 3:07 am

While sneaking into the Acreon and the Drift Rock it dragged here is a great idea, getting past Station security might be a bit tough. Two corporations are fighting over it, and Absalom Station has decided to keep it watched and quarantined from anyone going there. However, given the intel you now have about the illicit proxy war and assassination order that Astral Projections went with, perhaps the Starfinder Society might be able to leverage that for good effect? Regardless, bringing the authorities into it is probably the best move. But who knows? Maybe you could sneak aboard without anyone noticing, even given the odds against it.
Azimuth Artillery Laser = Heavy Weapons, Table 7-5 on Page 177 in the Core Rulebook. 1d10 base damage weapon, 1d6 fire on Crits, and the Penetrating trait - Ignores the Hardness of Objects. It's a real beast of a weapon.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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