Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

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ManWithDoor
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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by ManWithDoor » Sat Aug 03, 2019 6:59 am

It has been almost two months since the finish of the mission to investigate the fate of the Unbounded Wayfarer. The Starfinder Society has continued their partnership with the eclectic group, hiring them on for various tasks requiring focus and creativity. While there have been less than dignified moments (Quig getting half his fur burnt off when an experimental engine upgrade exploded in his face), but they have always come out on top (the fur grew back eventually).

They are on approach when a familiar face comes up on the comms, Venture-Captain Arvin, the man who put his faith in them in the first place. "Greetings, my friends!" His smile is infectious. "It's good to see you again. Sorry to use you as bounty hunters, and for such a middling criminal. So ... I've got a confession to make. I didn't need you to do this mission, I needed you off the Station." He looks sheepish. "For a pleasant surprise! Nothing bad. One of the higher-ups in the Society, Councilor Chiskisk, wants to meet with you. Not many reasons for the shirren host to make their way out of the depths of the Lorespire Complex. You've made an impression! If you're still interested, you're soon going to be getting an offer of official membership in the Starfinder Society. Congratulations!"
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Welcome everyone to the Dead Suns Adventure Path! The start of the Adventure begins with you on approach to Absalom Station, having completed your latest Mission.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Vardaen » Tue Aug 06, 2019 8:27 pm

Quig is out of his armor and various suit and parts. Its strange to see him as such, most of the time he wears his strange suit that acts as a space suit and armor both. Its patched in a dozen places from combat wounds and experimentation explosions. The last suit was tossed out completely when he was half burnt up, lucky for him the suit took most of the brunt, but he still had a lot of missing fur.

He's making repairs on his new suit now, adding springs and sprockets, fly wheels and gears, he's sewn on three new pockets in the last two days and filled them all with various bits and pieces, one is just stuffed with some white and blue powder that he refuses to speak about.

Scout sits on the shelf nearby, powered off, "Napping, the lazy drone: if you ask Quig about it.

He looks up, needle in his mouth, fingers tying off some metallic thread.

"Join-join? Like for reals? Full time work, access to shops and ships? Like real-real join?" His eyes are huge as the prospect and his nose and whiskers are twitching wildly.
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Hungry Xenomorph » Wed Aug 14, 2019 3:01 pm

Jalesh narrows his eyes at the sheepish confession made by the Venture-Captain, knowing better than to bite the hand that feed Jalesh, gives the man a nod of approval, pragmatic as always Jalesh asks "Anything we should know about this Councillor before we go in to meet him?"

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by ManWithDoor » Fri Aug 16, 2019 2:09 am

"He's a bit of an odd man, but that could just be the species difference. I never got to know him socially, but he is well respected within the Society. Very intelligent, one of our best strategists, probably could have made admiral if he'd gone into the military. If you're looking for friends you should get to know his attache, Duravor Kreel." He links over pictures of both, so you can recognize them on sight. "They are planning on meeting you when you arrive at Docking Bay 94, you won't be able to miss them."
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@Johnnyweird & @Lathandris - Hopefully you'll be back soon to get going on the Game! :) Let me know if you're still interested in keeping on into Dead Suns.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Vardaen » Tue Aug 27, 2019 6:05 pm

Quig twitches. He looks at the pictures of the two, "Eeeew, he's ugly. Gross! Disgusting." Quig turns his data pad around to show you the image of Kreel!

He giggles, and straps on his gear, his helm and makes ready. "Docking Bay 95, got it."
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Hungry Xenomorph » Sat Aug 31, 2019 2:49 pm

Jalesh can't help but burst out laughing at Quig's reaction. "Dock 95, roger."

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by ManWithDoor » Sun Sep 01, 2019 7:02 pm

Arvin just kind of blinks at the mockery. "No, not 95! Docking Bay 94. 94-" the line goes out as you approach docking control and the automated systems kick in to safely guide the ship to port. The Station and your Ship execute their careful ballet, and within minutes it is ssecured in one of the scores of docking bays occupying the starlike arms that encircle Absalom Station's equator. Final docking procedures take a few minutes, after which a chime sounds and a computer-generated voice welcomes you to Absalom Station.

The brightly lit docks of Absalom Station are abuzz with activity as travelers bustle by, preparing to board or disembarking from starships bound to or from any of dozens of worlds. Brash and swaggering starpilots, scurrying ysoki mechanics, and expectant colonists mingle with enigmatic kasatha mystics, hard-faced asteroid miners, imposing vesk mercenaries, and more, creating a microcosm of the abundance and variety of life in the Pact Worlds. New arrivals meet friends, loved ones, or business contacts, and are whisked away into the humming activity of daily life on the vast space station. Beyond them, ground crews tend to the docked ships, and dockworkers in mechanized cargo lifters load and unload freight and baggage. A sharp tang of ozone hangs in the air - a byproduct of electrical discharges from the docked ships - but underneath, the station's atmosphere has a slightly used aroma. The docking bay's deck plates thrum beneath your feet, though whether it's from the passage of innumerable feet or the vibration of the station's power conduits and air recycling systems is impossible to say.

A few dozen meters away, in an open space with fewer stashed cargo containers and lighter foot traffic, stands three attentive individuals. Two you are expecting, one you are not. Councilor Chiskisk is dressed in metallic blue clothing, with many cultural flourishes. His attendant, Duravor Kreel, stands to the side with the dour expression on his face. He types away on a datapad, clearly multitasking while awaiting your arrival. The third ...
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Welcome @KrowsNest to the Campaign! Thank you kindly for filling up our character roster, so we can continue on full steam ahead. Please describe your character as you wish.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by KrowsNest » Sun Sep 01, 2019 9:03 pm

The third is a tall Android wearing a purple robe that covers his whole body, from the top of his head, all the way down to his ankles. While he has no face, there is a single plate in the way. Maybe his face was underneath. Holding in his hand seems to be a bible and the symbol on it is that of Eloritu, god of Magic. The Android, DREAMS, opens the bible to a random page, seems to sort of glance at it, closes it, then steps forward, 'Seems our friends now arrive, punctuality allows one to strive, though skills like that are hard to tame. My name is DREAMS, friends, that is my name. I am a priest of Eloritu, it is my trade, and I have happily been as such for the last decade.'

As the Android introduces his Gods name, he makes an elegant bow, with one hand out to the side and the other holding his Bible still. After which, he stands back up and steps back with Chiskisk and Kreel.
Yes. He rhymes all the god damn time, get used to it~

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Hungry Xenomorph » Wed Sep 04, 2019 6:32 pm

Jalesh is taken aback by the rhyming android, his face contorting into something that could barely be called a forced smile masking god knows what emotion behind it. "So a rhyming android?"

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Book 1: Incident at Absalom Station - Act 1: Absalom Gang War

Post by Vardaen » Thu Sep 05, 2019 4:31 pm

Quig doesn't even notice the rhymes, its not something yoskai sensibilities pick up on. "We are here to solve all your problems!" He pulls out a set of sheers, "I can start with that thing on your face Kreel, if you want me to cut-cut." He smiles, and you think maybe he's serious.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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