Lurid neon lights brighten the otherwise dingy space station corridor here, advertising the main entrance to Fusion Queen. The club's logo is a stylized crown, most likely as a variant of the Downside Kings' symbol. Two of the gang's guards stand sentry at the front doors of the nightclub, stopping anyone attempting to enter and searching them for weapons, as well as barring entry to anyone they feel doesn't match the club's clientele. A rich little shit 'slumming it' attempts to glad-hand the guards, and is promptly thrown bodily into an alley.
Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
- ManWithDoor
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
The Fusion Queen is a nightclub located in the lower levels of Absalom Station, deep in Downside Kings territory. The Kings also own and operate the club, using it as a hideout and base of operations. The neighborhood is somewhat depressed, but still considered trendy in certain circles, and the club is usually filled with patrons (most of whom have no connection with the gang) at all hours, day or night. Now seems no different as you approach the building, with people coming and going.
Lurid neon lights brighten the otherwise dingy space station corridor here, advertising the main entrance to Fusion Queen. The club's logo is a stylized crown, most likely as a variant of the Downside Kings' symbol. Two of the gang's guards stand sentry at the front doors of the nightclub, stopping anyone attempting to enter and searching them for weapons, as well as barring entry to anyone they feel doesn't match the club's clientele. A rich little shit 'slumming it' attempts to glad-hand the guards, and is promptly thrown bodily into an alley.
Lurid neon lights brighten the otherwise dingy space station corridor here, advertising the main entrance to Fusion Queen. The club's logo is a stylized crown, most likely as a variant of the Downside Kings' symbol. Two of the gang's guards stand sentry at the front doors of the nightclub, stopping anyone attempting to enter and searching them for weapons, as well as barring entry to anyone they feel doesn't match the club's clientele. A rich little shit 'slumming it' attempts to glad-hand the guards, and is promptly thrown bodily into an alley.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Hungry Xenomorph
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
Before getting to the club's entrance Jalesh stops and signals the rest of the crew to stop. "We are going to have to stash our weapons, Quig can you find a good hiding spot?"
- Vardaen
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
"In my pockets?"
He smiles, twitches whiskers and then winks. He goes around looking for a place to hide the groups weapons. He attempts to hide his own on himself, at least the smaller one. Once a place is found he also stashes Scout nearby to keep an eye on things.
He smiles, twitches whiskers and then winks. He goes around looking for a place to hide the groups weapons. He attempts to hide his own on himself, at least the smaller one. Once a place is found he also stashes Scout nearby to keep an eye on things.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- ManWithDoor
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
Ysoki famously can stuff an amazing amount of material into their cheek pouches, 'tis true. Rifles are a bit beyond that carrying capacity, and even if it weren't it would be moderately conspicuous. Might tip off the guards that something isn't right. Assuming they aren't completely blind, and lacking two neurons sum total in their brains.
This is a shady part of town. There are nearby alleyways, filled with debris as Station services don't focus their resources on keeping Gang territory clear. At least one of the buildings within eyesight is abandoned, with its windows shot out and the former storefront looking to have seen better days. They have a wide variety of options to stash relatively anything. How secure it might be after they attempt to hide it is anyone's guess.
This is a shady part of town. There are nearby alleyways, filled with debris as Station services don't focus their resources on keeping Gang territory clear. At least one of the buildings within eyesight is abandoned, with its windows shot out and the former storefront looking to have seen better days. They have a wide variety of options to stash relatively anything. How secure it might be after they attempt to hide it is anyone's guess.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- KrowsNest
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
"One cannot split a holyman's bible from him. If they attempt, the scene shall become grimm." DREAMS revealed the gun in the bible before closing it and holding it to his chest. He made a snicker, though it seemed to obviously be a recording of someone else's snicker, putting two fingers to where his mouth would be.
"Seems this land could use a bit of R&R here. Though imagining a fool to do such a job would make me grin ear to ear."
"Seems this land could use a bit of R&R here. Though imagining a fool to do such a job would make me grin ear to ear."
- Hungry Xenomorph
- Level 9
- Posts: 791
Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
Jalesh looks for a dark and grimy alleyway, one that even hobos and vagrants would avoid, looking for a large enough heap of garbage or a large enough container to hide his rifle. "Quig, do you think you could hide this for me in one of your pockets?' says Jalesh as he hands the rat man his knife. Upon finding a hollowed out utilities box that hasn't had it's door ripped away, he carefully places the rifle inside and closes it and uses binders to lock the door in place, then he covers it with some rubbish to make it less visible. Satisfied Jalesh walks back to the the group and gives Dreams a look, "You better not get us into a fire fight holy man."
- Vardaen
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
Quig shoves his blaster into his mouth... up right into the cheek pouch. Then he helps the others hide their stuff and leaves Scout there on a vid feed to guard it. "Come, go-go inside now." He sounds like he has marbles in his mouth now, but its not really THAT noticeable.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- ManWithDoor
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
The glare of the neon lights clash with the dinginess of this part of the space station even more heavily as the group approaches the front door of the Fusion Queen. Each person takes a different tactic on being prepared should shit go down. DREAMS takes the literally storybook tactic of hiding a weapon within his freaking bible. Jalesh does some minor vandalism to stash his rifle, while handing his knife to another. Quig ... well, Quig has his own method of doing things. He shoves a goddamn blaster in his mouth (safety on!), as well as a sheathed knife. He tries to wiggle it into a neutral position, hoping he doesn't start spontaneously drooling or something as his physiology attempts to compensate. Time will tell how successful he's being.
The two guards, well, guarding the front entrance glare at the strangers coming up to the club. They are two young humans with questionable hygiene, but armed with clubs and pistols. Clubs for the general riffraff and drunks, and the pistol for when things get real. They look you over as you get closer, then one steps forward and puts up a hand. "You look like strangers, and we don't like strangers. What are you here for?"
The two guards, well, guarding the front entrance glare at the strangers coming up to the club. They are two young humans with questionable hygiene, but armed with clubs and pistols. Clubs for the general riffraff and drunks, and the pistol for when things get real. They look you over as you get closer, then one steps forward and puts up a hand. "You look like strangers, and we don't like strangers. What are you here for?"
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Vardaen
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
Quig, drooling a bit was waiting for someone without a blaster shoved in their mouth to speak for the group, but he can't wait forever. So he mumbles, "Drinking, gambling, dance-dancing, maybe some other fun." He's all twitchy so maybe they think he's on drugs. "We go in, we spend-spend money and make new friends. You be smart to let us in." He then holds out five credits for them to bribe his way in.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Hungry Xenomorph
- Level 9
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Re: Book 1: Incident at Absalom Station - Act 1: Absalom Gang War
Pleased with himself Jalesh steps into the bright lights of the club. "Can I get the knife Quig?" He dries up the drool from the sheath and hides the blade in his pants before moving to the bar to order a drink and pump the bartender for information.