Chapter 1: Caged
- Grimbold
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Haven Fara - Searching for Survivors
Eyris agrees. "Find friends, us. Help you maybe find others, us. Then move on, far away from slavers. Back to Malakim Deserk, me."
- ManWithDoor
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Haven Fara - Searching for Survivors
Mongo perks up. "Search? Rescue? Like that. Make village safe for little children to live again. Maybe find more family, be happy." He stands back up straight, although he does still stay away from touching any webs still.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Vardaen
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Searching for Survivors: Dusk
You decide its time to search for more survivors. Both of the village and your fellow former prisoners. So working together with Marric and Arianna you sweep the town and located a few more people hiding out, then you venture out into the hill spending the rest of the day in a search. You discover a dozen more people, a few of them children, hidden in caves and small valleys. When the sun starts to set you return to town. While you managed to locate villagers, all signs point to the fact that your former companions fled and are long gone. You did not see any signs of recent slaver activity, and so you can rest easy, for now, in the village of Haven Fara.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Vardaen
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- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Searching for Survivors: Dusk
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- ManWithDoor
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Searching for Survivors: Dusk
Mongo is still skittish around the spider-people, but is getting less so as time progresses. He tries to spend more time around the children. If nothing else, they're small and thus less threatening. As he gathers near the others sometime in the day, he looks quizzical. "What do everyone now? Had been kidnapped by slavers, escaped. Go home to family village? Not sure where am, could not find way back home if wanted to. What do with life?"
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
- Grimbold
- Moderator
- Posts: 10309
- Location: Austria
- Title: Professor
- User Class: Scholar
Searching for Survivors: Dusk
Eyris has been silent for some time, but relaxes more and more.
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
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Haven Fara: A Few Days Later
The search for survivors and the hunt for your companions takes a few days, and you need a few days rest. Life in Haven Fara is far from normal but they locals do their best to get back to living it. There are only 21 survivors of the slaver attack, nearly half the town was captured or killed. Most of the survivors are those children that you rescued. The villagers go about opening their stores, fixing their homes, cultivating their web farms (where they collect meat from captured wildlife like more traditional hunters or trappers might).
Everyone is pleased with your efforts, but you are kept at mandible's length most of the time it seems. They are not used to outsiders, and for Mongo keeping the spider people at a distance is good. You are given a small home to use, its previous occupants are missing or dead. You've had enough time to rest and recover, to reflect on your trials and to hone your experiences into new found insights.
The question now becomes, what do you do next? Where do you go, do you dig into the artifact's history that you found? Do you hunt and track the slavers more? Should you attempt to return home to your various tribes? Or should you just settle down here in Haven Fara?
Everyone is pleased with your efforts, but you are kept at mandible's length most of the time it seems. They are not used to outsiders, and for Mongo keeping the spider people at a distance is good. You are given a small home to use, its previous occupants are missing or dead. You've had enough time to rest and recover, to reflect on your trials and to hone your experiences into new found insights.
The question now becomes, what do you do next? Where do you go, do you dig into the artifact's history that you found? Do you hunt and track the slavers more? Should you attempt to return home to your various tribes? Or should you just settle down here in Haven Fara?
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- ManWithDoor
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Haven Fara: A Few Days Later
Mongo sidles up to Eyris, looking troubled. "Big smith artifact, belonging to Gods. Worries Mongo. Too big, not know what to do with it. Bury it? Break it? Use it?" He shakes his head in befuddlement. "Mongo know how to beat up slavers, make them give back good Spider people. Not know how to handle God things."
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
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Haven Fara: A Few Days Later
"It came into our lives for a reason, Mongo."
In the days since their emergence Tolan has not let a night pass without considering the casting, holding it, turning it in the firelight.
"We owe it to our friends to harass the slavers, but this thing is our responsibility now. It comes with us."
In the days since their emergence Tolan has not let a night pass without considering the casting, holding it, turning it in the firelight.
"We owe it to our friends to harass the slavers, but this thing is our responsibility now. It comes with us."
- ManWithDoor
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- Location: California, USA
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Haven Fara: A Few Days Later
Mongo considers this, and then nods. "Yes, bad people might use it to do evil. If can bind a God, what else could it do? At least we not use it for evil." He looks around at the village, still feeling empty even after the rebuilding. "But many still lost. Best to rescue from slavers first, then figure out magical binding thing."
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."