Moving east, lines of shelves run from north to south in the square room. Glass windows — some with handles and others bearing locks — cover the front of the shelves. Dozens of objects line the shelves, resting on satin pillows behind the protective glass covers. A door exits from each of the four walls. This chamber houses numerous antiquities, most claimed from lands conquered or visited by the Armies of Exploration—orc scarificators, Kellid war drums, a ceremonial Brevan scabbard—all broken and faded from time. The items stored include dwarven mining equipment, a stone-and-gem chunk from an elven aiudara gateway, the bone totem of an Isgeri shaman, and even an inert technological gadget from distant Numeria.
Going towards the Artifact room seen earlier through the glass panels of the door, worrisome traps are cautiously looked for. Theodrix checks the door leading in for trouble and doesn't find anything. Confident, he opens the door and heads in. Right before his foot touches the ground, a squeal sounds behind him and he is unexpectedly pulled backwards. The little halfling servant, Imistos, has done the pulling. He points with a shaky finger at the floor. The tile leading in is slightly raised versus the rest of the floor in the room, a clear sign of trouble.
Once his eyes see it, Theodrix has no problem taking out his tools and breaking apart the trigger. Electricity arcs along the floor of the Artifact room as the trap discharges harmlessly before they enter. The servant breathes a heavy sigh of relief as his rescuers didn't turn in to sizzling barbeque.
Within the shelves are assorted cultural trophies worth a good deal. There is also a striking figurine of a Silver Raven taking off from a perch. It all gets looted easily enough.