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Book 1: Loot Thread

Posted: Fri Sep 14, 2018 5:38 pm
by ManWithDoor
Two vials of Liquid Blade

Eight Smoke Pellets

One dose of Soul Stimulant (couldn't find the entry, but I believe it gets rid of a negative level)

Two vials of Dust of Illusion

Book 1: Loot Thread

Posted: Fri Sep 14, 2018 6:21 pm
by JohnnyWeird
Oh shit, liquid blade. May I have one of those, and a smoke pellet? I already have one smoke pellet, but an extra might be handy.

Book 1: Loot Thread

Posted: Sat Sep 15, 2018 1:53 am
by GuyWithSword
Soul Stimulant
Price 300 gp; Weight —

This soothing elixir was created to counter the energy-draining effects of vampires, wights, and similar horrible creatures. If you have a negative level (whether temporary or permanent), you can drink a dose of soul stimulant, negating the negative level’s penalty for 12 hours. You can only benefit from 1 dose of soul stimulant at a time, though you can continue to take a dose every 12 hours to stave off the negative level’s effects.

My question is, how does a level 1 character benefit from a Soul Stimulant? As for what Aurelia wants...she doesn't need a Dust of Illusion as much as the others since she can already do soething similar, albeit for not as long a duration. Maybe some of the smoke pellets...

Book 1: Loot Thread

Posted: Mon Sep 17, 2018 3:11 pm
by Vardaen
I'll take a Dust of Illusion, Vial of Liquid Blade, and 3 Smoke Pellets if no one complains.

Book 1: Loot Thread

Posted: Sun Apr 05, 2020 12:20 am
by ManWithDoor
SENATE AIDE BADGE

Taldan senators require a large and proactive staff to administer their duties, sometimes taking their representatives to all corners of Oppara and beyond. Senate aide badges pin to armor or clothing easily and display one’s loyalty to a specific senator. Martella Lotheed presents the PCs with the senate aide badges that once belonged to senators of the Voritas family. As with many such badges, Voritas protected his staff by including additional contingencies that would teleport his aides to safety in the case of turbulence on the floor of the senate.

SENATE AIDE BADGE
PRICE 1,500 GP
SLOT none CL 9th WEIGHT —
AURA moderate divination

This brooch features the heraldry of a Taldan noble family, marking the wearer as an aide to the associated senator. All senate aide badges are part of a set, attuned to a single master senator badge during their creation. A creature wearing the pinned brooch can receive telepathic communications sent from the wearer of the master senator badge. Once the wearer of the senate aide badge receives a message, she has 1 minute to send a telepathic reply of up to 25 words. Sending a reply requires a full-round action of concentration. The wearer of the master senator badge can send up to 10 telepathic messages per day, targeting either a specific badge or broadcasting to all badge wearers, and knows the approximate direction and distance to all wearers of senate aid badges attuned to the master badge.

Senate aide badges are often further enchanted with emergency effects that mimic the contingency spell, whisking endangered staff to safety or casting protective magic. The exact conditions and effects vary, and their cost is added the badge’s construction cost.

CONSTRUCTION REQUIREMENTS COST 750 GP
Craft Wondrous Item, sending, status

PCs WERE GIVEN BADGES WITH THE HERALDRY OF SENATOR VORITAS.

Book 1: Loot Thread

Posted: Thu Oct 29, 2020 5:48 pm
by Vardaen
Our Wizard should take the rest of the items

Loot up for Grabs (making this part go quick rather than having you make search checks and stuff)
Dagio's Spellbook (acid arrow, invisibility, comprehend languages, magic missile, shield, and a few other misc 1st level spells)
Wand of Shocking Grasp
Pearl of Power (1st Level)

We can split this up among us unless wizards needs them for rare spell components
Rubies (400gp worth)

Book 1: Loot Thread

Posted: Mon Nov 16, 2020 5:33 pm
by Vardaen
If no one wants the Envoy ring I'll take it for the special power. Fits my thing, but the bonuses aren't really hitting too much for me yet.


Envoy Ring
Slot = Ring
Aura = Moderate Enchantment
Description: This golden ring appears perfect on the outside, but the inside shows centuries of wear. A family crest (House Picard, it's official!) adorns the front, depicting olive branches encircling two crowns, which seemingly indicates a house dedicated to ambassadorship and diplomacy.
Abilities: This rings grants a +2 Competence Bonus to Diplomacy, Linguistics, and Perform checks. Once per day, the wearer can speak a command word to transform her appearance and clothing, as per Disguise Self. The appearance of her clothing automatically matches the customs and the dominant culture around her, typically of the local nobility or ruling class. Her physical features don't match those of the local people, but features that would make her stand out diminish, such as elf ears in a settlement where no elves live. This lasts up to 24 hours, but can be dismissed at any time. The Caster Level for this effect is Level 1.

Re: Book 1: Loot Thread

Posted: Tue Nov 17, 2020 9:59 am
by Zorbeltuss
The skills bonuses does fit Mercutio's shtick, and his wrist slot (for sleeves of many garments that can make much of the same effect) is occupied.

Re: Book 1: Loot Thread

Posted: Wed Dec 02, 2020 4:46 am
by Othniel
Yeah, that's fine, V.

Re: Book 1: Loot Thread

Posted: Sat Jan 22, 2022 11:02 pm
by Zorbeltuss
Hmm, +1 Chain Shirt is the sort of thing you can wear now and upgrade to mithral later....

Now with 3700 gold and some change, I guess it's shopping times? Maybe even with that mithral chain shirt on the list, although possibly RoP+1 first, but might need to spend too much on other stuff first (like CoR+1).