Random Party Chatter
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: Random Party Chatter
Alright folks, you guys should level up to 4th level.
That includes
Fletcher
Helion
Oloven!
That includes
Fletcher
Helion
Oloven!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Eilandor
- Level 15 Elite
- Posts: 4005
- Location: The Ninth World
- Title: Aeon Priest
- User Class: Explorer
Re: Random Party Chatter
Fletcher's level up is complete.
Fairly quiet level up. Took Power Attack as his 4th level bonus feat.
Fairly quiet level up. Took Power Attack as his 4th level bonus feat.
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"
- AdamDaBomb11
- Level 14 Elite
- Posts: 3152
- Title: Oh look. A title.
- User Class: Wanderer
Re: Random Party Chatter
I am all leveled up. Couple more spell slots is all that happened here. Just awaiting the loot money split to apply any new equipment I might buy.
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: Random Party Chatter
Fletcher and Oloven look fine.
Brooch of Clotting is a minor item I've used since D&D but it's not in the Pathfinder stuff.
If you drop to negative health it auto stabilizes you, it also will prevent bleed damage on the round after you took the bleeding wound. This happens once, then the brooch's magic is gone.
Brooch of Clotting is a minor item I've used since D&D but it's not in the Pathfinder stuff.
If you drop to negative health it auto stabilizes you, it also will prevent bleed damage on the round after you took the bleeding wound. This happens once, then the brooch's magic is gone.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: Random Party Chatter
You guys should sort out any look. Claim it with your name on the sheet. Anything not claimed I'll sell.
With only 3 of you it should be fast, tell me where when you are done.
With only 3 of you it should be fast, tell me where when you are done.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- AdamDaBomb11
- Level 14 Elite
- Posts: 3152
- Title: Oh look. A title.
- User Class: Wanderer
Re: Random Party Chatter
If any potions go unclaimed, Oloven will grab them (Other than poison).
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: Random Party Chatter
Got it. I agree with the "Never let a potion go unclaimed" thought.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Eilandor
- Level 15 Elite
- Posts: 4005
- Location: The Ninth World
- Title: Aeon Priest
- User Class: Explorer
Re: Random Party Chatter
I have interest in the +1 Arrows, noted on sheet. I also am interested in the Bracer +2 if warforged can wear such a thing. I think they can, just not in the body slot.
We also need to consider some healing options for constructs (Fletcher)
Spells of the healing variety work, but at half value. A wand of CLW (1d8+1) costs 750 gold while a wand of CMW (2d8+2) costs 4500 gold (Holy Hell!).
I also want to ask V about investing a point into a Craft (Repair) skill. Warforged have no need to sleep so while everyone else does he could work on himself, Terminator style!
We also need to consider some healing options for constructs (Fletcher)
Spells of the healing variety work, but at half value. A wand of CLW (1d8+1) costs 750 gold while a wand of CMW (2d8+2) costs 4500 gold (Holy Hell!).
I also want to ask V about investing a point into a Craft (Repair) skill. Warforged have no need to sleep so while everyone else does he could work on himself, Terminator style!
Number Two: "You are number six."
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"
Number Six: "I am not a number, I am a free man!"
Number Two: "Muh ha ha ha ha!"
- AdamDaBomb11
- Level 14 Elite
- Posts: 3152
- Title: Oh look. A title.
- User Class: Wanderer
Re: Random Party Chatter
There is Repair Light/Moderate Damage wands. Not quite sure how much they are though.
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: Random Party Chatter
I believe the Repair wands are the same pricing as the CLW stuff. They only work on constructs of course.
Repair Warforged: A character with ranks in certain Craft skills can attempt to repair a warforged character who has taken damage. A check requires 8 hours and restores a number of hit points equal to the Craft check result – 15. A character can take 10 on this check but can’t take 20. Other constructs can’t be repaired in this way (but a character with the Craft Construct feat can repair such a construct, as described on page 303 of the Monster Manual[D&D not PF]). Applicable Craft skills include armorsmithing, blacksmithing, gemcutting, and sculpting. A warforged with an applicable Craft skill can repair itself.
I just added this to Fletcher's Notes tab so you have it.
Repair Warforged: A character with ranks in certain Craft skills can attempt to repair a warforged character who has taken damage. A check requires 8 hours and restores a number of hit points equal to the Craft check result – 15. A character can take 10 on this check but can’t take 20. Other constructs can’t be repaired in this way (but a character with the Craft Construct feat can repair such a construct, as described on page 303 of the Monster Manual[D&D not PF]). Applicable Craft skills include armorsmithing, blacksmithing, gemcutting, and sculpting. A warforged with an applicable Craft skill can repair itself.
I just added this to Fletcher's Notes tab so you have it.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring