This is the OOC forum for The Dark Museum.
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Shurijo
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Title: Scourge of the Jedi
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User Class: Sith Lord
- Shurijo
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Profile
- Joined: Wed Feb 23, 2005 4:47 pm
- Title: Scourge of the Jedi
- Title Image: /images/title_icons/shurijo.png
- User Class: Sith Lord
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by Shurijo » Wed Mar 11, 2020 6:34 pm
Player Actions (per leg)
- Stay Alert: The character makes a DC 15 Wisdom (Perception) check. On a success, the party cannot be surprised by encounters during this leg.
- Inspire: The character makes a DC 15 Charisma (Persuasion or Performance) check. On a success, each player gains temporary hit points equal to their level. This effect lasts until the start of the next leg.
- Find Shortcut: The character tries to find a shortcut. On a successful DC 20 Wisdom (Nature or Survival) check, roll twice on the leg encounters table, taking the lower result of the two.
- Stealth: The character must make a DC 15 Dexterity (Stealth) check. If they succeed, this character has surprise in any combat encounters during this leg of the journey.
- Search: Seeking out hidden caches, the character makes a DC 25 Wisdom (Perception) or Intelligence (Investigation) check. On a success, roll randomly on the Avernus trinkets table.
- Press On: Try to rush the party. Each character must roll with disadvantage for whatever action they chose during this leg. Each character must make a DC 16 Constitution saving throw. If half or more of the party succeeds, the DM does not roll an encounter at the end of this leg.
- Rest: All characters benefit from a short rest. However, do not advance forward in legs. Roll on the infernal corruption table.
- Scout: Trying to determine what might be coming up ahead, the character makes a DC 15 Wisdom (Insight or Survival) check. On a success, the DM rolls the encounter for the end of the leg and gives the player hints as to what is prowling around.
Leg Encounters (per leg, 1d10)
- 1 - Kobold scouts (or equivalent CR)
- 2 - Crashed warmachine (or equivalent object/location)
- 3 - Ambush
- 4 - Dangerous Drop (quick sand, earthquake, etc)
- 5 - Patrol of bearded devils (or equivalent CR)
- 6 - Blood vine (difficult terrain, grasping vine)
- 7 - Blood Storm (thunder, lighting)
- 8 - Theft
- 9 - Crimson Fog
- 10 - Fireball (doesn't reset the fireball counter)
Fireball Counter
Current Fireball counter = 2
Whenever any player gets a natural 20 on an attack, ability check, or skill check, then fireball counter adds 1. If any roll (attack, ability check, skill check) is less than the fireball counter, then *boom* fireball. The counter does not raise when you are inside a structure - only when you're outside. A fireball spell of DC15 is centered on the player
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Shurijo
- Admin
- Posts: 13979
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Title: Scourge of the Jedi
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User Class: Sith Lord
- Shurijo
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Profile
- Joined: Wed Feb 23, 2005 4:47 pm
- Title: Scourge of the Jedi
- Title Image: /images/title_icons/shurijo.png
- User Class: Sith Lord
Post
by Shurijo » Wed Mar 11, 2020 9:35 pm
Feel free to discuss party tactics relating to encounters, actions, etc.
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ManWithDoor
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Location: California, USA
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Title: Imperial Psyker
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User Class: Imperial Psyker
- ManWithDoor
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- Joined: Fri Jan 30, 2009 8:46 pm
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- Title: Imperial Psyker
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by ManWithDoor » Thu Mar 12, 2020 2:39 am
Log'thar would always use the same Leg Action: "Inspire" (+8 Temp HP for everyone).
- He would always vote Yes for "Press On" if it came up, but would not push it unnecessarily.
- He would always vote Yes for "Rest" if someone were significant injured.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
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Othniel
- Level 12
- Posts: 1550
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User Class: Wanderer
- Othniel
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- User Class: Wanderer
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by Othniel » Sun Mar 15, 2020 5:41 pm
Morneth will probably default to Stay Alert. I can roll at a +7 to Wisdom (Perception), so that gives me a better than even chance to avoid encounters. I can also do just as well at Dexterity (Stealth) for Stealth or Wisdom (Insight) for Scout as the need may arise.
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RorytheRomulan
- Level 12
- Posts: 1841
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Location: US
- RorytheRomulan
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by RorytheRomulan » Tue Mar 17, 2020 2:41 pm
Leg: Stealth
Well, since i am the party's Stealth beast, Stealth should be my default, unless the situation changes.
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Vardaen
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Location: Miskatonic University
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Title: Great Old One
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User Class: Unshackled AI
- Vardaen
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Profile
- Joined: Tue Nov 11, 2003 2:37 pm
- Location: Miskatonic University
- Title: Great Old One
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- User Class: Unshackled AI
Post
by Vardaen » Mon Mar 23, 2020 8:45 pm
Tome will use Search while traveling, he doesn't need to sleep so during 'sleep' cycles he will Stay Alert
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring