Gameplay: Alterations to Magic

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Shurijo
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Gameplay: Alterations to Magic

Post by Shurijo » Thu Mar 12, 2020 12:18 pm

Avernus is the entrance to the Nine Hells, a battlefield drenched in eldritch energy. The magic of the Weave works differently here, manifesting in unusual ways.

Cosmetic Spell Modifications

Cosmetic changes only. The spell still works as written.
  • Bigby’s Hand. The conjured hand is a fiendish claw.
  • Find Familiar. The familiar is an imp.
  • Find Steed. The steed is a nightmare.
  • Find the Path. An imp appears and begrudgingly guides the caster to the desired location while complaining the whole time, disappearing when the destination is reached or the spell ends.
  • Fog Cloud. Moaning faces appear and fade in the yellow fog that smells like sulfur.
  • Hellish Rebuke. The cackling of imps accompanies the fire unleashed by this spell.
  • Mage Hand. The summoned hand is shaped like a claw.
  • Rary’s Telepathic Bond. Characters linked together by the spell can hear vague, infernal whispering in the background, but can’t make out what’s being said.

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