Chapter 2: Phandalin

Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance to 5th level. The adventure is set a short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North-a vast realm of free settlements surrounded by wilderness and adventure.
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Vardaen
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Post by Vardaen » Tue Jul 28, 2020 5:03 pm

:Sigh:

He plod south and proceeds.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Shurijo
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Post by Shurijo » Tue Jul 28, 2020 5:35 pm

Sunny finds no traps in the secret corridor. He does notice the hallway isn't filled with spider webs and appears to be used often. The few faint footprint outlines appear to be human sized boot prints. He inspects the first door and finds it locked while the other door appears to be unlocked.
Which door? Locked (north) or unlocked (south)?

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Post by Vardaen » Tue Jul 28, 2020 8:28 pm

Your thief opens the southern door, weapon in hand, ready to meet his fate. Nothing ever goes this well for this long.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Post by Grimbold » Wed Jul 29, 2020 6:49 am

Staff in hand, Lorenzo tries to look important as he waits for the door to be opened and if the others proceed, he joins them.

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Post by Shurijo » Wed Jul 29, 2020 4:43 pm

Sunny slowly pushes the door open to reveal...

Three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate. The door in the northeast corner is made from wood with iron handles and hinges.

Note the skeletons are not red combat circles, because they are not "animated" skeletons
bigger: https://i.imgur.com/Cna27ML.jpg
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For reference,
bigger: https://i.imgur.com/MEAoJJN.png
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Othniel
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Post by Othniel » Thu Jul 30, 2020 5:04 am

Sasha brings up the rear, standing guard at the backs of the others as they move forward to investigate.

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Post by RorytheRomulan » Fri Jul 31, 2020 5:46 am

Arveene checks the map drawn by the dead Red Brand bandits. She gingerly steps around Grogg and past Sunny, stepping into the room. "Judging by the map, the prisoners must be to the northeast from here. We may have bypassed the undead skeletons entirely. But... Why didn't they clear them out? Or at least lay them down? If I were walking through here every day, I'd be disturbed."

She looks intently at the nearest one.
Arcana 3 and Perception 2 to search for signs of animation or activity in the skeleton. Lorenzo/Sasha are free to try as well.

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Post by Shurijo » Fri Jul 31, 2020 4:56 pm

Dice rolls hidden

Also... none of the NPCs said anything about skeletons. The Redbrands mentioned "the crypt" when drawing the map. The skeletons are inferred from the PCs.
Arveene takes a step into the room and glances around. The room is slightly dusty, but well traveled - like the corridor they are standing in now. From her position and their obvious lack of movement, the skeletons appear currently unanimated. There's no visible signs that she detects to say otherwise.

The stone lid of each sarcophagus is carved to depict the person entombed within—two human males and one human female, all of noble bearing.

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Post by ManWithDoor » Sat Aug 01, 2020 2:22 am

Grogg strides confidently into the center of the room, his sword and shield ready for a battle. When nothing immediately happens, he looks both disappointed and relieved. "Looks like no undead guards to keep the prisoners secured. This part of the jailbreak may be easier than we thought."
It's great when we make up new problems in our minds that didn't exist before. We traumatize ourselves! The GM doesn't have to do anything besides watch us freak ourselves out. Delightful!
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Post by RorytheRomulan » Sat Aug 01, 2020 4:47 am

Arveene squints at the dusty corpses and visibly relaxes. "Seems that way. For now." She examines the sarcophagi close up for inscriptions, inching away from the skeletons out of disgust more than paranoia. She wipes away grime and dust to read.
:? Mmmm... The guys at the bar said that the prisoners were "guarded by skeletons", so I'm hanging onto this.

If the script is archaic, Intelligence + applicable skill to read?
History check on names if I can read them.

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