One of my biggest fears was that now that Disney owns SW they were going to cancel their RPG licenses and then re-issue them creating a new set of rules. I'm a big fan of FFG's new ruleset, so I'm excited to see that they are keeping FFG on board and going forward with books with material from Ep7.From EnWorld
Word has reached me that Fantasy Flight Games - which produces Edge of the Empire and other Star Wars RPGs - has had its license renewed. Not only that, but the license includes material from Episode VII: The Force Awakens.
Edge of the Empire was released in 2012, and has two sequels: Age of Rebellion and Force & Destiny (the beginner game of which is apparently at the printer right now, and the full game expected May-ish).
FFG's Star War RPG License Renewed - includes Ep 7
- Shurijo
- Admin
- Posts: 13979
- Title: Scourge of the Jedi
- User Class: Sith Lord
FFG's Star War RPG License Renewed - includes Ep 7
- Muskrat
- Level 21 Elite
- Posts: 10524
- Location: The Secret Places Beneath the Earth
- Title: Keeper of the Hidden Word
- User Class: Scholar
Re: FFG's Star War RPG License Renewed - includes Ep 7
This is indeed good news. It will be interesting to see how well The Force Awakens meshes with existing game material. The existing games, while they don't focus on the Expanded Universe, still seem to draw a lot from it--and the EU has been declared non-canon in the new movie series, so elements of the EU might well be contradicted.
- TetNak
- Emeritus Admin
- Posts: 46375
- Location: Seagard
- User Class: Brewmaster
Re: FFG's Star War RPG License Renewed - includes Ep 7
Does anyone really like the system for PbP? It seems highly reactionary which is troublesome.
"Kings have no friends, only subjects and enemies."
- King Stannis Baratheon, First of His Name
- King Stannis Baratheon, First of His Name
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: FFG's Star War RPG License Renewed - includes Ep 7
So far the game we are playing using it seems fine. We've worked out the Init kink just fine.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Shurijo
- Admin
- Posts: 13979
- Title: Scourge of the Jedi
- User Class: Sith Lord
Re: FFG's Star War RPG License Renewed - includes Ep 7
Yeah, I find that as long as everyone is okay with GM taking some liberties with the bonus/advantages then it's okay. It's super helpful to just say the priority will be: crits, adv weapon activation, and then pass bonus.
I use that for a priority, in example Haya got 5 adv in a roll, so I used 3 for him to auto-crit and 2 to activate a feature of the weapon (linked). Instead of having to ask him whether he wants to pass it on. If there's only 1 adv, then best to assume it's getting passed as a bonus.
The init is tricky when there's a lot of players, but if you had a ~4 game, then I don't think it's a problem. One of the advantages of init, is that if you're a slow poster you can post whenever there's a PC slot, the team isn't waiting on you. However, if there's a specific action that the team needs a specific PC to perform in a specific order (like fly the ship forward so gunner can shoot), then it falls back to a near named-PC init slots rather than any-PC slots.
I use that for a priority, in example Haya got 5 adv in a roll, so I used 3 for him to auto-crit and 2 to activate a feature of the weapon (linked). Instead of having to ask him whether he wants to pass it on. If there's only 1 adv, then best to assume it's getting passed as a bonus.
The init is tricky when there's a lot of players, but if you had a ~4 game, then I don't think it's a problem. One of the advantages of init, is that if you're a slow poster you can post whenever there's a PC slot, the team isn't waiting on you. However, if there's a specific action that the team needs a specific PC to perform in a specific order (like fly the ship forward so gunner can shoot), then it falls back to a near named-PC init slots rather than any-PC slots.