Character Creation
Posted: Mon May 04, 2020 2:10 am
This campaign centers around a human crew. If you want to be exotic, you can be from Alpha Centari instead of earth. They are virtually indistinguishable from humans. If your heart is set on being Andorian, Tellarite, Edoan, Caitian, or Vulcan, we may accommodate. You will have different base stats. Let me know.
There are five standard attributes (strength, endurance, intellect, dexterity, charisma) and two special attributes (luck, psionic potential). Attributes are on a scale of 1 through 99. The average human value in the standard attributes is 40, that includes the entire human population from infancy to old age. For humans in their prime (proximately 20 to 40 years old) the average value of each standard attribute is approximately 50.
Characters have Base value for their attributes, then an additional 100 points to spend.
Strength (STR) Determines how much you can carry, lift, and drag as well as hand-to-hand damage. Base value 50 for human characters.
Endurance (END) How much abuse and neglect the body can stand. Determines hit points and recovery rate. Base value of 50 for human characters.
Intellect (INT) Relatively important attribute. A High Int score will give a character more points to put in skills. A high Int score influences a character’s career opportunities. Base value of 50 for human characters.
Dexterity (DEX) Important for personal combat. Determines number of action points and to-hit percentages for melee and missile weapons. Base value of 50 for human characters.
Charisma (CHA) There is no standard of beauty among the many planetary species and cultures, but this stat is an approximation of physical attractiveness, force of will, and animal magnetism. Important for leadership and social skills. Base value of 50 for human characters.
Luck (LUC) Gives an edge or a final save during crisis. A high Luc score influences your career opportunities just as much as Int does. Humans are the masters of Luck in the universe—every other race has a negative modifier for this stat. Base value of 50 for human characters.
Psionic Potential (PSI) Potential to develop or use mental abilities. There is no formal Star Fleet training in Psionics. An extremely small number of psionically-gifted individuals are given the opportunity to train their abilities on the planet Vulcan, but that is beyond the scope of this campaign. A high PSI stat will only be useful in resisting or assisting the PSI abilities of others. Base value of 1 for human characters.
Points spent on attributes are a one-for-one basis, except for PSI. Every point spent on PSI raises the stat by two points. Characters can lower attributes for extra points. Every two points an attribute is lowered earns 1 point to spend elsewhere. No more than 1 standard ability can be lowered in such a way and cannot be lowered past 40. Star Fleet has minimum standards to maintain. LUC is different. Starfleet has no way of measuring LUC, so LUC may be lowered past 40.
There are five standard attributes (strength, endurance, intellect, dexterity, charisma) and two special attributes (luck, psionic potential). Attributes are on a scale of 1 through 99. The average human value in the standard attributes is 40, that includes the entire human population from infancy to old age. For humans in their prime (proximately 20 to 40 years old) the average value of each standard attribute is approximately 50.
Characters have Base value for their attributes, then an additional 100 points to spend.
Strength (STR) Determines how much you can carry, lift, and drag as well as hand-to-hand damage. Base value 50 for human characters.
Endurance (END) How much abuse and neglect the body can stand. Determines hit points and recovery rate. Base value of 50 for human characters.
Intellect (INT) Relatively important attribute. A High Int score will give a character more points to put in skills. A high Int score influences a character’s career opportunities. Base value of 50 for human characters.
Dexterity (DEX) Important for personal combat. Determines number of action points and to-hit percentages for melee and missile weapons. Base value of 50 for human characters.
Charisma (CHA) There is no standard of beauty among the many planetary species and cultures, but this stat is an approximation of physical attractiveness, force of will, and animal magnetism. Important for leadership and social skills. Base value of 50 for human characters.
Luck (LUC) Gives an edge or a final save during crisis. A high Luc score influences your career opportunities just as much as Int does. Humans are the masters of Luck in the universe—every other race has a negative modifier for this stat. Base value of 50 for human characters.
Psionic Potential (PSI) Potential to develop or use mental abilities. There is no formal Star Fleet training in Psionics. An extremely small number of psionically-gifted individuals are given the opportunity to train their abilities on the planet Vulcan, but that is beyond the scope of this campaign. A high PSI stat will only be useful in resisting or assisting the PSI abilities of others. Base value of 1 for human characters.
Points spent on attributes are a one-for-one basis, except for PSI. Every point spent on PSI raises the stat by two points. Characters can lower attributes for extra points. Every two points an attribute is lowered earns 1 point to spend elsewhere. No more than 1 standard ability can be lowered in such a way and cannot be lowered past 40. Star Fleet has minimum standards to maintain. LUC is different. Starfleet has no way of measuring LUC, so LUC may be lowered past 40.