Chapter 1D: Last Days of the Republic

After Order 66, few Jedi dare to venture outside the shadows—rumors of the dark and terrible Darth Vader haunting even their waking moments. Yet, some Jedi find this life of fear unbearable. The Empire is always watching, and Vader himself is eager to confront any Jedi that might bring him closer to the whereabouts of his betrayer, Obi-Wan Kenobi.
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Chapter 1D: Last Days of the Republic

Post by ManWithDoor » Sat Oct 17, 2020 9:09 pm

The bulky Jedi takes the blow of the vibroaxe well, but it still hurts. Even with the Stim taking away some of the pain of his injuries, he can still feel the burns and now blows he has taken. Breathing is painful, so he might have cracked a rib. Or maybe it's just bruising and inflammation taking their toll. Regardless, something to worry about later in the infirmary. Right now he needs to not die. You know, priorities.

Straightening up from the heavy blow, he resets his footing and grip on the pike. He spends that second looking at the stance the pirate has taken, grudgingly recognizing the significant skill of the man. Whoever he is he isn't some novice new to the profession. This is a man that has seen fighting and killing before. Granite will have to be careful, trusting to the Force and the integrity of his armor to weather the storm. Having taken enough time adjusting, he starts a series of thrusts and slices to keep his enemy on the defensive.
Maneuver: Aim.
Action: Attack with Lightsaber Pike (2 Yellow, 2 Green, 2 Purple, 2 Black - defensive stance + melee defense).
- If I get Advantages, going with Sunder again. Honestly if I could totally disarm this guy and take him prisoner, that would be more ideal than killing him. But also I'm not pulling my blows. If my Pike kills him, so be it. Mercy is a good ideal, but he's not going to let himself die just because of it.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Chapter 1D: Last Days of the Republic

Post by Shurijo » Sat Oct 17, 2020 9:36 pm

Granite
Man: Aim +1 boost
Act: Attack

Skill 2 y 2 g
Defense 1 setback
Range 2 p (melee)
Guarded Stance 1 setback

Total: 2y 2g 2p 2s
result: 1 advantage

Jedi Knight Granite attacks the Pirate Captain, but the captain is able to hold his ground avoiding taking more damage.

Pirate Captain vs Granite
Man: Guarded Stance (+1 defense)
Action: Attack

Skill: 4 yellow melee
Difficulty: 2 purple
Defense: 2 melee, so 2 more setbacks
+1 setback from last round's adv
Total: 4y 2p 3s
Result: 1 successes
Damage: 7 + 1 = 8
Soak: 7
Actual Damage: 1
The captain continues fighting in a defensive stance. His vibro-axe hits against Granite's armor which absorbs much of the damage, but the Jedi Knight takes some more bruises.

Granite Strain 9/13
Granite Wounds 12/16

Pirate Captain Wounds 11/20

"Granite!" Jedi Knight Batu shouts as she rounds the corner with the other three Alderaan Guards. "The Republic fighters arrived and held off the other---" Her sentence cuts short as she takes in the situation noticing the three downed Alderaan guards and pirate crew with two heavily wounded combatants still engaged.

Batu and other guards will enter at bottom of next round, init of 0

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Chapter 1D: Last Days of the Republic

Post by ManWithDoor » Sat Oct 17, 2020 10:08 pm

"Guards! Shoot for Stun, if we can take him alive we can question him." Ignoring his latest injury added to the cornucopia of bruises artistically spreading across his body, he decides to get gutsy and try something different for a change.

He telegraphs a reckless thrust for the pirate's face. When the vibroaxe hacks upwards for the easy block, Granite lets go with his right hand, letting the pike swing back while he recklessly steps in close. His mechanical right arm starts a high-pitched whining as capacitors charge and his hand reforms into a wider block of metal. He goes for a surprising gut punch with his repulsor fist, the energy purposely spread out into a larger area to knock the wind out of him, rather than break every single one of his ribs.

After the strike Granite darts backwards, his left hand using the momentum of the block and his movement to bring it back into reach. His hand quickly reforms into fingers again, and he grabs the haft and resets his stance, still ready for battle.

Maneuver: Aim with Repulsor Fist.
Action: Attack with Repulsor Fist on Stun Setting (2 Yellow, 2 Green, 2 Blue, 2 Purple, 2 Black - that's a lot of 2's!).
- If I get 2 Advantages, use that for Knockdown.
2nd Maneuver (2 Strain): Back up to Short Range, allowing a clear line of fire from the troops.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Chapter 1D: Last Days of the Republic

Post by Shurijo » Sat Oct 17, 2020 10:23 pm

Result: 2 success 2 advantages
Damage: 6 + 2 = 8 - 5 (soak) = 3
Adv: knockdown
Granite's repulsor fist lands a solid blow against the jaw of the weequay pirate captain. The devastating blow knocks the captain to the floor.
Granite Strain 7/13
Granite Wounds 12/16

Pirate Captain Wounds 8/20
Raising his hands, he concedes defeat. "You haven't heard the last from me, Jedi scum. I'll find you."

Jedi Knight Batu sees Granite is wounded, so she steps in saying. "We can take it from here. Catch your breath. We still need to clear their ship and detach it from us. Jedi Masters Plo Koon and Adi Gallia and a contingent of clone pilots received the distress call and was able to fight off the rest of the pirates."

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Chapter 1D: Last Days of the Republic

Post by ManWithDoor » Sat Oct 17, 2020 11:12 pm

Granite leans back against the wall, catching his breath. Not because of the order, but because he really needed to catch his breath. As strong and durable as he is, he's still a biological being. And combat is surprisingly exhausting for those who haven't experienced it firsthand. He does dismissively wave away the Pirate. "Yeah, yeah, you already found me, and that didn't go so well for you. If you ever 'find me' again it will be because I got around to visiting you in a cell."
I use my 2nd Stim for 4 more Wounds, so back to full health. We never get around to it in my tabletop group, but isn't there a roll after Combat to regain Strain?
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Chapter 1D: Last Days of the Republic

Post by Shurijo » Sun Oct 18, 2020 2:50 pm

* * * * * * * * * * * * * * * * * * * * * * * *

A few hours later, the pirates have been secured with binders and placed in locked containers in the cargo hold of the ship. Jedi Knight Rikros Batu and Jedi Padawan Zett Jukassa stand guard in the cargo hold as a precaution. The three wounded Alderaan guards are in critical condition and rests in the medical bay.

The pirate ship, called the Vagabond has been severed from the Tantive III's docking port. As requested by Senator Organa, the Vagabond is to be taken and impounded at Coruscant when they arrive along with the pirates. In route to Coruscant, the Vagabond is piloted by the Tantive III's second-in-command with a minimalist crew which also includes Jedi Knight Granite.

Outside the ship, two Jedi Masters and a contingent of Clone Pilots escort the Senator's ship back to Coruscant.

Once the Vagabond has been inspected and verified for hyperspeed, the two ships depart the sector and enter hyperspace.

* * * * * * * * * * * * * * * * * * * * * * * *

Image

Before they leave hyperspace, Granite feels a strange feeling though the Force, an unsettling, dreadful, and overwhelming feeling of loss like something tragic has happened throughout the galaxy.

When they exit hyperspace near Coruscant, they find the planet under attack by Separatist forces. The Jedi and Clones are able to escort the two civilian ships around the primary area of conflict so they can enter the atmosphere. Jedi Masters Plo Koon and Adi Galli and their Clone contingent split off and join the fight.

The Senator's ship, Tantive III, is given a space at the Republic's Senate landing platform. However, the Vagabond and crew are not permitted to land due to the emergency orders they are operating under the ongoing conflict with the Separatists.

Instead, the Vagabond lands within the confines of the Alderaan embassy located several kilometers away from the Senate Building. Once the ship lands, the Alderaan crew leaves the ship and heads inside to await any orders.

A few moments later as Jedi Knight Granite departs the Vagabond, his Jedi beacon transceiver light flashes red. To hear or see the message, Granite needs to activate the transceiver and receive the broadcast. It is highly irregular for the transceiver to be used by the Jedi Temple and it was only to be used in dire circumstances.
At the end of an encounter, you roll either Discipline or Cool check, each success is 1 strain point recovered. You also recover full strain after a good night's sleep.

2 green = 1 success 3 adv
You recover 1 strain

Granite Strain 8/13
Granite Wounds 16/16

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Chapter 1D: Last Days of the Republic

Post by ManWithDoor » Wed Oct 21, 2020 4:58 am

Granite quickly steps away from the ship and any listening ears. Well, outside of the other Jedi with him, he doesn't mind that. But regardless if something bad is going on at the Jedi Temple, this may be something only the Jedi can deal with. He pushes his beacon transceiver, waiting to hear the message.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Chapter 1D: Last Days of the Republic

Post by Shurijo » Wed Oct 21, 2020 12:43 pm

Having felt sensed a great disturbance in the Force several minutes ago, the Jedi activates the receiver. A voice-only message plays with a slow and measured voice. "This is Anakin Skywalker declaring a Nine Thirteen Emergency. All Jedi return to the Jedi Temple."

Meanwhile, the Alderaan security detail scrutinize the pirate vessel and begin the paperwork to transfer possession to the Army of the Republic for impound.

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Chapter 1D: Last Days of the Republic

Post by ManWithDoor » Wed Oct 21, 2020 10:05 pm

Alarmed at the all-hands emergency call, he begins walking swiftly in the direction of the Jedi Temple. On route he tries to call Knight Rikros and Padawan Zett to see if they received the same emergency call, and what they were planning on doing about it.
... yes, this certainly isn't ominous. I'm too old to be a Youngling, right? :P
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Chapter 1D: Last Days of the Republic

Post by Shurijo » Thu Oct 22, 2020 2:17 pm

Neither Padawan Zett nor Jedi Knight Rikros replies. The padawan was to escort the senator to the emergency session accompanied by the Alderaan guard and senate security. Jedi Knight Rikros was to transport the pirates to the senate security chief to be handed over to local authorities.

As the Jedi Knight walks, an Alderaan repulsorlift airspeeder pulls up alongside him with the Tanative III's second-in-command. "It'll take you days to walk anywhere here, need a lift?"

The two speed off through the congested skylanes towards the Jedi Temple and ultimately the commander's destination, the Senate Building. Due to the excessive traffic, the pair's journey takes longer than expected. As they are nearing the Jedi Temple, Captain Raymus Antilles hails them over the vehicle's communication device. "Colton, gather everybody and prepare for immediate departure. Code alpha-fifteen-three. Repeat Code alpha-fifteen-three."

Without asking the Jedi's permission, the airspeeder makes a 180 degree turn and begins speeding back to the Alderaan Embassy. "Sorry, looks like your reunion will be cut short. That code includes your Jedi security detail along with all Alderaan members."

* * * * *

When they return to the embassy grounds, Granite notices everyone is on high alert and the guards have been doubled or tripled. Every Alderaan guard posted seems to be on duty. Standing in the middle of the grounds, Granite notices a robed Togruta that he recognizes from his education at the Jedi Temple. Jedi Master Divak Tan, was a member of the Jedi Council of First Knowledge who oversaw education of younglings, the Great Library, and holocrons.

Image

Behind him the gates to the embassy area is sealed off. Various Alderaan staff are loading cargo and supplies onto various Alderaan ships, all much smaller than the Tanative III.

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