Game Chatter
- ManWithDoor
- Moderator
- Posts: 9301
- Location: California, USA
- Title: Imperial Psyker
- User Class: Imperial Psyker
Chapter 1: Game Chatter
Not applicable in my case, but yeah! That Mentorship bonus is really great.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."
-
- Level 5
- Posts: 321
Re: Chapter 1: Game Chatter
5 Exp left from previous time. 40 gains
Ashara XP purchases (end of ch. 1)
Talent - Marked for Death [20]
Talent - Force Rating +1 [25]
Skill - Discipline rank 1 (mentor) [0]
Total spent this time: 45
Total exp left: 0
Ashara XP purchases (end of ch. 1)
Talent - Marked for Death [20]
Talent - Force Rating +1 [25]
Skill - Discipline rank 1 (mentor) [0]
Total spent this time: 45
Total exp left: 0
- Muskrat
- Level 21 Elite
- Posts: 10513
- Location: The Secret Places Beneath the Earth
- Title: Keeper of the Hidden Word
- User Class: Scholar
Re: Chapter 1: Game Chatter
Bonus/ Mentor XP
Knowledge: Outer Rim 0/5 XP
Earned XP: 0/40 XP
• Force Rating 1 > 2: 30
• Knowledge: Outer Rim 0 > 1: 10
• Grit 1: 5
Knowledge: Outer Rim 0/5 XP
Earned XP: 0/40 XP
• Force Rating 1 > 2: 30
• Knowledge: Outer Rim 0 > 1: 10
• Grit 1: 5
- Shurijo
- Admin
- Posts: 13979
- Title: Scourge of the Jedi
- User Class: Sith Lord
Chapter 2: Game Chatter
Look for Chapter 2 to start tomorrow or Thursday (depending on my work schedule).
Some threads (Rory, GuyWithSword) will continue their Chapter 1s (with a minor time jump) until they merge into Chapter 2s, which shouldn't take very long.
Some threads (Rory, GuyWithSword) will continue their Chapter 1s (with a minor time jump) until they merge into Chapter 2s, which shouldn't take very long.
- RorytheRomulan
- Level 12
- Posts: 1836
- Location: US
Chapter 2: Game Chatter
Chapter 3 xp
After some deliberation, Uri will stay away from Foresee. Instead, I'm going to commit to continuing mastery of Misdirect, but the control upgrades for Move look pretty enticing.
15 xp - Control ("Blur")
Sustained effect: Commit one or more Light Sides to add one automatic Threat for each Light Side, to all combat checks made against me.
After some deliberation, Uri will stay away from Foresee. Instead, I'm going to commit to continuing mastery of Misdirect, but the control upgrades for Move look pretty enticing.
15 xp - Control ("Blur")
Sustained effect: Commit one or more Light Sides to add one automatic Threat for each Light Side, to all combat checks made against me.
- Shurijo
- Admin
- Posts: 13979
- Title: Scourge of the Jedi
- User Class: Sith Lord
Chapter 2: Game Chatter
The Mustafarians live on a lava planet, so fire isn't too big of a danger. They (species) are well suited (suited in physical sense/outfits, and suited in common sense) about it. So I wouldn't worry too much about the fire. It'll be more of a nuisance than any real danger since most supplies would be hardened against fire due to proximity to lava.
- Othniel
- Level 12
- Posts: 1545
- User Class: Wanderer
Chapter 2: Game Chatter
So I kind of want to take her captive, but we run the risk of discovery on our way back to our ship, and keeping such a dangerous person captive runs all sorts of risks. Alternatively, we leave her tied up to fight another day. Unless someone is leaning dark side and wants to execute her.
- Muskrat
- Level 21 Elite
- Posts: 10513
- Location: The Secret Places Beneath the Earth
- Title: Keeper of the Hidden Word
- User Class: Scholar
Chapter 2: Game Chatter
I vote for leaving her tied up. Other issues aside, I don't think we could get her back to the ship undetected.
- RorytheRomulan
- Level 12
- Posts: 1836
- Location: US
Chapter 2: Game Chatter
I like leaving her tied up. We might get to use that as ammo later if we see her again and manage to capture her.
- Shurijo
- Admin
- Posts: 13979
- Title: Scourge of the Jedi
- User Class: Sith Lord
Chapter 2: Game Chatter
Hey guys, we're in "combat" mode, so please post combat actions: maneuvers, actions, etc. If you're moving, then let me know if you're using 1 maneuver move and 1 action; or 2 maneuver moves. And remember you need to stay within "short" range of Shoshannah for her concealment effect to include you.