Chapter 1: A Mandalorian Never Forgets

Realizing they would never be able to control Mandalore and wanting to make sure no other faction did, the Empire launched the so-called "Great Purge" against the Mandalorians. Some attempted to fight the Imperial effort, but the purge nevertheless led to the near-total genocide of the Mandalorian people. Some Mandalorians, survived the Purge and fled Mandalore, though they scattered across the galaxy.
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Bohemond » Wed Mar 10, 2021 2:47 am

Resyr shifts slightly more towards the open door. From his quick view, he can see the goons huddled behind a table for cover, and one dope with a proud smirk on his face standing for everyone to see. Not too bright for a leader. The Mandalorian calls out "I wish to negotiate!", the sarcasm in his voice emphasized by the fact that he's aiming his blaster square at the man's chest. With a quick squeeze of the trigger, Resyr fires a blast at the leader and then quickly shifts his body back behind the cover.
Turn:
-Aim as a manuever
-Fire at the Gang Leader as an Action
-Spend 1 Strain to take cover.
Chuckling, he tells his comrades "I don't think they bought my clever ruse."

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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Wed Mar 10, 2021 7:53 pm

init: 1 Mando, Thugs, 2 Mandos
Resyr shoot
Man: Boost
Action: shoot
Extra Man: take cover

skill: 2y1g +boost from quick strike
boost: 1b
difficulty: short range 1p
defense: 1 ranged 1s

total: yygbbps
result: 2 successes, 2 advantages, 1 triumph
damage: 7+2 = 9
soak: 4
wounds = 5

GM spending Triumph for coolest thing I found:

10 dmg to Leader
10 dmg to Group C

Leader 10 - (soak) 4 = 6
Group C 10 - (soak) 3 = 7

For example, 1 Triumph for "Power supply/ammunition store, fuel container, etc. explodes near target inflicting 10 dmg to all engage characters" - which would hit Group C and Leader. (10 dmg is before soak is applied, so that would be 6 more wounds to leader and 7 wounds to Group C (which would kill 1 of 3 of them). Other good ones is floor collapsing on leader causing him to fall short range (several meters which hurt) and immobilize him; other options is making a wall or something collapse staggering him and group C for 1 round, etc. Lots of good cinematic things to pick from.

You can also just tell me GM's choice and I'll spend them on cool things for you, so we can keep moving :D
Resyr peeks out from the room and takes a quick shot hitting the speaker and presumed leader of the group square in the chest. As the Mandalorian then quickly moves behind cover, he hears and explosion. His shot had impacted upon the leader's spare energy cells in his bandolier causing them to overheat and explode. The explosion causes one of the leader's thugs to instantly die from the shrapnel projected forward and a second thug to take a major wound.


init: 1 Mando, Thugs, 2 Mandos

The Thugs retaliate in kind ...

** Waiting to resolve Resyr triumph and adv since that affects what the Thugs/Thug leader will do **
** Boh post in discord, or site chat, pm, or here on thread for how to spend those 2 adv and 1 triump

Mandos = all have cover, +1 setback to perception checks vs thugs, +1 range defense

Minion Group A = have cover
Minion Group B = have cover
Minion Group C = have cover

Leader = has "home turf" ability = he and all minions automatic 1 adv/rd if they are within short range of him
Resyr
16 wt / 14 st = 1 strain

Lorn
15 wt, 13 st

Rayne
17 wt, 14 st

-------

Thug Leader
15wt = 11 wounds

Thug Minion Group A
3 members, 15 wt

Thug Minion Group B
3 members, 15 wt

Thug Minion Group C
2 members, 15 wt = 8 wounds

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Shurijo
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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Fri Mar 12, 2021 5:11 pm

init: 1 Mando, Thugs, 2 Mandos

Leader shoot
Man: take cover
Action: shoot

skill: 2y 2g
difficulty: short range 1p
defense: 1 ranged defense + 1 cover
total: yyggpss
result: 2 adv, 1 triumph +1 adv (leader bonus)
Rolled 1d3, result was 1 Resyr as target

no successes, so no damage, but 1 triumph

"Farkle!" The leader shouts as he takes cover. "Get them!" he orders as he fires a shot at the Mandalorians. His shot goes wide, missing Resyr and hits the ceiling above him causing it to collapse. The durasteel ceiling falls atop Resyr and doesn't do any harm to him, but causes him to become staggered for a moment.

Group A
Man: take cover
Action: shoot
skill: yyg
diff: p (short)
def: 1 ranged + 1 cover
total: yygpss
Rolled 1d3, result was 2 Lorn as target
result: 5 successes, 1 threats (was 2 threats, but -1 for leaders adv)
dmg: 5 + 5 - soak (5) = 5 wounds
GM spending threats to give Lorn +1 boost vs Group A

Group B
Man: move from short to engaged
Action: melee
skill: ygs (chain)
diff: melee pp
def: + 1 range + 1 cover
total: ygsppss
Rolled 1d3, result was 3 Rayne
result: 1 failure, (1 threat - 1 adv from leader bonus results in no threats/adv)

Group C
Man: take cover
Action: shoot
skill: ygg (1 is dead, so stats are lowered)
diff: p (short)
def: 1 range + 1 cover
total: yggpss
Rolled 1d3, result was 3 Rayne
result: 1 success, +1 adv (from leader bonus)
damage: 5 + 1 = 6 - soak (4) = 2 wounds
One of the group of thugs (Group A) takes a position behind the wall and shoots at the Mandalorians hoping to land a shot through the entry way. The blasters from the groups blaster pistols finds Lorn and lands a few blows against his armor. Lorn feels a bit winded from the blasts, but it wasn't enough to knock him down. By exposing themselves, Lorn now has a good idea of their positions.

The group nearest the presumed gang leader then opens fire at the room of Mandalorians. With one of their group downed and another wounded, the remaining two fire with their blasters. Their volley of shots land on Rayne doing minimal damage.

The last group is positioned closest to the room charges from their cover into the meeting room. With chains in their hands, they hope to knock the Mandalorians down. Rayne is the unfortunate Mandalorian who their chains initially target, but the skilled Mandalorian dodges the attacks and maintains her balance.

Mandos = all have cover, +1 setback to perception checks vs thugs, +1 range defense

Resyr = staggered for 1 round -- A staggered character cannot perform actions (including downgrading actions to maneuvers). You can use your maneuver, but you cannot use your Action next round.

Lorn = +1 boost against Group A (from Group A 2 threats)

Minion Group A = has cover
Minion Group B = engaged with Mandos
Minion Group C = has cover

Leader = has cover; has "home turf" ability = he and all minions automatic 1 adv/rd if they are within short range of him
Resyr
16 wt / 14 st = 1 strain

Lorn
15 wt, 13 st = 5 wounds

Rayne
17 wt, 14 st = 2 wounds

-------

Thug Leader
15wt = 11 wounds

Thug Minion Group A
3 members, 15 wt

Thug Minion Group B
3 members, 15 wt

Thug Minion Group C
2 members, 15 wt = 8 wounds
Image

init: 1 Mando, Thugs, 2 Mandos


Engaged with a group of thugs holding chains, Rayne and Lorn ...

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Fri Mar 12, 2021 6:07 pm

Rayne aims her rifle at the nearest thug and then fires.
Maneuver: Aim
Action: Attach vs. nearest thug with blaster rifle: Agility 3/ Ranged: Heavy 2. Spend any opportunities or triumphs on increased damage if possible.

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Mon Mar 15, 2021 3:04 am

"Can't say we didn't warn you bozos," Lorn quips. He steps back, and quickly takes aim and fires at the nearest assailant.
Maneuver to step back to short range, take strain to aim, action to shoot.

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Tue Mar 16, 2021 3:20 pm

Rayne
Man: step back, move engaged to short range
Man: Take 1 strain to aim
Action: shoot (assuming rifle) vs Minion Group B

skill: 2y 1g
difficulty: short range 1p
defense: 0
bonus: aim 1b, +1b from Resyr
total: yygpbb
result: 2 adv

no successes, so no damage, but 2 adv
1 adv = pass boost
1 adv = recover strain

Rayne steps back away from the chain wielding thugs. She fires her blaster rifle, but misses her targets. However, her shots cause the group to become momentarily distracted giving Lorn an opening.

Lorn
Man: step back, move engaged to short range
Man: Take 1 strain to aim
Action: shoot (hvy blaster pistol) vs Minion Group B

skill: 2y 1g
difficulty: short range 1p
defense: 0
bonus: aim 1b, +1b from Rayne
total: yygpbb
result: 1 success, 3 adv

dmg = 7 + 1 = 8 - soak 3 = 5
3 av = crit

5 wounds means -1 dead, crit means -1 dead, so only 1 thug in Minion Group B standing

Following Rayne, Lorn quickly steps back and lets loose with a flurry of blasts from his heavy pistol. The opening provided by Rayne allows Lorn's shots to find and take down two of the three thugs. The last chain wielding thug is left standing alongside a staggered Resyr.

Image
Mandos = all have cover, +1 setback to perception checks vs thugs, +1 range defense (no cover vs Group B)

Resyr = staggered for 1 round -- A staggered character cannot perform actions (including downgrading actions to maneuvers). You can use your maneuver, but you cannot use your Action next round. -- Also engaged with Group B.

Minion Group A = has cover
Minion Group B = engaged with Resyr (Lorn and Rayne moved back a step, at short range now)
Minion Group C = has cover

Leader = has cover; has "home turf" ability = he and all minions automatic 1 adv/rd if they are within short range of him
Resyr
16 wt / 14 st =

Lorn
15 wt, 13 st = 5 wounds, 1 strain

Rayne
17 wt, 14 st = 2 wounds

-------

Thug Leader
15wt = 11 wounds

Thug Minion Group A
3 members alive, 15 wt

Thug Minion Group B
1 member alive, 15 wt = 10 wounds

Thug Minion Group C
2 members alive, 15 wt = 8 wounds


** Round 2 **

init: 1 Mando, Thugs & Thug leader, 2 Mandos

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Muskrat » Tue Mar 16, 2021 10:37 pm

Rayne aims and opens fire at the thug who is still standing. "Don't say we didn't warn you," she mutters.
Maneuver: Aim
Action: Attack (Agility 3/ Ranged: Heavy 2) with blaster rifle vs thug

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Thu Mar 18, 2021 5:31 pm

Rayne
Man: Take 1 strain to aim
Action: shoot (assuming rifle) vs Minion Group B

skill: 2y 1g
difficulty: short range 1p
defense: 0
bonus: aim 1b
total: yygpb
result: 2 success, 2 adv, 1 triumph

Damage: 9 + 2 = 11 - soak 3 = 8

Didn't go back into cover

Rayne takes her time to get a clearer shot at the sole remaining chain wielding thug. Her rifle blasts at close range hits the man leaving the smell of burnt clothing and flesh lingering in the air for a moment before dissipating. The last of the three who charged at the Mandalorians are now down, but they are still outnumbered by those in the main room of the cantina.

** Round 2 **

init: 1 Mando, **Thugs & Thug leader**, 2 Mandos

Group A, 3 members
1d3 "See who group A targets" = 3 Rayne

Man: take cover
Action: shoot
skill: yyg
diff: p (short)
def: 1 ranged
total: yygpss
Rolled 1d3, result
result: 2 success, 1 triumph
dmg: 5 + 2 - soak 4 = 3 wounds

Triumph spent on Upgrade difficulty (1) of target's next check. Next Rayne dice roll will be +1 difficulty

Group C, 2 members
1d3 "See who group A targets" = 2 Lorn
Man: take cover
Action: shoot
skill: ygg
diff: p (short)
def: 1 ranged , 1 cover
total: yggpss
result: 1 success
dmg: 5 + 1 = 6 - soak 5 = 1 wound

Leader shoot
1d3 "See who group A targets" = 3 Rayne
Man: take cover
Action: shoot
skill: 2y 2g
difficulty: short range 1p
def: 1 ranged
total: yyggps
result: 1 success, 2 adv
dmg: 7+1=8 - soak 4 = 4 wounds
Spend 2 adv = +1 setback to target's next check

As Rayne takes out the last of the chain wielders, she exposes herself to an angle through the doorway. With an opening, one group of thugs open fire sending a volley of blasts from their light blaster pistols. Her armor takes the brunt of the assault, but the blasts will leave a minor bruise on her.

Meanwhile the group nearest the gang's leader opens fire on Lorn. Their volley leaves several carbon marks on Lorn's armor, but none of the hits do much real damage. His armor defects and takes the majority of the hits.

The gang's leader, now in cover, returns fire into the room. A blast from the gang leader's heavy blaster pistol lands on the slightly exposed Rayne. Her armor deflects some of the blast, but the blast leaves a bruise that she feels.


round 2 init: 1 Mando, Thugs & Thug leader, **2 Mandos**

Lorn ... and a staggered Resyr ...
Resyr and Lorn = have cover, +1 setback to perception checks vs thugs, +1 range defense (no cover vs Group B)

Rayne = no cover maneuver spent (just aim and shoot), so she is exposed (it's only 1 setback die - the opposite of a boost, so it's not a huge penalty).

Rayne = has +1 difficulty (p) on next check, has + 1 setback (s) on next check

Resyr = staggered for 1 round -- A staggered character cannot perform actions (including downgrading actions to maneuvers). You can use your maneuver, but you cannot use your Action next round.

Minion Group A = has cover
Minion Group C = has cover
Leader = has cover
Resyr
16 wt / 14 st =

Lorn
15 wt, 13 st = 6 wounds, 1 strain

Rayne
17 wt, 14 st = 9 wounds

-------

Thug Leader
15wt = 11 wounds

Thug Minion Group A
3 members alive, 15 wt

Thug Minion Group B
all incapacitated

Thug Minion Group C
2 members alive, 15 wt = 8 wounds
Image

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Othniel » Sat Mar 20, 2021 11:31 pm

"You can still surrender, morons," Lorn calls out as he aims and squeezes off another shot at the group in the middle of the cantina.
Maneuver to aim and action to shoot at someone in group C.

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Re: Chapter 1: A Mandalorian Never Forgets

Post by Shurijo » Wed Mar 24, 2021 3:13 pm

Lorn
Man: aim
Action: shoot (hvy blaster pistol) vs Minion Group C

skill: 2y 1g
difficulty: short range 1p
defense: 1 (cover)
bonus: aim 1b
total: yygpbs
result: 4 successes, 1 threat

dmg = 7 + 4 = 11 - soak 3 = 8
8 wounds remained on group C, so C is all dead

Lorn peeks out from the doorway and fires a volley towards the group nearest the gang's leader. His shots avoid the table and chairs which the group cowers behind and strikes both of the two in their exposed heads knocking both out.

All Mandos = have cover, +1 setback to perception checks vs thugs, +1 range defense

Rayne = has +1 difficulty (p) on next check, has + 1 setback (s) on next check

Resyr = staggered this round -- A staggered character cannot perform actions (including downgrading actions to maneuvers). You can use your maneuver, but you cannot use your Action next round.

Minion Group A = has cover
Leader = has cover
Resyr
16 wt / 14 st = 0

Lorn
15 wt, 13 st = 6 wounds, 1 strain

Rayne
17 wt, 14 st = 9 wounds

-------

Thug Leader
15wt = 11 wounds

Thug Minion Group A
3 members alive, 15 wt

Thug Minion Group B
all incapacitated

Thug Minion Group C
all incapacitated
Image

With the gang's leader and three gang members remaining, a staggered Resyr ...

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