Initial Character Generation
* Species: Mandalorian
* Wound threshold: 11 + brawn
* Strain threshold: 10 + willpower
* Starting Experience: 105
* Starts game with 1 rank in (choose 1): Brawl, Gunnery, Melee, Ranged - Heavy, Ranged - Light
* Cannot exceed 2 ranks in any skill.
* 5 points of Obligation (cannot take more for credits or xp)
* Spend the 105 xp to purchase characteristics, skills, talents, additional specializations, etc. (normal char gen rules)
Birthright
This is a special phase. The selected weapons, armor, and any armor/weapon attachments are "inherited/family" items. You may purchase additional items with remaining credits.
* Bonus: Mandalorian Armor (soak 2, def 1) -- THIS IS DURASTEEL ARMOR --
* Bonus (choose 1): blaster rifle, two blaster pistols, one heavy blaster pistol, blaster carbine (PM me if you want something else in same price range ~900c, must be 'basic' item)
* Bonus: 400c worth of armor or weapon attachments (cannot keep unused credits)
* Bonus: 20 XP for purchase of Death Watch specialization
* Bonus: 10 XP for purchase of Death Watch talents (2 x 5xp talents)
Post Character Generation
This is treated as "earned XP", so you cannot purchase characteristics with these XP. These XP were earned during your early adult years prior to being "found."
* Bonus: 150 XP
* Spend the 150 to purchase skills, talents, additional specializations, normal "earned xp" rules
* Cannot buy characteristics
* Cannot exceed 3 ranks in any skill
Gear Packages
Credits: 1000 credits for weapons, armor, or gear (can't spend on attachments or mods) rarity 5 and lower.
Mandalorian Perks
* There is an "armorer" at your base, so you auto succeed on installing and modifying gear (assuming its done at base)
* There is a firing range and brawl/melee competitions that can earn you free skill ranks, between chapters -- I'll come up with rules before end of chapter 1. This works sort of like "Mentorship" rules (you'll get discount on ranks, if you score well, etc.).