Character Generation

This is the OOC forum for Star Wars: The Mandalorians
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Bohemond
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Character Generation

Post by Bohemond » Sun Dec 20, 2020 11:49 pm

Hey everyone. I'm working on a rough draft of my character. Right now he's leaning towards Spy/Scout. I was able to get access to some of the books, but a bunch of the armor/weapon modifications don't appear to be in there.

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Shurijo
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Character Generation

Post by Shurijo » Mon Dec 21, 2020 12:19 am

If you see an attachment on the initial post that sounds interesting, just let us know and we can post the details.

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Bohemond
Level 12
Level 12
Posts: 1382
User Class: Scout

Re: Character Generation

Post by Bohemond » Mon Dec 21, 2020 3:37 am

I was looking at the following armor attachments:
Custom Fit
Integrated Holsters
Passive Foliage Suit
Reinforced Gauntlets

Generally, I see him being a stealthy / close range character, so I'm looking for ways to help him with that.

Also, below I've made a rough draft of my PC (pre-equipment and such) to give an idea of how he's shaping up. Any comments or critiques would be appreciated.

Brawn 3
Agility 3
Intellect 2
Cunning 3
Willpower 2
Presence 2
Wound 16
Strain 12

Skills:
Athletics 1
Coercion 1
Computers 1
Cool 2
Coordination 2
Deception 2
Know (Warfare) 0
Mechanics 0
Medicine 0
Melee 2*
Perception 2
Pilot (Planetary) 1
Ranged (Light) 2
Skullduggery 2
Stealth 2
Survival 1
*NOT a career skill

Talents:
Conditioned DW
Toughened DW
Armor Master DW
Stalker S
Quick Strike S

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Muskrat
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Re: Character Generation

Post by Muskrat » Mon Dec 21, 2020 8:54 pm

Bohemond wrote:
Sun Dec 20, 2020 6:10 am
Hello, everyone. I got the approval to get in the campaign from Shurijo. Look forward to playing though I may be asking a tedious amount of questions, as I'm new to the system.
Welcome to the game.

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Shurijo
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Re: Character Generation

Post by Shurijo » Mon Jan 04, 2021 10:37 pm

Okay. Holidays are over. How's everyone coming along with char gen? Let's get this game rolling :)

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Othniel
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Re: Character Generation

Post by Othniel » Mon Jan 04, 2021 11:14 pm

Smart Guy ready to rock and roll!

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Muskrat
Level 21 Elite
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Posts: 10513
Location: The Secret Places Beneath the Earth
Title: Keeper of the Hidden Word
User Class: Scholar

Re: Character Generation

Post by Muskrat » Tue Jan 05, 2021 7:44 pm

I'm ready to roll.

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Bohemond
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Re: Character Generation

Post by Bohemond » Tue Jan 05, 2021 8:44 pm

Still technically waiting for anyone to respond to my post.

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Shurijo
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Re: Character Generation

Post by Shurijo » Tue Jan 05, 2021 9:47 pm

Bohemond,

I'd avoid buying non-career skills. The Mandalorian species give you a free rank in one combat skill (I think), so you could use that to take 1 in melee. Assuming the math is good, overall it looks fine.

Custom Fit - Removes 1 Setback from Athletics and Stealth checks.

Integrated Holsters - Holster 2 Weapon(s) up to Encumbrance 3, optional mods include Add Setback to Perception checks to find stored weapons, Holster Weapon up to Encumbrance 3, Innate Talent (Quick Draw)

Passive Foliage Suit - Add Setback to Perception or Vigilance checks made to detect a character wearing this armor in appropriate environment.

Reinforced Gauntlets - Reinforced Gauntlets, optional mods include Innate Talent (Durable)


My favorites are Integrated Ascension Gear, Integrated Holsters (later buy Quick Draw mod for holsters if I can't get Quick Draw talent from specialization), Weapon Sling (later buy Quick Draw mod) for rifles, Magnetic Weapon Tether, Optimized Energy Cell, Paired Weapons (if using 2 pistols), Telescopic Optical Sight (for long range sniper builds), Forearm Grip (for rifles), H9 Pistol Grip (changes weapon's skill to Ranged-Light),

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Bohemond
Level 12
Level 12
Posts: 1382
User Class: Scout

Re: Character Generation

Post by Bohemond » Thu Jan 07, 2021 9:44 pm

So here's my character (still working on how points apply to the obligation/motivation dynamic). I also had forgotten to add my free skills:
Name: Resyr Shryke
Age: 30
Gender: Male
Appearance and Demeanor:
Resyr is a tall, tanned man with short, brown hair, dark brown eyes, and facial hair that seems to fluctuate between a trimmed goatee and a scruffy beard. Whenever he’s not completely covered in armor, any exposed part of him usually reveals some sort of scar, which appears as a spot or line of white skin against his otherwise tanned exterior. In conversation, Resyr not quick to speak, but when he does, he displays a laconic sense of humor that can shift from self-deprecating to a macabre gallows humor.

Characteristics:
Brawn 3 (30 XP)
Agility 3 (30 XP)
Intellect 2
Cunning 3 (30 XP)
Willpower 2
Presence 2
Wound 18 (11 + Brawn + Toughened x2)
Strain 12
Encumbrance Limit 8

Skills:
Athletics 2 (10 XP plus free skill)
Coercion 1 (5 XP)
Computers 1 (5 XP)
Cool 2 (10 XP plus free skill)
Coordination 2 (10 XP plus free skill)
Deception 2 (15 XP)
Knowledge - Warfare 0
Mechanics 0
Medicine 0
Melee 2 (15 XP plus Mandalorian skill; NOT a career skill)
Perception 2 (10 XP plus free skill)
Pilot (Planetary) 1 (5 XP)
Ranged (Light) 2 (15 XP)
Skullduggery 2 (15 XP)
Stealth 2 (10 XP plus free skill)
Survival 2 (10 XP plus free skill)

Talents:
Conditioned (5 XP)
Toughened x 2 (10 XP)
Armor Master (10 XP)
Stalker (5 XP)
Quick Strike (10 XP)

Equipment:
Heavy Battle Armor Def:1 Soak: 2 (6). Enc: 6 (3) Hard Points: 4 (2)
(Integrated Holsters) + (Innate Talent: Quick Draw)

Heavy Blaster Pistol Damage: 7 Crit: 3 Range: M Enc: 2 (0) HP: 3 (2)
(Built-in Blaster Sight)
(150 credits)

Vibroknife Damage: 4 Crit: 2 Range: E Enc: 1 (0) HP: 2 (1) Piercing 2, Vicious 2
(Serrated)
(300 credits)

Commlink Handheld End: 0
(25 credits)

Stimpack x 2 Enc: 0
(50 credits)

Backpack
(50 credits)
-Climbing Gear Enc: 1 (0)
(50 credits)
-Thermal Cloak Enc: 2 (0)
(200 credits)
-Macrobinoculars Enc: 1 (0)
(75 credits)
-Rations x 5 Enc: 0
(25 credits)

25 credits remaining

Any comments or critiques welcome.

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