1006 Adventures: Birthrights

"The Seven Voyages of Sinbad,""Ali Baba and the Forty Thieves,""Aladdin and His Magic Lamp" -- these and other classics fill the pages of the Arabian Nights. Each story is told by a very wise and beautiful young woman called Scheherazade, who reveals them night after night to a king with a murderous heart. The first of the thousand-and-one tales is Scheherazade's own...the last may be yours. Join the adventure in a land of sultans, genies, and desert nomads as we explore the world of Zakhara, The Land of Fate. (A vWorld Expansion)

Run by the DM Vardaen.
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1006 Adventures: Birthrights

Post by Vardaen » Wed Oct 18, 2006 6:58 pm

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Welcome to sixth story told about our unlikely heros (seventh if you count the Tale of Bashir). Our tale continues as the long trek across the Hunted Lands comes to an close. In the previous stories two different groups converged on the Tomb of Suhail min Zann a famous Imam of the Enlightened God Zann the Learned. From the west comes a group of complete with a Sha'ir, Rawun, Corsair, Barbarian and Desert Riders. After fleeing the City of Kings Muluk on the northwest coast of Zakhara the group battled jackals, Dao, werejackals and the desert itself. They travel with a strange clay disk that refuses to go away, and they come here with hopes of finally learning what it is, and how to get out from under its curse. From the east comes a lone Mystic of Nog, chosen by his order during the Night of a Nine Falling Stars. He has lost his childhood friend Hani to a Holy Slayer, but made a new friend in the Sa'luk Ahmed. They traveled to the mosque built up around Suhail's tomb for diffrent reasons, but both come with good in their heart. After battling Ogres, and challenging Dao boasting contests (and winning!) they have arrived to find the shrine in terrible shape. However everything is about to change...

A caravan of camels approaches from the west, the train is a dozen camel's strong, with seven men all who seem tired. The heat of the sands shimmers, parting like water as the lead camel rider comes into view. He is a wrapped in loose clothing, and sways in the saddle back and forth. Both his eyes are closed, and if you didn't doubt such a thing you would say he is sleeping. The others begin to fliter around him, fanning out in a V on his flanks as the shrine comes into view for them.

The shrine itself is a stone structure built into the side of a rising hillside cliff at the base of the Ghost Mountains. Towering high overhead the mountains reach to touch the clouds but fail to come close enough to that goal. A sandstone wall contains the shrine, forming a courtyard around it, while several canvas tarp covered wells dot the area outside and inside the courtyard. The domed ceiling of the mosque rises up into the air.

Just as the group moves to within one hundred yards the camels begin to whinny. They buck and spit, and quickly ever rider is holding on for dear life. The ground begins to shake, the sand shifting from side to side like some sidewinder serpent's tail. The camels are more than nervous, and with a thud Kasib, the Rawun, falls from the saddle and lands on the quaking earth. Up ahead the shrine's domed ceiling can be seen to crack, a few deeply visible lines race up the dome to the crest. After a mimute the earthquake subsides and all is quiet.

That quiet only last a moment as from out of the mosque come running two young men. Leading them is a giant wasp! The six foot long wasp is black and crimson, with a stinger the size of a scimitar, and front mandibles like Jambiya. You recognize the mason wasp as one of the kind that Kasib summoned in the mountains to aid in your fight there. The two men race out into the open just as the ground begins to shake again.

Now standing only fifty yards from one another, the two men watch the seven as the rumbling begins again. The earth shakes, shifting stand and stone. The walls of the shrine take greater stress, and cracks race up and down the dome, visible even from here. Rocks from the cliff tumble free and fall into the sandy earth as waves of dirt break free higher up and cascade down like water from the hieghts. This second quake lasts a few moments longer than the first. Strangely it comes in a wave, rumbling for a few seconds then slowing, then rumbling again, then slowing. It occilates like this for fourty seconds before it finally stops.

The carvan is in disarray, Ka'im's camel has bolted out from under him and the Sha'ir has had no choice but to ride along with it. The Corsair is standing on the ground, having lept free of his mount, but having let it run free as he leans into the quake as if on the deck of some sambuk. High above the group the massive mason wasp buzzes about.
Welcome to Chapter 6 of A Thousand and One Adventures: Birthrights! I am pleased to welcome Trogdor and eldritchknight into the main thread! XP has been given out for the previous stories, so please level up ASAP. I hope this chapter will be even mroe fun than the last!

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Last edited by Vardaen on Thu Oct 25, 2007 6:13 pm, edited 2 times in total.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: A Thousand and One Adventures: Birthrights

Post by Bitom » Wed Oct 18, 2006 7:08 pm

Sayyid stands his ground, or more properly, sits his camel. He seems more able than the others to keep the animal under control, but can do nothing for the other beasts. Once the quaking stops, he begins barking out commands at the beasts, commanding them down to let their riders off, and generally to stay put, then he clucks his own camel up and goes after Ka'im, leaving the others to deal with the giant wasp.

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Re: A Thousand and One Adventures: Birthrights

Post by Trogdor » Wed Oct 18, 2006 7:20 pm

Bashir gives the newcomers an appraising look, surprised to see others arrive so quickly, but hopeful that they may be those he seeks. The mystic is short and wiry, wearing a simple linen shirt and rough trousers tied off at the waist and ankles, leather slippers, and a small fez.

He watches the caravan for a moment, but a camels cry reminds him all too quickly that it's Mina, his borrowed camel, that needs immediate attention. Given this, he runs over to the well outside the shrine where the camel was tied up and tries - probably vainly - to calm her down.

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Re: A Thousand and One Adventures: Birthrights

Post by Brennor » Wed Oct 18, 2006 7:31 pm

Ka'im bounces along on his camel, almost jounced off several times. It is amazing how well the untrained rider actually stays on the animal. It might be better for him if he had just fallen off, but instead, he remains seated, holding on tightly as his camel quickly bolts away from the rest of the group.

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Re: A Thousand and One Adventures: Birthrights

Post by TetNak » Wed Oct 18, 2006 7:49 pm

Kasib kicks the ground in frustration. "Ah!" he screams, almost like a girl, and writhes around in the sand in a tantrum. "I hate the desert!" Finally, he rolls to a sitting position and looks up at the Mason Wasp. "Oh, my! Hello there," he greets the thing, looking over it curiously. He does not show any apprehention in doing so.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Re: A Thousand and One Adventures: Birthrights

Post by eldritchknight » Wed Oct 18, 2006 9:26 pm

Ahmed walks toward the group of new arrivals, looking them over in curiosity, wondering if they might be the Lions of Tommorow that Bashir has talked about.

As he walks towards them, the others will see a slim young man in studded leather armor, a falchion scabbarded across his back, with a scimitar on his right hip, and the hilts of jambiya's protuding from his boottops.

He bows to the others, his hand going from brow, to lips, to heart as he says, "Hello, my friends! My name is Ahmed bin Anwar bin Najib, and my companion who is calming our camel is Bashir, a mystic from far-off Nog. Are you here seeking counsel of the great Zann?"
Meesa take down quote to get in game:)

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Re: A Thousand and One Adventures: Birthrights

Post by Wayloss » Wed Oct 18, 2006 11:26 pm

Jabiir is nearly a mountain upon his camel, he is tall and fair skinned, though burned badly and peeling along his cheeks from the travel through the desert. He manages to keep his seat and his camel under control, but quickly realizes that now is the time to depart the animal's back. The camel kneels down and he is able to hop lightly off of it's back. He spends only the briefest moments massaging his thighs. He pulls from his back a great scimitar the blade is black, almost smoke like. Hedoesn't hold it as an obvious threat just simply brings it to hand. He approaches towards the well armed Ahmed who comes to them.
"Jabiir, we have come to the temple Suhil min Zann for answers."

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Re: A Thousand and One Adventures: Birthrights

Post by Vardaen » Thu Oct 19, 2006 12:52 am

Sayyid rides off after Ka'im and after a few tense seconds he grabs the reigns of the Sha'ir's camel and slows it down. The two are returning to the gatherin at the same time that Jabiir and Ahmed are speaking to one another. The two Al-Badia youths are keeping the rest of the camels calm and staying out of any real interaction at this point with the other men, and their giant wasp. Someplace high above a buzzard circles.

The group slowly gathers up as even Bashir is able to calm Mina down, his own camel kept in the courtyard of the shrine. Without really speaking about it everyone has moved a bit closer to the shrine as introductions are being made.

It seems the aftershocks, or quakes themselves are ended for the moment. Nalv, the giant mason wasp flies down and lands on the ground next to Bashir and Ahmed, warry of the variosu drawn weapons of the others.
A few people have introduced themselves ICly. Why don't we take this moment to post physical descrptions of everyone, since we gave two groups combined. Feel free to make IC intro as well now as you gather up.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: A Thousand and One Adventures: Birthrights

Post by Bitom » Thu Oct 19, 2006 1:34 am

Sayyid can be nothing but a man of the desert. His clothing, if nothing else, indicates it. It is the same color as the shifting sands, and painted in a fashion so that it appears to shift itself. He need only lay down to vanih entirely. He is tall and thin, but little else of him can be told at the moment, as he is still wearing a veil of sheer silk, such as a woman might wear, except this one is to keep the sand from his eyes and mouth. He looks at Jabiir's drawn weapon and speaks to him rapidly in a tongue that he has not used before.
Is there a problem with these men?

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Re: A Thousand and One Adventures: Birthrights

Post by Wayloss » Thu Oct 19, 2006 4:15 am

Jabiir is clearly a man from the Furrowed mountains, tall, fair skinned, flaxen hair. He has his head and faced covered with a sensible desert covering. In his hand is the aforementioned Great scimitar, on his back a monstrous greatsword along with a few light javalin's poke out. His hip holds a scimitar. underneath his desert robe is a set of armor, colored all the colors of the setting desert sun. Clearly he should be unconscious for wearing such heavy armor but looks unburdened by it. He replies in his native tongue to Sayyid.
"As of now, no. But I have seen to much trouble come in seemingly guileless packages. Besides this Sword makes me look dangerous, I'd like for them to get the impression I'm dangerous before i collapse on the ground shouting archaic phrases again.

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