1008 Adventures: The Lost and Found
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- Level 15 Elite
- Posts: 4788
Re: Base of the Ziggurat, South
Ahmed looks at the ziggurat and sighs, "Apparently the less formal location isn't an option anymore."
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
The Top of the Ziggurat
Dismounting the elephants and gazing up at the ziggurat the group helps bring down their dead friend from the back of the elephant as well. Taking up his body, two of you hoist his corpse up between them and begin up the stairs. One by one you climb the stairs, the ziggurat is tall, and the stairs are not easily spaced, making the climb more cumbersome and tiresome than it should be. Every ten feet the ziggurat shrinks in size, a new level slightly smaller than the previous one encircles the structure. On it are set statues of a elephant headed deva each one like the white statue that you spent a night of dancing at a few days ago. Some of the statues are worn and broken, others seem newer and in better shape. Some the deva has six arms or four arms, other's only two. Each has a different amount of gems and jewelry carved on it, so that at times The Lost One appears either fabulously wealthy or as poor as a pauper.
The ziggurat grows taller and taller it seems as you climb. The ground becomes lower and lower and you would not want to take a tumble off these stairs at any height. Before long the group is silent, even the most vocal among you grows quiet just trying to keep their breath for the climb. Then you reach the top.
A flat level top greets you as you reach the end of the stairs. The surface is plain and simple, void of any statues there are only nine devices atop it. Set in a circle near the middle of the ziggurat's top are nine small pedestals that appear like mini altars. Each one comes to about waist high, carved with the hand of a master crafts man that have withstood the test of time. Each of the small stone pillars displays a different design, and while you would need time to inspect them all its clear that they represent various animals on each one. They warrant further inspection later. Standing at the four corners of the ziggurats flat top are more white robed woman with torches, their light fills the area with a flickering dancing red glow that is the only source of light here save for that of the waxing moon above. Gathered together near the nine half-pillars are three old men conversing in low tones until you arrive. The moment you do arrive they go silent. The men are dressed in a mix of ancient and modern robes that are a collection of both Mahasarpan and Zakharan styles.
Across from you, on the opposite side of the ziggurat, coming up a set of stairs on that other side is another group of people, also baring with them the weight of a fallen companion.
The game continues here:
http://brennor.dyndns.org/rpg/Forums/vi ... tml#119258
The ziggurat grows taller and taller it seems as you climb. The ground becomes lower and lower and you would not want to take a tumble off these stairs at any height. Before long the group is silent, even the most vocal among you grows quiet just trying to keep their breath for the climb. Then you reach the top.
A flat level top greets you as you reach the end of the stairs. The surface is plain and simple, void of any statues there are only nine devices atop it. Set in a circle near the middle of the ziggurat's top are nine small pedestals that appear like mini altars. Each one comes to about waist high, carved with the hand of a master crafts man that have withstood the test of time. Each of the small stone pillars displays a different design, and while you would need time to inspect them all its clear that they represent various animals on each one. They warrant further inspection later. Standing at the four corners of the ziggurats flat top are more white robed woman with torches, their light fills the area with a flickering dancing red glow that is the only source of light here save for that of the waxing moon above. Gathered together near the nine half-pillars are three old men conversing in low tones until you arrive. The moment you do arrive they go silent. The men are dressed in a mix of ancient and modern robes that are a collection of both Mahasarpan and Zakharan styles.
Across from you, on the opposite side of the ziggurat, coming up a set of stairs on that other side is another group of people, also baring with them the weight of a fallen companion.
The game continues here:
http://brennor.dyndns.org/rpg/Forums/vi ... tml#119258
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
The End
The game picks back up from this thread here:
https://brennor.dyndns.org/rpg/Forums/v ... tml#147131
Having reincarnated Rambad, and witnessed Ahmed take on the form of Afyal the Lost One. The Lions of Tomorrow make camp on the southside of the Ziggurat of the Lost One on the Isle of Afyal. It will take some time to rest and fill Rambad in on what they have done.
Only the Enlightned Gods know what the dawn will bring.
https://brennor.dyndns.org/rpg/Forums/v ... tml#147131
Having reincarnated Rambad, and witnessed Ahmed take on the form of Afyal the Lost One. The Lions of Tomorrow make camp on the southside of the Ziggurat of the Lost One on the Isle of Afyal. It will take some time to rest and fill Rambad in on what they have done.
Only the Enlightned Gods know what the dawn will bring.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring