SR4 Learner Game Thread (Food Fight)

Shadowrun Learner Games. These games are slowly paced and all of the relevant rules will be spelled out as the game goes on.

The Runners take a trip to their local Stuffer Shack.

Run by the GM Brennor.
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Brennor
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Re: Combat Round 2

Post by Brennor » Sat Apr 11, 2009 1:45 am

Alright, I've been REALLY bad... haven't been able to finish this post up. It's been sitting unfinished for almost two weeks now. :(
I'm going to post it now, so that you guys don't have to wait any longer to see what has happened so far, but I still need to finish the inits before more PCs get to go again... Sorry about it taking so long... work has been "fun" lately.
1 Hawk/Covert Ops Specialist/Raphun (9 Physical; 10 Stun; 4 Edge)
2 Lazar Novikov/Street Samurai/Nate (10 Physical; 10 Stun; 2 Edge)
3 Mako/Occult Investigator/boggensagg (10 Physical; 10 Stun; 2 Edge)
4 Rick Smash/Enforcer/JohnnyWeird (13 Physical; 10 Stun; 2 Edge)
5 Slam Witch/Street Shaman/DoomulusPrime (11 Physical; 10 Stun; 2 Edge)
6 Spectre/Technomancer/Trogdor (9 Physical; 10 Stun; 2 Edge); Machine Sprite has 4 tasks remaining
7 Titalicious/Combat Mage/TetNak (10 Physical; 10 Stun; 2 Edge)
8 Wadatits/Gunslinger Adept/Shinling (11 Physical; 10 Stun; 4 Edge)
24 Mako's Air Spirit (B:2 A:7 R:16 S:1 C:4 I:4 L:4 W:4 EDG:4 ESS:4 M:4 Init:20 IP:2; Elemental Attack) (9 Physical; 10 Stun; 3 Edge)
25 Blinky/Drone Rigger/ManWithDoor (10 Physical; 10 Stun; 3 Edge) -- in van still
26 Diamondback/Bounty Hunter/Marlexis (12 Physical; 10 Stun; 3 Edge) -- in van still

9 Catcher (Guy with the shotgun and big voice)
10 Johnny (gangly, pimpled human stocking shelves)
11 Needles, Louis (loud mouthed kid who wants everything)
12 Needles, Mrs. (obese woman shouting at kid)
13 Nick, Mr. (Dwarf creating NutraSoy display)
14 Scatman, Angie (Female rocker in black leather)
15 Scatman, Jack (Male rocker is white leather)
16 SlicerDicer (Japanese warrior wannabe)2 Stun Damage
17 Slipshot (cheap street pistol punk)6 Physical Damage
18 Spike (idiot who ran through the glass door with Predator) -- Spectre enabled safety on gun
19 Static (guy talking to a toaster oven)
20 Thinners, Timmy (scrawny elf in tattered black leathers)
21 Wanda (Elven woman behind counter with large, orange hair spike)
22 Wiley (fringed leather guy with mud and dirt caking hair)
23 Zany (woman in skimpy cut-offs and halter top and long coat)4 Physical Damage

Players will be blue, NPCs green; known enemies in red. Players are numbered 1-8 & 24-26.
Spectre is currently connected to the commlink of the ganger. Within the PAN he is able to find the controls for the weapon system easily enough. Knowing that he only has a normal account on the PAN for the moment, he doesn't try anything too fancy, instead opting for a command that any normal user of a smartlinked system should be able to issue: safety control.
Since Spectre is already within the system and has a normal account, he can easily issue normal commands to the various systems. Since he isn't trying to spoof the device, there is actually no roll required - the system believes that he is an authorized user. See "Issuing Commands" on page 221, SR4.
Spectre issues the command to enable the safety of the ganger's weapon. For a few scant heartbeats, he almost things it isn't going to work, but then he finally receives confirmation that the command is successful.

Mako's Air Spirit has not received his orders yet, so waits patiently for them to come.

Image
Let me know if you find the new init presentation helpful at all or not (it made it more clear to me who is going when).

1st Initiative Pass
  • Diamondback/Bounty Hunter/Marlexis: 11 (edge higher than Lazar Novikov's)
  • Lazar Novikov/Street Samurai/Nate: 11
  • Wadatits/Gunslinger Adept/Shinling: 10 (edge higher than Rick Smash's)
  • Rick Smash/Enforcer/JohnnyWeird: Init: 10
  • Static: 10 (glitch)
  • Titalicious/Combat Mage/TetNak: 9 (initiative attribute higher than Slam Witch's)
  • Catcher: 9 (tied w/ Titalicious)
  • SlicerDicer: 9 (tied w/ Titalicious)
  • Slam Witch/Street Shaman/DoomulusPrime: 9
  • Thinners, Timmy: 9 (edge lower than Slam Witch's)
  • Slipshot: 8
  • Mako/Occult Investigator/boggensagg: 7
  • Zany: 7 (edge lower than Mako's)
  • Scatman, Angie: 7 (edge lower than Mako's)
  • Scatman, Jack: 7 (edge lower than Mako's)
  • Needles, Louis: 6
  • Johnny: 5
  • Wanda: 5
  • Wiley: 5
  • Needles, Mrs.: 3
  • Spike: 6 (critical glitch) (Spectre enabled safety on gun)
2nd Initiative Pass
  • Nick, Mr.: 14
  • Spectre/Technomancer/Trogdor: 14 (matrix)
  • Mako's Air Spirit: 13
  • Lazar Novikov/Street Samurai/Nate: 11
  • Wadatits/Gunslinger Adept/Shinling: 10 (edge higher than Rick Smash's)
  • Rick Smash/Enforcer/JohnnyWeird: Init: 10
  • Static: 10 (glitch)
  • Catcher: 9 (tied w/ Titalicious)
  • SlicerDicer: 9 (tied w/ Titalicious)
  • Zany: 7 (edge lower than Mako's)
3rd Initiative Pass
  • Lazar Novikov/Street Samurai/Nate: 11
  • Wadatits/Gunslinger Adept/Shinling: 10 (edge higher than Rick Smash's)
  • Rick Smash/Enforcer/JohnnyWeird: Init: 10
BTW - As long as there are no NPCs between you and the top of the remaining init order, feel free to post in any order.

Nate
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Re: Combat Round 2

Post by Nate » Tue Apr 14, 2009 6:35 pm

Lazar Watches the scene in front of him unfold calmly, Lifting the two aries predator's at the woman just a few feet away from him he fires once, from each gun.

In his line of work, the Russian Mercenary has long ago learned that male or female, doesn't matter. Either one can kill you if given the opportunity.
Fire at #23

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Brennor
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Re: Combat Round 2

Post by Brennor » Tue Apr 28, 2009 8:21 pm

Marlexis seems to be MIA.
1 Hawk/Covert Ops Specialist/Raphun (9 Physical; 10 Stun; 4 Edge)
2 Lazar Novikov/Street Samurai/Nate (10 Physical; 10 Stun; 2 Edge)
3 Mako/Occult Investigator/boggensagg (10 Physical; 10 Stun; 2 Edge)
4 Rick Smash/Enforcer/JohnnyWeird (13 Physical; 10 Stun; 2 Edge)
5 Slam Witch/Street Shaman/DoomulusPrime (11 Physical; 10 Stun; 2 Edge)
6 Spectre/Technomancer/Trogdor (9 Physical; 10 Stun; 2 Edge); Machine Sprite has 4 tasks remaining
7 Titalicious/Combat Mage/TetNak (10 Physical; 10 Stun; 2 Edge)
8 Wadatits/Gunslinger Adept/Shinling (11 Physical; 10 Stun; 4 Edge)
24 Mako's Air Spirit (B:2 A:7 R:16 S:1 C:4 I:4 L:4 W:4 EDG:4 ESS:4 M:4 Init:20 IP:2; Elemental Attack) (9 Physical; 10 Stun; 3 Edge)
25 Blinky/Drone Rigger/ManWithDoor (10 Physical; 10 Stun; 3 Edge) -- in van still
26 Diamondback/Bounty Hunter/Marlexis (12 Physical; 10 Stun; 3 Edge) -- in van still

9 Catcher (Guy with the shotgun and big voice)
10 Johnny (gangly, pimpled human stocking shelves)
11 Needles, Louis (loud mouthed kid who wants everything)
12 Needles, Mrs. (obese woman shouting at kid)
13 Nick, Mr. (Dwarf creating NutraSoy display)
14 Scatman, Angie (Female rocker in black leather)
15 Scatman, Jack (Male rocker is white leather)
16 SlicerDicer (Japanese warrior wannabe)2 Stun Damage
17 Slipshot (cheap street pistol punk)6 Physical Damage
18 Spike (idiot who ran through the glass door with Predator) -- Spectre enabled safety on gun
19 Static (guy talking to a toaster oven)
20 Thinners, Timmy (scrawny elf in tattered black leathers)
21 Wanda (Elven woman behind counter with large, orange hair spike)
22 Wiley (fringed leather guy with mud and dirt caking hair)
23 Zany (woman in skimpy cut-offs and halter top and long coat)7 Physical Damage

Players will be blue, NPCs green; known enemies in red. Players are numbered 1-8 & 24-26.
Diamondback enters through the door that wasn't shattered, letting it close slowly behind him. He moves off to the right, towards the center of the store, aiming to get around behind one of the known enemies.

Lazar Novikov aims at the ganger chick with both of his pistols. Lining them both up, he pulls the triggers, sending a slug from each of his Predators spinning towards the target.
Firing with two weapons splits the dice pool. Off-hand weapon also takes a die pool modifier of -2. 5 dice in each pool.

Primary hand: 6 6 4 3 3 1 -> 2 hits
Off-hand: 3 2 1 -> 0 hits

Defender test: 5 4 4 3 -> 1 hit

1st shot is 1 net hit, 2nd shot misses. DV is 5 + 1 (explosive) + 1 (hits). Armor is 6 - 1 (explosive) - 1 (Ares Predator) = 4.
Damage Resistance Test: 6 5 5 4 2 2 1 -> 3 hits
6 - 3 = 3P
Image
Let me know if you find the new init presentation helpful at all or not (it made it more clear to me who is going when).

1st Initiative Pass
  • Wadatits/Gunslinger Adept/Shinling: 10 (edge higher than Rick Smash's)
  • Rick Smash/Enforcer/JohnnyWeird: Init: 10
  • Static: 10 (glitch)
  • Titalicious/Combat Mage/TetNak: 9 (initiative attribute higher than Slam Witch's)
  • Catcher: 9 (tied w/ Titalicious)
  • SlicerDicer: 9 (tied w/ Titalicious)
  • Slam Witch/Street Shaman/DoomulusPrime: 9
  • Thinners, Timmy: 9 (edge lower than Slam Witch's)
  • Slipshot: 8
  • Mako/Occult Investigator/boggensagg: 7
  • Zany: 7 (edge lower than Mako's)
  • Scatman, Angie: 7 (edge lower than Mako's)
  • Scatman, Jack: 7 (edge lower than Mako's)
  • Needles, Louis: 6
  • Johnny: 5
  • Wanda: 5
  • Wiley: 5
  • Needles, Mrs.: 3
  • Spike: 6 (critical glitch) (Spectre enabled safety on gun)
2nd Initiative Pass
  • Nick, Mr.: 14
  • Spectre/Technomancer/Trogdor: 14 (matrix)
  • Mako's Air Spirit: 13
  • Lazar Novikov/Street Samurai/Nate: 11
  • Wadatits/Gunslinger Adept/Shinling: 10 (edge higher than Rick Smash's)
  • Rick Smash/Enforcer/JohnnyWeird: Init: 10
  • Static: 10 (glitch)
  • Catcher: 9 (tied w/ Titalicious)
  • SlicerDicer: 9 (tied w/ Titalicious)
  • Zany: 7 (edge lower than Mako's)
3rd Initiative Pass
  • Lazar Novikov/Street Samurai/Nate: 11
  • Wadatits/Gunslinger Adept/Shinling: 10 (edge higher than Rick Smash's)
  • Rick Smash/Enforcer/JohnnyWeird: Init: 10
BTW - As long as there are no NPCs between you and the top of the remaining init order, feel free to post in any order.

JohnnyWeird
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Posts: 3779

Re: Combat Round 2

Post by JohnnyWeird » Wed May 06, 2009 5:33 am

Rick Smash level gun at pretty lady more.

"You sure you not want stop, pretty lady?"

Rick not want to be total jerk to pretty lady. Might tell other pretty ladies; then they say "not want Rick Smash." Rick not want that.
aiming for adjacent enemy (23?). If she does anything but surrender, again with the shooting.

Shinling
Level 12
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Posts: 1099

Re: Combat Round 2

Post by Shinling » Tue May 19, 2009 11:28 pm

Wadatits watches as the ganger he just shot runs past him. strange ... He ignors that ganger and moves east closer to the front doors. As soon as he is able to see the spike, he dives forward pulling both his triggers again. After the dive he trys to come up into a roll.
move/dive, shot @ 18
"The Clock of Life is Wound But Once"
-Some Old Guy
-Shinling

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