New Eberron Game! Return to Q'Barra
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- Level 3
- Posts: 197
New Eberron Game! Return to Q'Barra
I've got lots of fun stuff planned for this campaign!! Mountain and Jungle adventure, with a kind of, "Old West, Settler" theme based in the last frontier of Eberron's main continent, Khorvaire. The possibilities are endless in the Endworld Mountains...
So far, we've got four players and a maybe...still waiting on sheets to get started...There is still possibly some room...probably one, maybe two spots??
Char Build: I want to go with 35 standard point buy...only one score above 18, and only if its because of race bonus (ex. an elf could have 20 dex.) We'll start as 4th level characters, but may boost to 5th depending on who joins up. Magic is going to be limited to start but I've got some cool stuff worked in, so don't worry, it'll come around! I'm setting the magic limit at 2800 gp at character creation (about half of 4th level)...and, please keep it to lower level, common items...thanks! Master work items are rather common in the fort due to the dwarven craftsmen and house D'Cannith abilites...so feel free to upgrade some stuff within the normal character wealth amount. I'm going to trust you on hit point rolls, and in the interest of character longevity, we'll count any rolls that are less than half potential to be half. (ex. a 1,2,or 3 on d6 counts as 3 hp for a rogue.)
An IC intro will be coming soon with updated adventure info. My intention is to start where the original party left off: A day's travel and one random encounter into it. You'll get the xp for defeating the hungry bear, and I'll chose two characters at random to be wounded the appropriate amounts (I think it was only 5 and 7 hps after healing). We'll be starting out as they set up camp for the night, at the base of Junkite Pass...If that's not OK, or anyone has questions/suggestions, post or PM me them!!
To help save players time, I've searched through the already been posted stuff (I figured it would take less memory) and provided links to where things are already stored...should be on the page, just a post or two down...
Here is the basic intro for your little valley, New Eston, with its fort/town in the mountains above Q'Barra's jungles:
http://brennor.dyndns.org/rpg/Forums/vi ... art=0.html
Here is where the map is...scroll right for the legend etc:
http://geocities.com/mountainvike/newestonvalley.htm
I like Vardaen's base posting policies, and I will do my best to keep up with them, and hope the players will too. Once in a while I may be too busy, and slow down some, but I intend to keep this rolling! Please stick with me, I think this will be fun for everyone!!
Cheers to good gaming!!
MV
So far, we've got four players and a maybe...still waiting on sheets to get started...There is still possibly some room...probably one, maybe two spots??
Char Build: I want to go with 35 standard point buy...only one score above 18, and only if its because of race bonus (ex. an elf could have 20 dex.) We'll start as 4th level characters, but may boost to 5th depending on who joins up. Magic is going to be limited to start but I've got some cool stuff worked in, so don't worry, it'll come around! I'm setting the magic limit at 2800 gp at character creation (about half of 4th level)...and, please keep it to lower level, common items...thanks! Master work items are rather common in the fort due to the dwarven craftsmen and house D'Cannith abilites...so feel free to upgrade some stuff within the normal character wealth amount. I'm going to trust you on hit point rolls, and in the interest of character longevity, we'll count any rolls that are less than half potential to be half. (ex. a 1,2,or 3 on d6 counts as 3 hp for a rogue.)
An IC intro will be coming soon with updated adventure info. My intention is to start where the original party left off: A day's travel and one random encounter into it. You'll get the xp for defeating the hungry bear, and I'll chose two characters at random to be wounded the appropriate amounts (I think it was only 5 and 7 hps after healing). We'll be starting out as they set up camp for the night, at the base of Junkite Pass...If that's not OK, or anyone has questions/suggestions, post or PM me them!!
To help save players time, I've searched through the already been posted stuff (I figured it would take less memory) and provided links to where things are already stored...should be on the page, just a post or two down...
Here is the basic intro for your little valley, New Eston, with its fort/town in the mountains above Q'Barra's jungles:
http://brennor.dyndns.org/rpg/Forums/vi ... art=0.html
Here is where the map is...scroll right for the legend etc:
http://geocities.com/mountainvike/newestonvalley.htm
I like Vardaen's base posting policies, and I will do my best to keep up with them, and hope the players will too. Once in a while I may be too busy, and slow down some, but I intend to keep this rolling! Please stick with me, I think this will be fun for everyone!!
Cheers to good gaming!!
MV
Last edited by mountainviking on Tue Apr 24, 2007 1:06 am, edited 1 time in total.
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- Level 12
- Posts: 1461
Re: New Eberron Game! Return to Q'Barra
I should have my character done this week.
Looking forward to another Eberron game!!
Looking forward to another Eberron game!!
Meesa take down quote to get in game:)
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- Level 12
- Posts: 1461
Re: New Eberron Game! Return to Q'Barra
What races are allowed from the Expanded Psionics Handbook? I was thinking of being a xeph who has travelled from his homeland in Adar.
Meesa take down quote to get in game:)
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- Level 3
- Posts: 197
Re: New Eberron Game! Return to Q'Barra
I think a xeph sounds reasonable...they like to travel. Far from home...any errata on any of this? First time I heard of them today
Seems close, no free feat or skill bonus like human, but the burst and saving throw bonus, etc are pretty nice!! Maybe a bit too nice, but we'll check it out...so many rules out there these days, might as well try out some new stuff
Seems close, no free feat or skill bonus like human, but the burst and saving throw bonus, etc are pretty nice!! Maybe a bit too nice, but we'll check it out...so many rules out there these days, might as well try out some new stuff
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- Level 12
- Posts: 1461
Re: New Eberron Game! Return to Q'Barra
There is a brief sidebar in Player's Guide to Eberron in the Kalashtar chapter talking about xeph's living in Adar and fighting Reidra alongside the kalashtar.
Cool!! Will start my character tomorrow, then. Will probably be straight soulknife, possably multi class into rogue in the future.
Cool!! Will start my character tomorrow, then. Will probably be straight soulknife, possably multi class into rogue in the future.
Meesa take down quote to get in game:)
- Eanwulf
- Level 18 Elite
- Posts: 7226
- Location: FL
- Title: The Grey
- User Class: Berserker
Re: New Eberron Game! Return to Q'Barra
I have created my character and allowed mountainviking access to him.
In a nutshell I will be playing Jorund Soulforge part of the dwarven enclave in New Eston. A fighter/cleric/battlesmith of Onatar whose domains are Good and Metal. Basically he is a good hearted dwarven priest who loves to make things.
Look forwards to the game.
Wulf
In a nutshell I will be playing Jorund Soulforge part of the dwarven enclave in New Eston. A fighter/cleric/battlesmith of Onatar whose domains are Good and Metal. Basically he is a good hearted dwarven priest who loves to make things.
Look forwards to the game.
Wulf
- Wayloss
- Level 15 Elite
- Posts: 4565
- Location: Rochester
- User Class: Outlaw Technician
Re: New Eberron Game! Return to Q'Barra
Kalagar will return...MV do you have the original sheet? I updated him to run my campaign and am not sure I can de-level him.
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- Level 12
- Posts: 1461
Re: New Eberron Game! Return to Q'Barra
My character will be done once I get my home internet connection back. That should be sometime next week.
Meesa take down quote to get in game:)
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- Level 3
- Posts: 197
Re: New Eberron Game! Return to Q'Barra
All Right, we're getting there!
I've got characters pretty much ready from Eanwulf and Formosus...a dwarf ftr2/clr2 and a lizardman barbarian outcast-he is good, and the party knows what he is, but he usually wears a Hat of Disguise around town so as not to scare the childrens;)
Wayloss, I emailed the original sheet for Kalagar (shifter cleric) to you...did you get it? Any changes you'd like to make to feats etc are cool! Just let me know.
Still waiting on a wizard from Trogdor and a soulknife from EldritchKnight...
Anybody else want in???
Cheers!!
I've got characters pretty much ready from Eanwulf and Formosus...a dwarf ftr2/clr2 and a lizardman barbarian outcast-he is good, and the party knows what he is, but he usually wears a Hat of Disguise around town so as not to scare the childrens;)
Wayloss, I emailed the original sheet for Kalagar (shifter cleric) to you...did you get it? Any changes you'd like to make to feats etc are cool! Just let me know.
Still waiting on a wizard from Trogdor and a soulknife from EldritchKnight...
Anybody else want in???
Cheers!!
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- Level 3
- Posts: 197
Re: New Eberron Game! Return to Q'Barra
Hey, while we're finishing the characters up, lets bump everybody up to 5th!! I think 5 at 5 will pretty much be the perfect size for this adventure!!
Cheers!!
Looking forward to getting this going;)
Cheers!!
Looking forward to getting this going;)