Welcome to New Eston!! Q'barra, Eberron.

Eberron is a new world described as pulp noir where swashbuckling and intrigue run rampant. With the Last War over, exploration and opportunity for adventure abounds. The newly formed Nation of Q'barra calls for those weary of the rest of Khorvaire. Do you answer?

Run by the DM MountainViking.
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Welcome to New Eston!! Q'barra, Eberron.

Post by mountainviking » Tue Jul 19, 2005 4:10 am

EDIT: Moved by TetNak - Thanks.
Welcome to New Eston...Q'Barra, Eberron.

The frontier nation of Q'Barra, settled within the past seventy years and recognized by the Thronehold Accords, remains a dangerous, unstable place. Even so, more than a hundred thousand settlers call it home and fight to keep it. , despite the dangers and troubles that surround them.

The tiny settlement of New Eston is precariously perched between the lizard tribes of the Q'Barra Jungle and the kobold and ogre clans of the Endworld Mountains, in a rocky, green, box canyon at about 7500 feet. While only around a 150 miles north and west of Wyrmwatch, it is still usually five days travel on horse because of the altitude gain, and rugged, unfinished roads...especially the high point, Junkite Pass.

On the far side of the valley, a small waterfall flows over a few hundred feet, leaving mist in the air, and a fairly faithfull rainbow. The thin mountain stream below winds through the village, supplying water to crop, herd and humanoids alike.

Consisting of only a few small fields, a neatly built rock lookout tower, and a 20' rough timber wall surrounding a small cluster of small houses, including, The Bunkhouse, New Eston has survived three tough years. The Bunkhouse is the only large building and dominates much of protected area of the settlement. It happens to be town hall, feasting hall, jail, and home to about half of the town's citizens, including the founding father and leader, Sergeant Mercil d'Cannith (Fighter 4/Ranger2).

The day of mourning took more than country and home from Mercil d'Cannith. Father, Mother. Wife and children; his entire family perished on that fateful day. After the war, he wandered for awhile, unsure what to do. He heard the stories of a "New World" beyond the Endworld mountains and came to Q'Barra, another lost refugee of the last war.

His father was a disciple of the Old Galifar ideals, and Mercil tired of the politics and the wars between brothers and sisters. Some of his family were content to live in other's lands, while Mercil found the wilds of Q'Barra to be more welcoming to his new political ideals. He dedicated his life to building a new country, despite some of his family scoffing at his ambitions.

His military background gave him a strong grasp of leadership. His family gave him warforged troops during the war, and he admired their focus and resiliency. Now, he realizes their worth more than ever in this dangerous area, and so has welcomed quite a few of them in his new community. While he wasn't fond of shifters as a younger man, his more recent life and ranger training have opened his eyes to their natural abilities in the wild, and so he welcomes any that aren't causing trouble to join him as well. There may even be a few Valenar elves, Lahzaar pirates, and/or Changlings in the settlement. You can't have too many friends in the tough frontier land of Q'Barra.

He runs a tight, militant town, but this far into the Q'Barra wilds, it is a neccessity. Every one of the 137 inhabitants is expected to contribute to society and, most importantly, do whatever possible to help the other 136 continue living as well. Children are expected to listen and comply. They are trained to get out of the way, and into a hiding hole when an attack occurs. Everyone has a duty to perform. And, with the closeness of a small community, everyone knows everyone. Or, at least thinks they do.

Nearly every male, and most of the women as well, above the age of 16, are trained and participate in the acting militia that guards the settlement. A regemented schedule exists, and the thin wooden walkway running around the inside of the wall is well manned and marched 24 hours a day.

The group is lucky enough to have most of a young dwarven family among its inhabitants. This, combined with the usual house Cannith abilities, makes well-crafted arms and armor rather common. But, New Eston's best defense, and saving grace, is Watch Tower.

Watch Tower was carefully crafted along the edge of a rock cliff, some sixty foot up, as the settlement's first building. The rooms below house twenty full time soldiers, and the multiple decks above offer a commanding view of the countryside, both in valley, and out, most of the way to Junkite Pass. The walls have cleverly designed battlements, offering excellent cover to defending archers. The rock and mortar walls extend another 20 to 40 feet above the cliff, for a total climb of 80 to 100 feet. The easiest access is climbing one of the retractable rope ladders, or flying, but they do have a pulley and crank system set up for supplies and heavier equipment.
ITs a small town, much info is easily available...at 4th level the characters are close to power to the "mayor" and thus are probably well known...unless they're hiding something...

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TetNak
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Post by TetNak » Tue Jul 19, 2005 4:52 am

This should go in the OOC forum. Please move it.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Post by mountainviking » Tue Jul 19, 2005 5:31 am

Sorry if I mis-posted!!! I just wanted to give an "In Character" feeling for where the game will start...

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Post by TetNak » Tue Jul 19, 2005 6:00 am

That's fine, but it is really not an IC thread.

Meaning the thread the actual game exists in.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Creature Relations-General INFO

Post by mountainviking » Wed Aug 03, 2005 11:57 pm

Andromedus can tell you, since he was involved in some of the dealings, that the local tribes have seemingly excepted their new neighbors. The first two years were testing and many lives were lost on all sides. But when nothing is gained by anyone, times will change, and the combat had died down some by the second Winter. Although there's still the random beasties wondering through the valley, organized resistance has been non-existant for well over a year. The village has grown to like its quieter life and has accomplished much in that time.

The leader of the nearest kobold clan, The Rock Klan, swore off all attacks. He said they only wanted to remain living where they always had, in a twisted series of cracks, caves and boulders near Junkite pass. The agreement was made, and a mostly peaceful year has passed.

The lizardfolk attacked twice the first summer and once in the driving spring rains of the next year. The first was a brutal battle, barely won and not without serious losses. But, by each attack, New Eston was more prepared, and more successful. Its been nearly two years now since any have been seen this high up in the mountains.

Other things that have somehow wondered down the few treacherous moutain paths that lead up, out of the valley; or up from the nearby jungles below, include: Ogres, giants; horrible and dire: wolves, badgers, bears, gorillas, weasels, etc; and all sorts of snakes and lizards of varying shapes and sizes. And a few things most folks don't like to talk about.

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Post by mountainviking » Fri Aug 05, 2005 3:03 pm

Allright, I started up a free website to try to make posting maps and pics easier for me...The first map is here:
Image
or here:

http://geocities.com/mountainvike/newestonvalley.htm

I hope this works :?

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Post by mountainviking » Fri Aug 05, 2005 3:12 pm

Well, the link works...but the image spoiler won't come up. I guess I need a more specific URL??

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Post by Vardaen » Fri Aug 05, 2005 3:50 pm

I also posted the picture on the Maps and Picture thread already for you.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Post by mountainviking » Sat Aug 06, 2005 6:53 pm

The map you have was in the office, and we can assume you're taking it with you. Probably Smith? or Herick?

It is a hand drawn sketch of the valley. Not perfectly to scale, but a decent rendering of the way the trail switchbacks up and over Junkite Pass, and what the terrain is like along the way. (the purple line is the trail, sorry if that's illegible-and that I forgot it originally D'oh!! 8O )

As the game progresses, I'll post other maps etc to the same page, or linked to it:

http://geocities.com/mountainvike/newestonvalley.htm

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Post by Brennor » Mon Aug 08, 2005 2:28 am

Heya, MV. Went looking for this picture, since I saw the email.

Figured out what the problem was. You linked to the .htm document as an image. Just need to replace .htm with .gif.

This is the appropriate link: http://geocities.com/mountainvike/newestonvalley.gif

Should have another solution for this in a couple of weeks.
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