The problem with the loner type guardian/assassin is that he's a loner type. I'm very much trying to make this a group endeavor, with the characters forming a coterie of their own (either to defend themselves or to make themselves more formidable). And once again, I warn you that a gunslinger may well find himself dealing with a lot of "dead air" (pun intended) during the more social aspects of the game. If this is what you really want, however, then go ahead and roll it up and we'll see where it takes us.Twilightling wrote:10x Kakita, I wasn't aware such book existed...
So I guess I would play after all:)
And I still would be a gunsmith/gunslinger/shooter, but a little more refined:)
As for the Samedi, well that is in their stereotype, the lone type guardian/assassin,
I have a basic idea of a young child no more that 10-15 years of embrace, serving with his master, until the anarch revolt when his master is slayed by the anarchs, so his lolyality lies with the camarila, at least for now
With little luck I will have the book within a week, but I would apreciate little extra info just in case it didint worked
I just want to be absolutely clear when I say this (over and over and over again). This is not a combat game with lulls of conversation. It is a conversational game that, on occasion, sees combat if that combat furthers the story. Go ahead and have your characters be a little proficient in self-defense. Or melee. Or whatever. Just be warned that if that's all your character is designed to do then your character won't be doing all that much.
End of rant.
As for the Samedi... go ahead, I suppose. We'll see how it works out.
What book are you talking about? The Dead Man's Party book?
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