Chapter 1 - A Plague of Rats

In the "Free City" of Carnac in the north a dark power stirs deep within the bowels of the earth. The rise of the Grunling tribes among the twisting sewers of this city heralds doom for the men and woman of the region. Set in the year: 400 PY.

Run by the DM Vardaen
Locked
User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Chapter 1 - A Plague of Rats

Post by Vardaen » Thu Dec 01, 2005 7:27 am

January 1st, 400 Peace Years, Carnac

The new century has just dawned on Eretha and all things are possible. It is an age of turmoil, an age of opportunity, and an age that will shape the face of the world forever. Eretha is a massive world, its northern continent home to two major empires. To the east of the Terra Spinum Mountains is Durnalis the Shinning Land, a place of valor, honor and righteousness where men with justice. To the south of the Caran Mountains is Uruadum, an empire founded on bloodshed and murder, the seat of power of the Great Fiends and the Demon Lord Raughir Cil-na-Durog, the Dungwalme, the Great Bat, the Scourge of Man. Nearly forgotten now are the Anhel Elves in their forest or island realms to the west and north of the great Rogothain Plains. Hidden in their mountains on the end of the Terra Spinum along the coast are the Gharin Dwarves. Scattered between these legends and these empires are the crumbling remains of ancient kingdoms of Rathain and Caldera. The wild tribes of the Rogo travel the distance between the sea and the desolate lands of Drakkar. But like a tarnished pearl forgotten in the corner sits a small city that has stood the test of time.

Carnac is the 'Free City', controlled by no empire, outlasting its founders, outliving its masters, and open to all manner of folks, good or bad, rich or poor. It is this hub city that will be the center of all hopes, and the place where those hopes may be crushed. For the last year the politics of the aristocrates of the city have left the Lord Mayor's position is jeopardy, weakened by political backstabbing, and the rise of organized crime. Yet while the sins of the city begin to wash over it, the blood of the victims drains down into a deeper cesspool of vileness. Below the streets the sewers of Carnac are a honeycomb of mazes, tunnels, and catacombs. For the last one hundred years Grunlings have warred with one another unseen by the men above. The tribes have carved out petty domains beneath the streets, worshiping various totems, the rat, the snake, the jackal, the beetle, the spider, but above them all has always been the bat. The Great Bat that gave them life, that provides them darkness, and grants them their favorite past time - war.

We begin our travels in a little used tunnel off a northern spur deep under area of the city known as The Maze above it. A conclave has begun among the Tribe of the Rat. The great Warlord Ik'irt has called his tribe together and the foul Grunlings have arrived. The stench that fills the sewers is nothing compared to the smell that emits from a conclave of Grunlings. The burning smell of roasting flesh, the bodily functions that go along with eating and feasting, the sweaty blood soaked stank of combat mingles with all the natural smells found in the sewers makes the small cavern a place where no man would dare to stand. Torches sputter in random places along the walls of the small chamber. Human skulls turned upside down and filled with oil burn casting dark red lights and darker shadows about the damp area. Bones and feces litters the floor, puddles of waste water, old and new pool throughout the chamber, and the Grunling children stomp and play in them. Smoke hangs in the air, choking the air, and creating a dark pallor that lingers above like storm clouds.

In the middle of the area a fight breaks out, two Grunling warriors trading insults, and then blades. A third steps into with a spiked club basting out the brains of both of them. The Warlord Ik'irt removes his club from the skull of one of the lesser Grunlings and tips his head back, bellowing out a primal feral howl calling the conclave to order. He pushes and clubs his way through the throngs of Grunlings, for this tribe is strong, nearly 40 able bodied warriors, and as much as that in young and females ripe for breeding. His club catches another runt that is to slow to move out of his way as he makes his way to the dais at one end of the chamber.

He climbs the steps to his throne, which is nothing more than a large stone covered in fur hides and lizard scales to make a perch for him. Around it are ringed the skulls of various kills, both animal, vermin and grunling. He climbs up onto his seat and gazes out over his tribe, behind him the crude painting on the wall of a giant rat hides among the shadows of the torches.
Welcome to the game. Players should pose their characters among the throngs, everyone is of this tribe, of the Rat, feel free to interact a bit, and I will get things going.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Wayloss
Level 15 Elite
Level 15 Elite
Posts: 4565
Location: Rochester
User Class: Outlaw Technician

Re: Chapter 1 - A Plague of Rats

Post by Wayloss » Thu Dec 01, 2005 8:12 am

Near the front of the throng of grunling's while the Warlord's back is turned walking to his throne a small grunling in the front row is suddenly silent, as a blade rips through it's neck, a spurt of black blood sprays forward and mixes with the mess on the floor. The little thing pitches forward to be replaced by the rapier wielding grunling slings the blade back into it's sheath and kicks aside the dead grunling taking a place where he can see the warlord.

Errgin's rust colored skin is marred by grime, and much from crawling through sewage, rare for a grunling his rapier is a weapon of elegance and on his other hip a small short sword. Dark sewer stained leather protects his body from small vermin and less then careful weapons of other grunlings. He has the reputation of a killer, and the dead body will attest to it!

User avatar
TetNak
Emeritus Admin
Emeritus Admin
Posts: 46375
Location: Seagard
User Class: Brewmaster

Re: Chapter 1 - A Plague of Rats

Post by TetNak » Thu Dec 01, 2005 8:13 am

Shaking his arms violently, the rather smaller Grunling watches the Warlord crush the skulls and almost screams out in delight. He does, however, jump into the air and clap his hands together as blood is split. This Grunling wears street urchin-like clothing, but for a Grunling he is well dressed, because, in fact, he is dressed. He wears a sleeveless shirt that might have, at one time, have been white, but now is a dingy grey. His pants are brown, and so torn and tattered that they could be considered 'half-pants' as only strings hang past the knees at all. The creature is barefoot, which is not all that uncommon in the sewers.

This Grunling calls himself, 'Chit-Chit-Bang-Bang'. He certainly named himself, as he was thrown to the streets soon after birth. Chit, he often calls himself in abbreviation, sometimes looks around at the old crownes to see if he could spot her, and then kill her, for she had to have given him the rash on his rear that he has had for many years.

Chit's excitement does not end with the killing, his eyes divert, looking at a pretty necklace some ugly Grunling sap is wearing next to him. He thinks, "Oh, so pretty! I would love to have that. I could steal it, yes, grab it and run, grab it and hide. So many options, what to do, what to do ..." Suddenly Chit realizes that while he was thinking, he was speaking, and now has the full attention of several Grunlings around him. He smiles meekly in response, "Oh! Excuse me. I was just going over here ..." Chit then removes himself to another spot among the crowd. Almost instantly he finds something else he would like to grab, and starts to 'think' again, but remembers more quickly this time around, cupping his hand over his mouth.

The muffled sound of the Grunling speaking to himself come from beneath this hand as he thinks, "I should be quiet before someone clubs me in the head!" He stops thinking and starts listening, and in turn his mouth ceases to make noise, which pleases him.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

AramilWindwalker
Level 5
Level 5
Posts: 392

Re: Chapter 1 - A Plague of Rats

Post by AramilWindwalker » Thu Dec 01, 2005 8:19 am

Scipio watches his leader step up thriough his bar green eyes which lay beneath dark, scraggly hair. He wears some old armor and carries a shield. but he is obviously a spellcaster, as seen from the stolen spell pouch at his waist. He interestedly watches the leader, eagerly awaiting his instruction. But his magic is bred within his mind from an early age and honed through rigouous excerises(well rigorous for the grunlings). He is forceful in personality and frightening when angry, but rather intelligent for a grunling as welll.

User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Re: Chapter 1 - A Plague of Rats

Post by Vardaen » Thu Dec 01, 2005 8:46 am

The crowd reacts as you would think it would, a few more weaker Grunlings being stomped on or kicked around so the stronger, larger ones can get a better stop tos tand and listen. Another fight errupts as a dead grunlings falls over, a rapier put away behind the creature. No one seems to mind that Gar'tok is dead, the thing was a thief and a lazy one, never hunting much, and doing little to help farm the mushrooms that keeps the tribe feed. "Good riddance!" shouts an older grunling female when she see's who's been killed.

Near to that a talkative grunling cups his mouth and mumbles and chitters to himself, those around him giving him a bit of a wide birth not wanting to contract whatever disease of the mouth he has.

Near the dais is one with a strange item for a grunling, a pouch filled with focus items. Few grunling have the talent for magic, the ablility to either draw on the Ley Lines that criss cross Eretha, or the power laten in their blood. However there are some grunlings who's ancient ancestors were bred with elves or men, and the power of those bloodlines still manages to stay strong enough to produce such magics. Most grunling spell casters are either sorcerer's or other bloodmages, never in the history of gathered Tribes of Carnac has one heard of a true grunling wizard, a book studied mage, and this Scipio is no different.

The warlord howls again and much of the crowd is silent. He bangs his club on the floor and more shut up, he spits on those in the front row, Errgin included and the rest are silent. With a gravely, deep voice he squeels, "I am Ik'irt, Warlord of the Rat Tribe! I speak and you obay! I call you because it is time again for the hunt!" A shout goes up among all the grunlings, a cry of pleasure and lust. "I call Bloodhunt on the Spider Tribe!" The roar that errupts is deafening as the bloodhunt, the most sacred of rites is called down on the Spider Tribe. "The Bloodhunt has not been called in many fillings of the cistern. It is time, I call that all of the Rat band together, and hunt down and kill each and every warrior of the Spider! Their females are to be catpured to mating, their young taken for slaves!" He kicks a rock near his foot into the crowd it bangs off of Chit's hands which over his mouth. The Bloodhunt is a call for extermination, and the Spider has been named the target. "The Spider are weak, small, pathetic, and insult to be called Grunlings!" He motions at a dark figure behind him, the Seer of the Tribe who holds a bag of bones.

He lets his words sink in, and looks over the tribe for a moment, while the Seer, the strongest in arcane power, and closest to the Demon Bat in council steps up. This grunling is neither large no strong, but there is adripping evilness that washes over him like so much sewer filth. All respect and obay the Seer, even the Warlord if it is demanded.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
TetNak
Emeritus Admin
Emeritus Admin
Posts: 46375
Location: Seagard
User Class: Brewmaster

Re: Chapter 1 - A Plague of Rats

Post by TetNak » Thu Dec 01, 2005 11:32 am

Chit-Chit-Bang-Bang's voice squeeks, "Kill!" Then Chit begins to 'think' and quickly covers his mouth again. When he does so the Warlord's rock smacks into his knuckles on his left hand. He squeeks again, but this time in pain, "Ooowie!" Worried he would be made to look like a weakling, he balls his fists and starts swinging violently in any direction he can, hitting everyone possible in a fit a rage. "Kill the spider! Squish them under your feet! Worse yet, squish them under the Fat Old Ma's butt!"
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

AramilWindwalker
Level 5
Level 5
Posts: 392

Re: Chapter 1 - A Plague of Rats

Post by AramilWindwalker » Fri Dec 02, 2005 6:23 am

Scipio is much calmer than the Chit-chit one, for he just nods excitedly and shakes his around at head level smashing a few hapless fools nearby. He takes great pleasure in the bloodhunts, especially with the women takien by the winners.

User avatar
Wayloss
Level 15 Elite
Level 15 Elite
Posts: 4565
Location: Rochester
User Class: Outlaw Technician

Re: Chapter 1 - A Plague of Rats

Post by Wayloss » Fri Dec 02, 2005 11:00 am

Errgin smiles, faintly twisted in a grunling way, his thoughts turn violent and happy at the thought of a bloodletting, the purging of the spiders. Suddenly sweapt up in the pandimonium Errgin's weapons clear their sheaths, he shouts in jubilation his weapons raised in the air.

"Death! Death! Kill! Spider! Kill! Spider!"

User avatar
Vardaen
Admin
Admin
Posts: 66394
Location: Miskatonic University
Title: Great Old One
User Class: Unshackled AI

Choosing of the the Clutch

Post by Vardaen » Fri Dec 02, 2005 8:24 pm

The crowd of Grunlings errupts in a general chaos and shouting just as the three have done. Grunlings bang heads together, punch and kick one another, and generally screams shout about the various things they will do to the Spider Tribe. That is they do so until the Seer holds his hand up into the air, blood dripping from his palm. "Silence!" He says, his voice so loud that it can not be naturally spoken as such. Almost instantly the mass silences.

"Today the Bloodhunt has been called. The Spider shall perish, and their power shall be joined with the Rat. There are two in the Spider that have blood of power, their Warlord Grik'nik'nik, and their Seer." He holds out his bag of bones and rattles them. The Great Shadow demands that only the worthy be allowed to capture these powers." He rattles the bag, and the Grunlings know what this means. In the past the Seer has read the bones, and those selected by the power of the bones have been given both dangerous and prestigious duties. Today it appears the bones will be consulted again. "Two Clutches will be formed, the first shall be set to hunt the Warlord Grik'nik'nik, they and they alone will be allow to slaughter him, and they will bring his heart to Ik'irt. The second Clutch will hunt their Seer, and they shall bring me his Liver and the seat of all his power." He upturns his bag into the dirt and mud at his feet and begins to chant over the bones. A pale light glows on his right hand finger tips and his eyes roll back in his head turning a pale milky white. He reaches into the pile of bones and draws out a bit carved with crude runes. With a raised voice he calls out, "Hork shall lead the Clutch of the Warlord!" The warrior Hork is a well known hunter of the tribe, a worthy pick. The Seer repeats this four more times until a total of five Grunlings are picked for the Clutch that shall have the sole duty and privlidge of hunting and killing the enemy Warlord.

The Seer then changes his chant, but his eyes remain milky white and sightless as he reaches in a pouch on his side and sprinkles a dust over the remaining bones. He reaches again into the pile and draws a bone. He rolls it over in his fingers and hesitates to speak, but does so after a prodding from Ik'irt. "The bones name Scipio to lead the Clutch of the Seer." The whole tribe is silent, until someone says, "Ooh is Scipio?" Grunlings look from side to side at one another in a bit of shock as of yet Scipio is an unknown among most of the tribe, much unlike those chosen to slay the enemy Warlord.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

User avatar
Wayloss
Level 15 Elite
Level 15 Elite
Posts: 4565
Location: Rochester
User Class: Outlaw Technician

Re: Choosing of the the Clutch

Post by Wayloss » Fri Dec 02, 2005 11:28 pm

Errgin is in a near homicidal frenzy, he wanted to kill the warlord, to watch blood slip from his blade. But the Seer has called for silence and he cannot scream his outrage.

He dances back and forth foot to foot in aggitation. Then an abomination, the seer calls an unknown, Scipio? surely this means the bloodhunt will fail! He should choose someone worthy, like Hoglo or Higlin. They are good warrior's!

Forced into silence at the Seer's will he can only watch.

Locked