Bitom's Space War

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Bitom
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Re: Deadline

Post by Bitom » Mon Sep 19, 2011 6:20 pm

I've decided that instead of doing every 3 days, and slowly rotating around the week that way, I will make turns due every Monday and Thursday by 5:00.

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Round 2

Post by Bitom » Mon Sep 19, 2011 11:02 pm

Round 1 has been processed, the map and your google docs are up to date. Round 2 is dure Thursday, 9/22 at 5:00pm eastern US time.

the map: https://docs.google.com/spreadsheet/ccc ... n_US#gid=0

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Re: Round 2

Post by Bitom » Mon Sep 19, 2011 11:07 pm

By the way, each of you seems to be approaching this with very different tactics, this pleases me.

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Re: Round 2

Post by Bitom » Tue Sep 20, 2011 7:33 pm

A player found a loophole in my rules which allows you to send only soe of your ships in a given sector to attack. in the interest of fairness, I will now share it with all of you: send all the ships you don't want to attack on a flyby. Given, they might get seen and end up getting attacked, but if not, they'll end up back where they came from.

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Typo

Post by Bitom » Wed Sep 21, 2011 12:23 am

I just found a mistake in my rules: The Battle Cruiser has a slightly BELOW average stealth rating, not a slightly ABOVE average one.

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Re: Typo

Post by Bitom » Thu Sep 22, 2011 4:55 pm

Turns are due today at 5:00pm eastern. I have turns from 3 out of the 4 players.

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Re: Typo

Post by Chanur » Thu Sep 22, 2011 7:08 pm

I wonder who the 4th is....

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Re: Typo

Post by MadVlat » Thu Sep 22, 2011 9:04 pm

Hmmm, me too. Had mine in since Monday night...
...And the stone of the earth and the wind in the sky bowed before the wisdom of the Ancient One...

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Re: Typo

Post by Bitom » Thu Sep 22, 2011 10:01 pm

As you guys may have noticed, I'm doing a lot to correct problems with leadership points and the like.

One that seems to come up a lot is: Building and moving each take 1 LP. it doesn't matter how many ships you build, or how many ships you move. it's one LP for each action. Building is primarily limited by credits, and ship reassignment is one of the primary aspects of the game, so it's not very limited at all.

Will finish processing turn2 as soon as I get the answer to one more question.

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Round 3

Post by Bitom » Fri Sep 23, 2011 1:04 am

Round 2 has been processed. Round 3 orders will be due Monday: 11/26/2011

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