Realm of Anderland
City of Seaward
"The winter snows have finally receded! In the lands surrounding the city of Seaward, crocuses cracked through the crust of old snow. Pale pink and white blossoms pushed up at the bases of bare-branched trees. In the warm sun, sap creaked through the oaks and maples. Birds sang in the morning and the forlorn calls of owls filled the night."
The largest of all Anderlar cities, Seaward is also the first city-state to have been founded in Anderland. It was in Seaward that the Druids fashioned the first Thorned Throne, in Seaward that seagold was first harvested, and in Seaward that men organized the defense of Anderland during the goblin wars.
As the birth place of Anderland, Seaward is important to the people of the region as a symbol of their past, but it maintains its relevance in the present through its massive trade network and military strength. Seaward handles all harvesting and distribution of seagold, giving it a steady source of income with which to fund its navy and enormous army.
Situated on the juncture of the Dural River and the Goldspring Sea, Seaward is a gleaming monument to human strength and engineering. Unlike the other city-states, Seaward has an enormous stone fortress at its center. The structure contains the city's Thorned Throne and is so heavily ornamented and reinforced with seagold it seems to be made entirely of metal when the rays of the morning sun play across its surface.
As the birth place of Anderland, Seaward is important to the people of the region as a symbol of their past, but it maintains its relevance in the present through its massive trade network and military strength. Seaward handles all harvesting and distribution of seagold, giving it a steady source of income with which to fund its navy and enormous army.
Situated on the juncture of the Dural River and the Goldspring Sea, Seaward is a gleaming monument to human strength and engineering. Unlike the other city-states, Seaward has an enormous stone fortress at its center. The structure contains the city's Thorned Throne and is so heavily ornamented and reinforced with seagold it seems to be made entirely of metal when the rays of the morning sun play across its surface.
You have grown more self-aware of your divine "gifts" over the months of travel. Rumor has it that the people of Anderlar actually sponsor young up and coming shapers that have proven their abilities to be something other than "parlor tricks". You pray that some kind soul is out there to aid you in both fully understanding your calling as well as to spread the Sovereign's word. So far your travels have you in the city of Seaward, where you hope to someday reach the fabled "city of heroes", Riversend.
You are currently residing at the Goldside Galleon inn and tavern; a pleasant dockside hostel that overlooks the Goldspring Sea. You have been waiting in port for your ship to leave; your destination the city of Riversend. The boat's steward has recently sent unfortunate word that your trip will be delayed for a minimum of at least three days; most likely a week or more. It appears that the boat's hull was long overdue for a lengthy scraping as well as several additional offenses the local officials deemed necessary before it could disembark. Despite your own personal sense of urgency, you have chosen to remain optimistic; making the best of the additional time needed as you can.
Having finally secured a place to stay in the common district you have spent the past two weeks desperately searching for passage to Riversend. You are about to give up hope and have reluctantly begun making plans to set out on foot. For the most part, the people of Anderland seem polite enough; but their obvious fear and wariness towards your race can hardly remain masked for long. Luckily you managed to pilfer a considerable amount of coin from Heistrom's coffers before escaping, as it would seem that you will wind up needing every bit and crown.
You mustered out of the service over a month ago. Since then, you have spent the time helping out your father as much as possible; hoping to hear word back from Hawthorn Enterprises. You hope to land a position somewhere within their security division. Both Veran and your father have written several letters of recommendation and you hope to hear from them any day now. Until then life, for the most part, has pretty much returned to the familiarly predictable manner it used to be. Secretly however, you don't seem to mind the simplistic monotony of it all as much as you did before joining the military.
Sebric has been riding you hard these past weeks, challenging you with tons of various tasks and chores; each testing the various skills and talents you have learned over the recent months. He seems to be grooming you for something, or at least that is how it feels; the old coot being harder to read than draconic written backwards in invisible ink! Fellow guildsmen have heard rumors of the Clinch's desire to see how well you do in the field, but so far they have remained nothing more than rumors. Longing to see some real action, not to mention the open sea, you bide your time patiently, praying the rumors are true.
No need to reply as I am merely helping "Set the Scene" for each of you. More to come soon! Game On! Also, I will add Krill's character's introduction once I get his name and background.