Agmundr & Hjalmfastr: Trouble in the north

The old myths and traditons of the frozen north come alive in the Viking adaptation set among the comming doom of Ragnarok. (A vWorld Expansion)

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Wargie
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Re: Agmundr Aggisson: The bringer of grim news...

Post by Wargie » Wed Sep 27, 2006 9:43 pm

The three dwarves begin to run, and the mountains comes closer and closer. It begins to be easier for the three to run as they now reach a path that appears to be traveled quite a bit, and they know that it leads to the door of this dwarven outpost. Mektar then shouts behind Agmundr, "Goblins! On sleighs dragged by wolves!!"

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Re: Agmundr Aggisson: The bringer of grim news...

Post by eldritchknight » Thu Oct 05, 2006 9:03 pm

Continuing to run, Agmundr risks a glance behind himself to see their foes.

"Mektor! How about you an' me lop off some goblins' limbs? Daelie!! Get to the outpost and get help here fast!!"

With that, Agmundr stops, turns, and draws his waraxe, ready to kill some goblins.
Meesa take down quote to get in game:)

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Re: Agmundr Aggisson: The bringer of grim news...

Post by Wargie » Thu Nov 02, 2006 11:15 pm

Goblin3: 20.1, Wolf4: 20, Dwarf3: 19, Goblin1: 17.1, Wolf5: 17, Wolf6: 15, Dwarf2: 14, Agmundr: 13.1, Hjalmfastr: 13, Wolf3: 8, Mektor: 7.2, Dwarf1: 7.1, Wolf2: 7, Daelie: 5, Wolf1: 3
Agmundr and Mektor turn around and prepare themselves for battle. In front of them they see three sleighs being dragged over the snow by two wolves each. On every sleigh there stands a goblin with almost white skin, as they come closer it appears as if the goblins have some sort of fur covering their bodies in a spotty fashion. The howling wolves and the screaming goblins comes closer with great speed. Then all of a sudden all three goblins hold on to the reins, halting the approach. Almost as one they cut the reins, setting the wolves free. Three of the wolves rush directly ahead attempting to reach the two dwarves who are set to defend them, and behind them the two of the goblins rush forwards as well.

Daelie on the other hand has his back to this and is running towards the door in the mountain and the safety that lies within. Though he comes to a halt, as he sees how the door of the mountain opens up, and out rushes four dwarves with weapons raised, and one of them is sceaming at the top of his lungs. Two of the dwarves leaving the safety of the caves run directly towards Daelie and past him to reach Agmundr and Mektor who stand alone.
D3 & D2 Double Move
Welcome Tet to this thread, and let the slaughter begin.
Goblin3: 20.1, Wolf4: 20, Dwarf3: 19, Goblin1: 17.1, Wolf5: 17, Wolf6: 15, Dwarf2: 14, Agmundr: 13.1, Hjalmfastr: 13, Wolf3: 8, Mektor: 7.2, Dwarf1: 7.1, Wolf2: 7, Daelie: 5, Wolf1: 3
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Re: Agmundr Aggisson: The bringer of grim news...

Post by eldritchknight » Sat Nov 04, 2006 7:45 am

Howling in rage at the goblins and wolves attacking them, Agmundir draws his dwarven waraxe, handed down from father to sons for centuries in his family, and moves to attack one of the wolves.
I move NW, activate rage, use power attack to gain +1 damage, and attack the wolf that I'm in front of.
Meesa take down quote to get in game:)

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Re: Agmundr Aggisson: The bringer of grim news...

Post by TetNak » Mon Nov 06, 2006 10:20 pm

Hjalmfastr rushes forward, his shielded arm and warhammer pumping at his sides as he does so. The black bearded dwarf's voice cuts off as his breathing takes him instead. The smith now worried about getting to the front lines as quickly as possible and bashing the goblin's skulls into putty.
Double Move: 6 N, 1 NW

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Re: Agmundr Aggisson: The bringer of grim news...

Post by Wargie » Tue Nov 07, 2006 11:39 pm

Goblin3: 20.1, Wolf4: 20, Dwarf3: 19, Goblin1: 17.1, Wolf5: 17, Wolf6: 15, Dwarf2: 14, Agmundr: 13.1, Hjalmfastr: 13, Wolf3: 8, Mektor: 7.2, Dwarf1: 7.1, Wolf2: 7, Daelie: 5, Wolf1: 3
Agmundr takes a deep breath as he steps towards the wolf closest to him. He As the step is taken, a red fog falls over his eyes and anger begins to burn within him. A certain sign that someone is about to become a berserker, something many men from the south have noticed, though usually far to late. The red blanket vanishes from his eyes, yet the anger still burns and the dwarf feels the power in his muscles and veins. With one great swing the axe is raised and then falls towards the head of the wolf. There is a sickening sound as the wolf doesn't even manage to whimper before the head is divided into two pieces, spraying brain and blood over the white snow.
Roll D20: 12! Hit. Damage, 1d10: 9+6=15! Dead!
As battle is taking place up ahead, Hjalmfastr's short legs work as pistons and his breathing is a wheazing sound as he runs across the snow leaving deep tracks behind him. The snow crackles for each of his steps towards the dwarves he intends to save.
Double Move
One of the wolves raises his head towards the sky and howls before it's paws barely touches the snow as it rushes towards the dwarf Mektor with it's massive mouth open, showing but razorsharp teeth.
Wolf3 Move
Mektor on the other hand does't even notice as the second wolf moves on him, instead he steps up just as Agmundr, towards the closest wolf with his own hammer raised. The hammer falls, though not as deadly as the axe of Agmundr, though the wolf receives a magnificent blow to the neck and whimpers at the pain that goes through his body.
Attacking Wolf6. Roll: 20! Crit threat: 19! Crit! Damage: 2, 2, 6: 10!
One of the guards leaving the safe haven of the dwarven home together with Hjalmfastr, follow's the smiths and creators plan and moves with as great speed as his stubby little legs will allow him to move.
D1 Double move
One of the wolves rushes with great speed across the plains and moves towards the leading dwarf of those who has come to rescue the hunting party.
Wolf2 Double Move
Daelie the third survivor of the hunter party is quite pleased to see that people are coming to rescue them and he shouts at them to speed up and help. The first of the arriving dwarves run past him, and is found facing one of the wolves. Daelie turns and rushes to the dwarves aid. He reaches the side of the dwarf and then raises his hammer above his head and attempts to crack the head of the wolf, just like a nut. Though the wolf is too quick and the hammer misses it's mark.
Attacking wolf2. Roll: 11. MISS!
The last of the wolves sees how one of his flock falls to the might axe of Agmundr, and the wolf skips across the snow and then attempts to snap it's jaws into the leg of the dwarf. Though Agmundr manages to move his leg in time.
Wolf1: Roll: 9! MISS!

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Re: Agmundr Aggisson: The bringer of grim news...

Post by Wargie » Wed Nov 08, 2006 12:17 am

Goblin3: 20.1, Dwarf3: 19, Goblin1: 17.1, Wolf5: 17, Wolf6: 15, Dwarf2: 14, Agmundr: 13.1, Hjalmfastr: 13, Wolf3: 8, Mektor: 7.2, Dwarf1: 7.1, Wolf2: 7, Daelie: 5, Wolf1: 3, Goblin2: 2.
The goblin standing a few feet awar from Mektor laughs a chilled laughter and raises his ice axe in the air before he rushes with an animal like style towards the right side of Mektor and then raises the axe into the air, trying to land a heavy blow against the armored dwarf. The axe comes up, and then down upon Mektor's shoulder, though there is nothing but a bounce as the axe is deflected.
Goblin3: Roll: 2! MISS!
The fastest runner of the dwarves turns his attention towards the wolf that rushed his position. The dwarf raises his shield in front of him, while the axe is raised behind him. The axe is lifted with a grunt and the swoops down, the wolf on the other hand appears to have other plans, and dodges the strike with a grace only found in the animal kingdom.
Dwarf3: Attack Wolf2: 10! MISS!
The goblin nearest Agmundr follows the tactics of the one who attacked Melkor, and steps up on the dwarfs right side with his axe raised into the air. The weapon glittering almost like the snow and ice that covers the ground. Though this time the blade is swinged wildly and misses the Agmundr by a mile.
Goblin1: Attack: roll: 7! MISS!
One of the wolves rushes forward and moves up next to the one who is attacking one of the rescuers. Instead the silvery white animal aims the fangs towards the throat of Daelie. Though Daelie manages to raise his arm, and the fangs sinks deep into him, and he groans as blood begins to flow.
Wolf5: Roll: 12! Hit! Damage: 3+1=4!
The wolf in front of Mektor snaps with his jaws at the dwarf who is now attacked from two sides. The jaws snap at the legs, though they remain out of reach for the hungry wolf.
Wolf6: Roll: 10! MISS!
One of the dwarves coming to the rescue moves up to Daelie's side and swings his axe at the wolf who just took a bite out of Daelie's arm. The axe glitters in the light of the day before it begin its decending path towards the wolf. There is a yelp of pain from the beast as the axe strikes true and draws blood. Though the wolf still remains alive.
Dwarf2 attacking wolf5: 15! HIT! Damage: 6!
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Re: Agmundr Aggisson: The bringer of grim news...

Post by eldritchknight » Wed Nov 08, 2006 9:16 am

Agmundr, seeing his first victim fall to his ancestral waraxe, grins savagely, a demented light shining in his eyes, a near hunger to kill those in front of him burning in his heart.

And he turns this murderous desire upon the wolf who has dared to stand against him.
Agmundr attacks the other wolf, once again using power attack to inflict the extra point of damge.
Meesa take down quote to get in game:)

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Re: Agmundr Aggisson: The bringer of grim news...

Post by TetNak » Thu Nov 09, 2006 9:32 am

Hjalmfastr's eyes goes wide, drawing to a halt suddenly in the snow. "A bloody fight we are going to have!" he roars with a wide grin on his face. "Think I will prepare something special for all you damnedable goblins." The dwarf lifts his warhammer above his head, sending his strange 'blacksmith' magic into the weapon to grant it a greater purpose and power against the ancient dwarven enemies. Hjalmfastr then takes a few steps forward in preparation of attacking.
Infusion: Magic Weapon on Warhammer. +1 att, +1 dmg. 2 Infusions remaining for the day. Move N, N
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Snow turning red...

Post by Wargie » Sat Nov 11, 2006 2:38 am

Goblin3: 20.1, Dwarf3: 19, Goblin1: 17.1, Wolf5: 17, Wolf6: 15, Dwarf2: 14, Agmundr: 13.1, Hjalmfastr: 13, Wolf3: 8, Mektor: 7.2, Dwarf1: 7.1, Wolf2: 7, Daelie: 5, Wolf1: 3, Goblin2: 2.

Agmundr turns upon the new wolf attempting to take a bite from him and raises his axe high above his head and then swings it downwards, though the wolf simply dodges aside, and the axe digs deep into the snow, sending a spray of it through the air, but leaves the wolf totally unharmed.
Attack vs Wolf1: 2-1, 1! MISS!

Hjalmfastr concentrates upon his weapon that he raised above his head, and the weapon begins to shimmer with a golden glow. As soon as the magic has been performed he stands ready for anyone daring to attack him.
Infuse weapon
One of the wolves moves across the field, cutting behind the back legs of a couple of wolves already busy with combat and then attempts to leap upon Hjalmfastr, though the the dwarf is ready for such an attack and simply pushes the wolf aside by the use of his hammer.
Wolf3: Attack: 5! MISS!
Mektor assaulted by both wolf and goblin raises his hammer again high above his head, letting the stone head of the hammer glitter with frost and snow in the morning light. The falls with great power and as it lands a puff of snow is sent into the air, but the wolf remains unharmed.
Mektor: Attack: 2! MISS!
One of the helping dwarves moves up behind Daelie and his own companion, coming up on their right side in a flanking position. He raises his own hammer to his waist and then swings in a wide horizontal arc towards the head of the wolf. The wolf lets out a yelp of pain as its head is sent to the side by the power of the blow.
Dwarf1 vs Wolf2. Attack: 16+1 flanking=17!! Hit!! Damage: 1d6=4!
The wolf that just got struck growls and snaps back with his head towards the dwarf that just arrived and delivered a shattering blow. With blood dripping from its jaw that opens, the wolf attempts to bite. Though the dwarf moves out of harms way.
wolf2 vs dwarf1: Attack: 10! MISS!
Daelie turns his attention towards the wolf in front of him and raises his own hammer again high above his head, hoping that he can remove one more of the wolves from the fight. The strike is true, but not lethal enough and the snout of the wolf is turned bloody.
Daelie vs Wolf5: Attack: 19! HIT! Damage: 3!
The wolf that Agmundr attempted to strike to the ground counters the dwarves attack and opens its jaws again and attempt to sink its teeth into the leg of Agmundr. Though the wolf's jaw snaps in empty air as Agmundr moves his leg just in time.
Wolf1: Attack: 12! MISS
The one goblin not yet engaging in combat rushes up on the side of Agmundr and swings his axe in a wide horizontal swing towards the hip of Agmundr. The axe cracks the armor and sinks into the flesh of the dwarf leaving a hole in the skin, though it is not a deadly wound.
Goblin2 Attack 20! Crit Threat: 13, No Crit. Damage: 3!
Goblin3: 20.1, Dwarf3: 19, Goblin1: 17.1, Wolf5: 17, Wolf6: 15, Dwarf2: 14, Agmundr: 13.1, Hjalmfastr: 13, Wolf3: 8, Mektor: 7.2, Dwarf1: 7.1, Wolf2: 7, Daelie: 5, Wolf1: 3, Goblin2: 2.

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