Olligarchy's Character Generation

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Olligarchy
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Olligarchy's Character Generation

Post by Olligarchy » Tue Sep 27, 2016 8:29 am

Going to be test building different characters here.
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Olligarchy
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Location: The Cold North
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Olligarchy's Character Generation

Post by Olligarchy » Tue Sep 27, 2016 9:38 am

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Aldarion Earandur
Level 1 Dunedain Wanderer

The last member of an ancient and respectable Númenórean noble house Earandur. A strong man, in fact one of the few remaining Rangers of the North capable of using the massive Númenórean steel bows, he is known by the people of Arnor as “Strongbow”, but amongst the elves as Voroncû or the “Steadfast Bow”.

Aldarion stands tall even by the standards of the High Men, being a full 7'0 tall and weighing a bit over 200 pounds to boot. However despite being tall and powerful, he is not hulking, rather an inspiring figure. He has green eyes, light brown hair and beard with regal and hawk like features that make him stand apart from the common man.

Biography:
Born in Tharbad during the Third Age to Aenorion Earandur and Elathiel Earandur, Aldarion was from a young age trained to be what the Númenóreans of today are: rangers. Learning the art of bow, sword, tracking and many other tricks he was prepared to fight for the safety of all in the north, whilst preparing for the eventual ascension of Aragorn Elessar to the throne. His father in particular was a stout supporter of the old Númenórean ways and a famed warrior to boot, as well as the Lord of Tharbad.

However during a simple training camp exercise with his father, Aldarion was forced to witness the death of his own father. The pair were surrounded and captured by orcs, and Aldarion was saved only because his father knowing his fate continued to insult and taunt their captors until they forced him into a fight. As the orc leader cut off his fathers head, Aldarion snarled and attacked. To his surprise several of the orcs fell, pierced by arrows.

The Rangers had arrived and the orcs immediately began falling back in a chaotic retreat. Grabbing his fathers sword, Aldarion began hewing his way through the mass of orcs, but despite his attempts the one eyed orc managed to flee the scene and Aldarion was forced to return home to his mother and tell her what happened.

Aldarion's mother was of course grief struck, and soon decided that Aldarion needed a new mentor. Deciding that she would rather have him safe than in danger, she sent Aldarion to Rivendell, the House of Elrond where he was put under the tutelage of Fengil, an elven ranger.

Aldarion quickly learned to master the martial aspects of his duties, namely the bow, sword and other physical things, but he had problems with the elven philosophical aspects of the training. Especially the language of Sindarin was hard for him to master, but eventually he managed to learn it.

During his many year stay in Rivendell, Aldarion befriended a Noldor elf named Aranis and the pair were often seen together despite their many differences. He was the closest thing to an elven Loremaster, where as Aldarion was the more rough and tumble warrior.

Finally at the age of nearly 25, Aldarion left Rivendell and visited his mother in Tharbad before heading back out into the wilderness to see what come may.
Stats: Base (After Modifiers)
Strength 14 (15)
Dexterity 14
Constitution 14 (15)
Intelligence 10
Wisdom 10 (11)
Charisma 10 (11)

Created with 27 point buy.
Skills: *Proficient +Advantage
Acrobatics (Dex)
Animal Handling (Wis)
Athletics (Str)
Deception (Cha)* +2
History (Int)* +2
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Lore (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)* +2
Performance (Cha)
Persuasion (Cha)
Riddle (Int)
Shadow-lore (Int)
Sleight of Hand (Dex)
Stealth (Dex)* +4
Survival (Wis)*+ +2
Traditions (Int)* +2
Languages: Sindarin and Westron
Derived
HP: 12
Saves:
STR* +4 DEX +2 CON* +4 INT - WIS - CHA -
AC: 14 Initiative: +2

Attack Roll:
Long Sword (+4) 1d10+2
Great Bow (+4) 1d8+2
Equipment:
Hide armour, Long Sword, a shield, and a great bow with a quiver of 20 arrows.
Feats,Proficiencies, Traits and Features:
Background: Fallen Scion (Black Shield)
Feature: Noble Bearing Distinctive Quality: Lordly Speciality: Old Lore
Hope: I have learned that true nobility is not a birthright. Despair: There is nothing left to restore; my title would be an empty one.
Virtue: Royalty Revealed

Wanderer
Weakness: Wandering Madness
Light armour, medium armour, shields, simple weapons, martial weapons
Known Lands (3) Ways of the Wild

Dunedain
Lore of Númenor, Raised in the Wild
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Vardaen
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Olligarchy's Character Generation

Post by Vardaen » Fri Sep 30, 2016 2:28 am

Nice. Have you played this version of Middle earth?
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Olligarchy
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Olligarchy's Character Generation

Post by Olligarchy » Fri Sep 30, 2016 6:50 am

Haven't had a chance to play d20 middle earth yet @Vardaen. Hopefully in the future!
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Olligarchy's Character Generation

Post by Vardaen » Fri Sep 30, 2016 2:15 pm

Looks like silverfox might start up a game, so could get a chance.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Olligarchy
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Olligarchy's Character Generation

Post by Olligarchy » Fri Sep 30, 2016 2:41 pm

Yup, sadly Aldarion likely won't fit into said scenario, but that gives me an excuse to write up another character!
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Olligarchy
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Olligarchy's Character Generation

Post by Olligarchy » Tue Oct 18, 2016 10:03 am

Lets brainstorm Superheroes!
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The Union Jack
aka Jacques Dreux

Description
The Union Jack stands an intimidating 6'1 tall with a heavy muscular frame. He has piercing grey eyes and blonde hair, and dresses in vestments coloured similar to the flag of the United Kingdom called 'Union Jack'. He has a deep booming voice with a heavy vaguely British accent.

As Jacques, the Jack stands only a lanky 5'7 tall with a skinny frame and a skin with unhealthy paleness of a cancer victim. He retains the grey eyes and blonde hair, but his features are much less pronounced and he completely lacks the sheer charisma of his alter ego.

Background
Jacques Dreux was born in Jersey on the Channel Islands between Britain and France to a family of French immigrants. Thanks to being both poor and of poor health, Jacques rarely spent much time outside, instead reading comics, books and, playing video games. As a result he had very few friends even in school, and got the less than affectionate name la Petit Jack (Little Jack) and was often bullied.

As he grew older, he was thrust deeper and deeper into the mythos of imagination, immersing himself fully in the stories of his heroes and villains. In those stories he could be more than the Little Jack off he was, and as a result he became more and more reclusive and withdrawn, even from his parents.

One day, on his 16th birthday he began to cough heavily, a hacking, bloodied cough that did not seem to go away no matter how much tea he drank, or how many medicines he downed. In a matter of weeks it had gotten so bad that his parents took him for a doctors visit, and the worried doctor referred them to a specialist in London. After a long and exhaustive study, the doctors results came in: Jacques had stage 3 cancer.

What resulted was months and months long battle where Jacques parents exhausted their few resources in trying to save their dying son, but to no avail. Despite chemo and other treatments, Jacques cancer became terminal at stage 4, and on a snowy day in February at the age of only 18, Jacques Dreux died on his hospital bed.

As his body lay there cooling, Jacques soul was freed. He traveled the multiverse, seeing both time and space as he sought his final resting place, but even as he was about to nestle in the warm embrace of death, he felt a sudden yank... and then another. Something was happening to his body.

Someone was resuscitating him.

And he awoke with a bloodied, hacking cough. A Doctor Amir Al-Andaluci had found him and desperate to save the young man had done emergency surgery, removing as much of the cancer as he could, and then awoken the young man. He was saved.

Except he wasn't. The hack of a doctor had merely cut at him, and as he lay there dying again, this time from blood loss he cursed the man and waved his arm to will him away.

To his surprise Doctor Amir was thrown against a nearby wall, as if by some invisible force. Shocked and confused, Jacques once again wished for something... to be healed, and strangely the wounds on his body closed and he no longer coughed. Suffering from blood loss and heavy drugging, he again wished for something...

To be a hero, like in one of the stories of his youth that had kept him alive.

Powers
Jacques Dreux is a reality warper of untold power. Thanks to his sentience during time of death he knows far more of the underlying power of the multiverse than even he can understand, and as such has created an entire mythos of his 'new self' in a moment of confusion. He in essence changed history and reality itself to allow himself be the hero.

The Union Jack is not truly aware of the existence of Jacques. He is a war hero, super-soldier and general Captain America archetype. He is brave, selfless and stubborn, but his powers are rather mundane. He is stronger, faster, tougher than a Man, with an animals senses that allow him to pinpoint his enemies and fight even when blinded.

What makes him stand out however is the fact that he is a creation of someones imagination. Due to him in the end being a highly differentiated version of Jacques, he can at times tap into Jacques more extensive powers, and can at times have an ass pull of 'powers as the plot demands'. In essence if the story calls for a hero to be able to fly... the Jack will suddenly gain that ability.

However, Jacques being a reality warper with an overactive imagination extends his powers far beyond the person of the Jack. As a hero, Jack must obviously be a great one, and great heroes need great villains and drama. As such, Jacques tends to change reality itself to accommodate his need for a story.

That two bit drunk at Peckingham? He's now a deadly assassin with a grudge against Jack.

The Ukrainian immigrant cab driver that was once mean to Jacques? The Jack's deadly nemesis Marshal Communism.

Everyone that The Jack meets MUST have a deeper meaning to them, with deep links to the Jack and his story.

The one and only way to truly beat the Jack is to beat Jacques, and that involves mind games. Jacques is still there, somewhere in the Jacks mind... asleep he might be, but he too can be awakened by making him question the new reality he has created. Should Jacques ever 'wake' and realize who he really is, the Jack will disappear, along with all his other creations.
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Olligarchy
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Olligarchy's Character Generation

Post by Olligarchy » Tue Oct 18, 2016 2:02 pm

Son of Kilgrave and Jessica Jones brainstorm for @Eanwulf.

Heavily WIP.

Personality


Power Set
A combination of Jessica Jones toughness & regeneration, and Kilgrave's pheromone powers. Like a round about d8 for all of them, with pheromone having possibility of rising to d10 or even d12 if character fully embraces them. Reasoning for its lower rating would be the 'negative feedback' char gets from his mother or rest of the family whenever he uses it.

Solo d10
Buddy d6
Team d8

Affiliations

Schemer

Power Sets
Sins of the Father (Mind Control d10, Unleashed Limit: Must be seen)
Momma's boy (Superhuman Stamina d8, Superhuman Durability d8)

Skills
Menace Expert
Psych Master
Covert Expert
Business Expert

Milestones
"Between Dark and even Darker Dark."
1 XP when someone questions your true loyalties.
3 XP when you appear to have turned your coat only to save the day.
10 XP When you are forced to decide between your parents or their legacies.

A Legacy of Fear.
1 XP when you use your Menace expert in combat.
3 XP when you exploit other characters fear of one of your parents.
10 XP when you choose to either forsake one of your powers, or fully embrace them.
Last edited by Olligarchy on Tue Oct 18, 2016 4:51 pm, edited 1 time in total.
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Eanwulf
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Re: Olligarchy's Character Generation

Post by Eanwulf » Tue Oct 18, 2016 4:33 pm

Could easily use Kara Kilgrave to replace her father as an antagonist. There's nothing saying she has/had to grow up like Persuasion Purple Girl :)

Might think about swapping Buddy & Team Affiliations. Sort of an *all or nothing* way of thinking. He don't seem the type to have many personal "non-controlled" friends IMO.
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!

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Olligarchy
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Re: Olligarchy's Character Generation

Post by Olligarchy » Tue Oct 18, 2016 4:55 pm

Eanwulf wrote:Could easily use Kara Kilgrave to replace her father as an antagonist. There's nothing saying she has/had to grow up like Persuasion Purple Girl :)

Might think about swapping Buddy & Team Affiliations. Sort of an *all or nothing* way of thinking. He don't seem the type to have many personal "non-controlled" friends IMO.
Admittedly hilarious if both his 'sisters' are in a rivalry with him, friendly or not.

And you're right about the affiliations.

And unsure what you mean by non-controlled friends? I Dr. Carl Jones (working name) is extremely hesitant to use his powers. Will do a full write up tomorrow.
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