Prelude 1: Karl and Travis
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- Level 15 Elite
- Posts: 4788
Re: Prelude 1: Karl and Travis
A string of expletives burst forth from Travis as he heads out of the turret. In need of defense or not if anything else of the ship goes the zero g turret is not the right place to be. The only comfort Travis has is that there is a second escape pod...though without a hyper drive.
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- Level 12
- Posts: 1777
Re: Prelude 1: Karl and Travis
Marcus punches several buttons across the consol as he evaluates what he can from the command chair. "Hull breaches, shields intact, engines gone, hyperdrive offline, I think we are lucky to be alive." He then gives a pause as he looks back at the screen, "Ohh, blast... Get back in that turret we still got the slug after us, and angle the shields back to the front, I have no controls over this boat." Marcus then un-straps himself from his chair and moves to stand up.
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- Level 3
- Posts: 139
Re: Prelude 1: Karl and Travis
Jahn's eyes open wide with suprise at what just happened. Though, he did his best to try and get the shields back up to par, his hands working as quickly as he could over the console of the unfamilar interface display.
"Three things that arn't funny: beatings, stabbings, and mimes. Why is it then that beating and stabbing a mime is so funny?" -Dave Attel
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- Level 3
- Posts: 139
Re: Prelude 1: Karl and Travis
"Three things that arn't funny: beatings, stabbings, and mimes. Why is it then that beating and stabbing a mime is so funny?" -Dave Attel
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- Level 15 Elite
- Posts: 4788
Re: Prelude 1: Karl and Travis
"On it," Travis says over the intercom and then sits back down in the turrets chair. As the ship spins in space he watches the slow moving crafting flying towards them. Travis holds his fire, with the engines gone his arc is likely limited and he doens't want to reveal any dead zones to his enemy before he has to. Taking aim, he prepares to shoot the approaching ship when it gets in range.
- Bitom
- Emeritus Admin
- Posts: 11203
Re: Prelude 1: Karl and Travis
With nobody telling him to do anything of greater importance, Karl does what he's been trained to do his entire life, he looks out for his own ass. He makes his way to the second escape pod and starts checking it for damage.
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- Level 12
- Posts: 1777
Re: Prelude 1: Karl and Travis
Even with the ship critically damaged, combat continues in the vacuum of space. The Questor has a single advantage in that the attacking craft dose not understand how large of an advantage it has and is instead drawn closer to the defenseless craft. Making a single strafing run against the Questor the shots from the attacking craft go wide and it streaks past and into the arc of Travis. Opening fire on the other craft Travis is unable to compensate for the spinning of the ship and the zero G turret. All the while Jahn moves away from the fried computer and begins to work from the secondary command chair at redirecting the shields and bringing the worthless engine power to the shields.
The attacking craft swings around with expert speed and unleashes a barrage of blaster bolts into the undefended top section of the ship as Travis' gun is brought out of its arc from shooting back. The bolts spark and flash against the deflector shields which hold only by virtue of the quick work of Jahn and the rapid angling of the shields to match the movement of the craft flipping through space.
Eventually the ship rotates around again to provide a shot at the craft, but not before another barrage of blasts streaks past the cockpit of the Questor. Jahn continues his work with the shields and pulls a few more ounces of power out of the hyperdrive system and brings the shields up to an operational if not severally depleted status. With the attacking craft once again in sight, Travis closes his eyes and takes a calming breath before focusing in on the rapidly moving dot of a ship. Depressing the trigger with devoted patients Travis unleashes two bolts of plasma which streak out into space and tears away the front section of the two protruding arms of the craft.
While all this is going on Karl makes his way from the bunks to towards the kitchen area and the sole remaining escape pod. From what can be seen it appears that whatever damage has occurred to the ship, it wasn't done to the front and to the casual observations of the young kid it appears the pod is in working condition. A quick pull of the emergency handle reveals the door opens freely and shows enough room for six people to sit in relative discomfort.
The attacking craft swings around with expert speed and unleashes a barrage of blaster bolts into the undefended top section of the ship as Travis' gun is brought out of its arc from shooting back. The bolts spark and flash against the deflector shields which hold only by virtue of the quick work of Jahn and the rapid angling of the shields to match the movement of the craft flipping through space.
Eventually the ship rotates around again to provide a shot at the craft, but not before another barrage of blasts streaks past the cockpit of the Questor. Jahn continues his work with the shields and pulls a few more ounces of power out of the hyperdrive system and brings the shields up to an operational if not severally depleted status. With the attacking craft once again in sight, Travis closes his eyes and takes a calming breath before focusing in on the rapidly moving dot of a ship. Depressing the trigger with devoted patients Travis unleashes two bolts of plasma which streak out into space and tears away the front section of the two protruding arms of the craft.
While all this is going on Karl makes his way from the bunks to towards the kitchen area and the sole remaining escape pod. From what can be seen it appears that whatever damage has occurred to the ship, it wasn't done to the front and to the casual observations of the young kid it appears the pod is in working condition. A quick pull of the emergency handle reveals the door opens freely and shows enough room for six people to sit in relative discomfort.
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- Level 3
- Posts: 139
Re: Prelude 1: Karl and Travis
Jahn shakes his head, his efforts are only barely keeping them alive at this point. But he continues his work, waiting until he saw Marcus enter the room before saying anything.
"Three things that arn't funny: beatings, stabbings, and mimes. Why is it then that beating and stabbing a mime is so funny?" -Dave Attel