New Game Concept

This forum for new game announcements, looking for players for existing games, seeking interest in new games, and requesting new games to be run.
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WalterPeck
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Re: New Game Concept

Post by WalterPeck » Mon Dec 21, 2015 10:07 pm

Wbweather wrote:Okay. I am minimally familiar with the system. I have played Force and Destiny twice at game conventions and have the beginner game that I've run once. Sounds like you are all much more experienced in them than I am though.
Don't feel too bad. I have zero experience in this game. Which begs the question; should I start by getting the core rule book or what?
Asad Uller - Blood for Gold, Brayden Weathers - Shattered Kingdoms, Marshal Buckler - War without End, Ragnar - Dawn of Days, Henry Mallister - Shattered Kingdoms

Italics = internal thoughts.

Put your weapon on happy and chamber a smile.

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Scout89
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Re: New Game Concept

Post by Scout89 » Mon Dec 21, 2015 10:13 pm

There are three rulebooks. If you can, buy them all. If not, choose whichever you like best. The rules are the same, only careers and Force powers are different. I'd suggest you take Force and Destiny as it's got all the rules found on the other books and way more info on the Force.
A.K.A. Tvrod.

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TetNak
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Re: New Game Concept

Post by TetNak » Mon Dec 21, 2015 10:33 pm

Correct. Three rulebooks. You can get by with one based on what career you want.

I say hold off for just a bit and make sure this is the path we all want to go.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Wbweather
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Re: New Game Concept

Post by Wbweather » Mon Dec 21, 2015 10:50 pm

I do have the PDF for a couple of the books. Thinking about buying Force and Destiny for the reason Scout said, mostly because I want to run a game locally at some point. I am still open to whatever we decide though.

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Shurijo
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Re: New Game Concept

Post by Shurijo » Tue Dec 22, 2015 1:16 am

There's also rules cheat sheets (a doc of about 3-4 pages that has all of the rules/charts, etc.) floating around the interwebs. The char gen app also has all of the gear, weapons, careers, species, etc. from all of the books and supplements. I'm hoping they finally bundle a single corebook with the 3 books combined, but that's not looking like it's going to happen.

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TetNak
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Re: New Game Concept

Post by TetNak » Tue Dec 22, 2015 6:33 pm

So here is who I have as a firm interested:

@WalterPeck
@Wbweather
@Scout89
@Shurijo

Maybes

@Hayabusa
@Trogdor
@Hermit
@Bo
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Hayabusa
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Re: New Game Concept

Post by Hayabusa » Tue Dec 22, 2015 6:36 pm

SW game?
I intend to upgrade my stuff early January, by the end of it at least so should be capable for live gaming maybe (depending on the next day).
Image
"All we have to decide is what to do with the time that is given us."

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Trogdor
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Re: New Game Concept

Post by Trogdor » Tue Dec 22, 2015 6:37 pm

My main concern is the real-time commitments and whether I can make them. What do you foresee those as being?

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Bo
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Re: New Game Concept

Post by Bo » Tue Dec 22, 2015 10:24 pm

I used to play on a SW MUSH years ago and the 'clones' were basically biological weapons the bad guys used. Before the pre-quels, that's what I always visualized anyway... Like Zergs the baddies use to fight the Old Republic ;)
~Bo~

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TetNak
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Re: New Game Concept

Post by TetNak » Tue Dec 22, 2015 10:31 pm

Trogdor wrote:My main concern is the real-time commitments and whether I can make them. What do you foresee those as being?
2 RL Virtual Tabletop Sessions a month, could be 1.

1 RL RP Session per month.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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