The adventures are interconnected and if you play them all, they promise to give a wider picture of the events. They are short scenarios written for a convention, so each has a number of encounters and fights with iconic foes. I guess no complicated plot twists should be expected. Anyway, as they are fairly short, you are probably not commiting yourself to a long-term project and they should be finished in a manageable amout of time.
Any interest? GMs and players?
Originally written for use at Gen Con Indy 2013, Binding Contracts, Falling Star, Shedding Light, and Salvaging Solace are adventures for Warhammer 40,000 Roleplaying. The four linked scenarios concern the fate of the Imperial world of Solace. While each adventure stands on its own as a complete module suitable for immediate play, a group that plays all four adventures will spot the connections between the events as they transpire around the hive world of Solace.
Each include a full adventure, pre-generated characters, and the profiles for any NPCs unique to the adventure. Each is designed to be run with the system for which it was written and requires a copy of the appropriate Core Rulebook to play.
Binding Contracts is a Black Crusade adventure which follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods.
Before this portent appears, the Heretics must infiltrate Solace and rally the wretched mutants that live beneath the hive. Then, once the star burns bright in the sky, they must lead their newly assembled army up one of Hive Solace’s spires, where they can cast down a rival sorcerer and take control of his ritual to summon a Daemon of unfathomable power to the Materium. If they succeed, the Heretics will have struck a blow against the Imperium within the Calixis Sector and won vast glory for themselves. If they fail, however, the unholy ritual could be their doom.
*****
When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation the crash wrought, the impact has sent waves of mutants surging up from the underhive, and so the troopers must step forth into the breach to restore order to Hive Solace.
Unfortunately, this is only the start of the Player Characters’ troubles. As they struggle to bring Hive Solace under control, still more crises loom over them, and the troopers must go above and beyond their normal duties to have a chance of survival. With the lives of everyone on the planet—including their own—resting on their actions, the PCs are the last line of defence against the coming catastrophe. If they do not rise to the occasion and triumph against the odds, there will be no saving Solace.
*****
In Falling Star, after centuries lost in the Warp, the Ardent Crown has returned in a degrading orbit around the world of Solace. This vessel vanished carrying a number of important relics, and in this Deathwatch adventure, a Kill-team has been assembled to board the derelict as it drifts toward the world of Solace, secure the sacred artefacts, and extract from the voidship.
However, the Battle-Brothers are not alone in their ambitions aboard the Ardent Crown. An Eldar Farseer also has designs for a particular relic, and leads an elite team of her allies in her quest to take it back. And while the Eldar are powerful and duplicitous foes, something even more terrible lurks aboard the Ardent Crown, stirring after aeons of cold slumber as footsteps fall once again on the long-abandoned decks. The Battle-Brothers of the Deathwatch must face these enemies, cast them down in the name of the Emperor, and escape the Ardent Crown before it plummets to its demise. The fate of the sector and the honour of the Deathwatch alike hang in the balance.
*****
In this adventure for Rogue Trader, the Explorers delve deep into the ancient secrets of Solace. Solace was colonised by the Imperium in the final hours of the Angevin Crusade to unite the Calixis Sector, but its secrets wind perilously back into times forgotten by all but the most ancient. There have always been dark tales in Solace’s mines about the things that dwell beneath the world’s parched surface, but there have also been whispers of fortunes beyond the comprehension of any mortal.
These whispers have spread far and wide and have reached the ears of a daring Rogue Trader, a warrior-privateer who braves the dangers of the unknown in the name of incalculable wealth and glory. Now, an avid group of Explorers journey to Solace, delving deep into an ancient chasm that contains strange relics of forgotten aeons. But when a cataclysm rocks the world of Solace, the Explorers find themselves facing a terrible threat that is not pleased about its rude awakening.
Each include a full adventure, pre-generated characters, and the profiles for any NPCs unique to the adventure. Each is designed to be run with the system for which it was written and requires a copy of the appropriate Core Rulebook to play.
Binding Contracts is a Black Crusade adventure which follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods.
Before this portent appears, the Heretics must infiltrate Solace and rally the wretched mutants that live beneath the hive. Then, once the star burns bright in the sky, they must lead their newly assembled army up one of Hive Solace’s spires, where they can cast down a rival sorcerer and take control of his ritual to summon a Daemon of unfathomable power to the Materium. If they succeed, the Heretics will have struck a blow against the Imperium within the Calixis Sector and won vast glory for themselves. If they fail, however, the unholy ritual could be their doom.
*****
When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation the crash wrought, the impact has sent waves of mutants surging up from the underhive, and so the troopers must step forth into the breach to restore order to Hive Solace.
Unfortunately, this is only the start of the Player Characters’ troubles. As they struggle to bring Hive Solace under control, still more crises loom over them, and the troopers must go above and beyond their normal duties to have a chance of survival. With the lives of everyone on the planet—including their own—resting on their actions, the PCs are the last line of defence against the coming catastrophe. If they do not rise to the occasion and triumph against the odds, there will be no saving Solace.
*****
In Falling Star, after centuries lost in the Warp, the Ardent Crown has returned in a degrading orbit around the world of Solace. This vessel vanished carrying a number of important relics, and in this Deathwatch adventure, a Kill-team has been assembled to board the derelict as it drifts toward the world of Solace, secure the sacred artefacts, and extract from the voidship.
However, the Battle-Brothers are not alone in their ambitions aboard the Ardent Crown. An Eldar Farseer also has designs for a particular relic, and leads an elite team of her allies in her quest to take it back. And while the Eldar are powerful and duplicitous foes, something even more terrible lurks aboard the Ardent Crown, stirring after aeons of cold slumber as footsteps fall once again on the long-abandoned decks. The Battle-Brothers of the Deathwatch must face these enemies, cast them down in the name of the Emperor, and escape the Ardent Crown before it plummets to its demise. The fate of the sector and the honour of the Deathwatch alike hang in the balance.
*****
In this adventure for Rogue Trader, the Explorers delve deep into the ancient secrets of Solace. Solace was colonised by the Imperium in the final hours of the Angevin Crusade to unite the Calixis Sector, but its secrets wind perilously back into times forgotten by all but the most ancient. There have always been dark tales in Solace’s mines about the things that dwell beneath the world’s parched surface, but there have also been whispers of fortunes beyond the comprehension of any mortal.
These whispers have spread far and wide and have reached the ears of a daring Rogue Trader, a warrior-privateer who braves the dangers of the unknown in the name of incalculable wealth and glory. Now, an avid group of Explorers journey to Solace, delving deep into an ancient chasm that contains strange relics of forgotten aeons. But when a cataclysm rocks the world of Solace, the Explorers find themselves facing a terrible threat that is not pleased about its rude awakening.