Resource -- In The House of Strophes

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Resource -- In The House of Strophes

Post by Vardaen » Tue Dec 31, 2013 9:38 pm

I'll collect a bunch of information and image here that you will be learning for your alter ego's in the House of Strophes.

Julia will be training you over the course of the next day or more and as such its encourged that you read the Hive Sibellus entry in the Dark Heresy Core Book page 293. Or, reproduced for you here.
Hive Sibellus
Hive Sibellus is the oldest city on Scintilla, almost certainly predating Angevin's invasions. Its immense, eight thousand kilometre-wide bulk dominates the coastal plains and lowlands of the northern temperate landmass. Where its enormous, multi-layered skirts touch the coast itself—in a five hundred kilometre belt—they spill out over the black granite cliffs like shelves or glacial ridges. Sibellus has twice the population of its “twin” Hive Tarsus. Like almost all Imperial hives, Hive Sibellus is composed of an extraordinary conglomeration of architectural forms. Countless generations have added their own embellishments and every available surface is crammed with gargoyles, frescoes, columns and mosaics. The hive spire is a jumble of glittering wonders, while the middle hive—and even the underhive—is composed of long-fallen statues and temples to wealth and power. The middle hivers live in rickety tenements built inside the shells of great mansions and basilicas, and trudge to work each day through avenues formed by fallen statues. The underhivers live in buried hovels built into the eyes of great stone heads or clustered around the broken columns of fallen temples. The sprawl of the hive is at its most spectacular along the rugged coastline. The hive looms—indeed, spills—over towering black granite cliffs, which are lashed by ferocious seas during the stormy season. The Lucid Palace, a city in its own right, stands on a massive column of rock rising from the sea just off the coast, connected to the hive by a single, cyclopean, stone processional bridge, as well as by countless smaller rope bridges and a fleet of ferries which transport strong-stomached passengers across the debris-strewn waters. Hundreds of rickety elevators scale the cliffs and the rock column on which the palace stands, and the hovels of ferrymen and fishermen cling to the rock face like barnacles. The bulk of Hive Sibellus itself rises up many times the height of the cliffs, casting a permanent shadow over the headland and the waters.

Hive Society
Hive Sibellus is Scintilla's power centre and every noble house on the planet seeks to have its own estate on the hive spire. These estates form an extraordinary riot of architectural styles, from stern fortresses to gilded pleasure palaces. The spire is constantly growing, the new estates built on the remains of the old, and so a noble house must constantly strive to embellish its own estates to keep up. Antiquity is everything in Hive Sibellus. A family draws prestige from the number of ancestral generations it can trace and even the newest estates look like age-weathered bastions of tradition. Hive Sibellus's nobles are intensely competitive and demonstrate their superiority through the magnificence of their estates as well as the antiquities they collect, from artefacts excavated from the deserts and jungles of Scintilla to works of art from across the Imperium. Most estates conceal a high-security gallery or museum, which sometimes holds extremely valuable and illegal items, like xenos artefacts or even dangerous proscribed texts.

The streets of the hive spire are constantly busy. Hive Sibellus' noble fashions are spectacular, impractical and perpetually changing, and the nobles travel the streets of the spire accompanied by large retinues of servants whose primary role is to look impressive. The streets in the spire are very safe thanks to the large private armies that guard every estate and the efforts of the Magistratum to man checkpoints, which regulate the people coming in and out of the hive spire. Violence in the spire, apart from trials by combat and sanctioned duels, is rare—the crime that most nobles fret about is burglary, since their collections or artworks and relics are so important to them. Tales of impossibly skilled cat burglars are a staple of Hive Sibellus' folklore and many of those tales are true, since there are a great many things worth stealing in the spire of Hive Sibellus.

Hive Sibellus's middle hive is dominated by manufactories devoted to heavy production and the enormous blocks of cheap, warren-like housing for the factoria workers. The traditions of the hive spire filter down to the middle hive, with many hivers collecting curious objects to beautify their meagre homes, aping the extraordinary fashions of the spire nobles or even keeping crudely stuffed dead relatives. The middle hive's factories and tenement blocks are built among layers of compressed mansions and statuary, making it a confusing and dark place of collapsed finery.

Somewhere deep amongst the fragments of vast statues and toppled remains of great temple-mansions, the middle hive becomes the underhive. Composed of countless compressed layers of the city above, Hive Sibellus' vast underhive is impossible to navigate and prone to frequent collapse. Underhive settlements huddle in the few stable areas, separated from one another by endless deadly warrens where hive-quakes and cave-ins are a constant threat. Many settlements are completely isolated, their inhabitants hunting underhive vermin to survive and having no idea that there is a hive city above them at all. It is not unknown for nobles of the spire to sponsor heavily-armed expeditions into the underhive to dig up coveted artefacts from Scintilla's past or to explore the tombs of a family's distant ancestors.

Notable Locations
Hive Sibellus' most extraordinary single landmark is the Lucid Palace, which houses the magnificent court of Sector Governor Marius Hax. The Lucid Palace, and the vast column rising from the waves on which it sits, is thought to be much older than Hive Sibellus or indeed, anything on Scintilla. The palace resembles a vast flower of stone, its granite petals overlapping to form its huge dome and the many archways used as entrances. The palace is draped with hundreds of banners representing the institutions of Scintilla and its noble houses, and having a banner fluttering from the palace dome is an honour that some will murder for. Another spectacular landmark is the Bastion Porphyr. This slender tower of purple-black stone is the tallest point in Hive Sibellus and the headquarters for Scintilla's astropaths. Scintilla's Astropathic Choir consists of about half a dozen astropaths, the largest concentration of these powerful psykers in the Calixis Sector, led by Senior Astropath Xiao. These astropaths are the only means for contacting other sectors and without them the Calixis Sector would be cut off from the rest of the Imperium. Anyone who wishes to use them to send a message must personally climb the apparently endless spiral staircase up the tower and make their request personally to Senior Astropath Xiao. Each astropath has a different method of visualising and sending messages, and they spend their lives amid the draughty belfries of the Bastion performing intensive mental exercises and studying the tomes of symbolic code. Aside from a few servitors to assist them, no one lives in the Bastion other than the astropaths.

Inquisitional Holdings
The other most notable landmark in the hive is the Tricorn, the palace of the Inquisition. A dark and austere trio of linked towers at the northern end of the hive sprawl, the palace is the headquarters of the High Council of the Calixian Conclave, which is to say that it is the administrative seat of the Inquisition in the sector. Since earliest times, the Inquisition has often convened and empowered a conclave of its members for each sector of the Imperium. Each sector conclave is ruled by a Lord Inquisitor of unimpeachable merit, selected and appointed by the High Lords of the Inquisition on Terra. For the past two hundred years, the Lord Inquisitor of the Calixian Conclave has been Aegult Caidin. Though respectful of the Lord Sector, Caidin answers to no one except the distant High Lords. From the Tricorn Palace, he supervises and directs the general policies and activities of the Inquisitors under his command, as well as individual specialist cabals of Inquisitors sent upon “special circumstance” missions.

The Lord Inquisitor is seldom seen in public. It is said that he keeps his true likeness secret, even from close aides and allies, so as to be free to operate unmolested and unrecognised. His true age is not known. Lord Inquisitor Caidin chairs the High Council of the Calixian Conclave, a ruling body of seventy senior Inquistors drawn from all three Ordos, which orchestrates and monitors the Inquisition's work throughout the sector territories. Estimates suggest that over eight thousand Inquisitorial personnel toil in the officio of the Tricorn, from lowly scribes to archivists, from savants to specialist Tech-Adepts. A small but potent army of Inquisitorial troops is garrisoned at the Tricorn and dedicated starships of the Inquisition are permanently stationed at high anchor above Scintilla for rapid response deployment. It is also suggested, but unconfirmed, that the Tricorn possesses its own astrotelepathic choir. In times of great crisis, the Officio of the High Council Calixis can call upon the help of any Imperial Adeptus it requires. The general multitudes shun the Tricorn, regarding it as a place of fear, peril and downright evil, though largely this is because the average citizen has no real grasp of the work and duties of the conclave. Nevertheless, to be seized by the Inquisition and carried to the Tricorn for questioning is a grim fate that few ever return from.
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Last edited by Vardaen on Mon Dec 22, 2014 8:28 pm, edited 1 time in total.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - In The House of Strophes

Post by Vardaen » Tue Dec 31, 2013 9:44 pm

Here are some images you already have collected

Joyous Choir Handout
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Julia Strophes
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Laurent Strophes
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - In The House of Strophes

Post by Vardaen » Tue Dec 31, 2013 9:50 pm

Map of House Strophes
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - In The House of Strophes

Post by Vardaen » Thu Jan 09, 2014 1:35 am

Before retiring for the evening, Laurent gives you data-slates with maps of the surrounding spire for thirty kilometres around his home, as well as several rough layouts of the western portions of Sibellus's middle hive so they can familiarise themselves with the hive's general layout.

Laurent also makes certain that you all have pict of Saia Strophes, “Just in case”.

He also provides you with information on the Hive Sibellus Law as he's fairly knowledgeable about it.

Hive Sibellus Law

On one of the data slates from Laurent, along with some personal notes from him:

Scintilla barely bothers with even the pretense of equal law enforcement and nowhere is this so evident as in Hive Sibellus. Nobles of the spire expect and receive immediate attention from the Magistratum, Scintilla's police force, for any crime they care to report. Nobles who regularly give to Magistratum “charity” funds get the more competent officers assigned to their cases. Those of the middle spire will be assigned a greencoat if the crime was particularly noteworthy or violent. Few officers have the courage or the inclination to go into the depths of Sibellus's underhive. Without the appropriate permits from the correct governmental organs, power armor is not allowed in Hive Sibellus.

Such permits cause questions to be asked, questions that undercover Acolytes, like yourselves, will be keen to avoid. Personal weapons are permitted, even expected, as Scintillan law legally allows both trial by combat and dueling. Heavy weapons, however, are also proscribed without express permits. A bolter is a dead giveaway that someone is very well connected indeed, though bolt pistols are not unknown amidst noble bodyguards.

If you go around looking like walking arsenals, you WILL be harassed or even detained. If you limit yourselves to one or two concealable weapons, perhaps getting away with a larger or more obvious side arm in the case of Acolytes posing as bodyguards within a noble's retinue, you'll avoid unwelcome Magistratum scrutiny. Remember that you are meant to be undercover and should not draw undue attention.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - In The House of Strophes

Post by Vardaen » Fri Jan 17, 2014 8:35 pm

Information from Julia Strophes

During the make over session she brings you up to speed on more recent events. She goes over the facts of your roles again, reminding Jericus that nobles don't go into the Middle-hive without very specific reasons so any trip there will have to be done undercover if he plans to go. She also points out to everyone that as insulting a “fellow noble” can lead directly to a trip to the Bloodsquares and a duel on Scintilla. In Hive Sibellus, the most important rule to remember is never to slight another's ancestors or lineage, unless one is spoiling for a fight. Since the noble houses of Sibellus greatly value their artefact collections, the next biggest faux pas is either to insult a given possession or call its authenticity into question. Finally, the nobles of Scintilla place little value on the lives of middle-hivers and assess underhivers as worthless trash—this last trait may sit poorly some of you. Julia notes that "such concerns seldom arise, but you being “from Fenksworld” can explain away any differences on that score."

Then its fasion, and dress, as your make over is nearly complete. The present fashion in Sibellus is referred to as “aethyr weaving”. The elite wear fairly gauzy outfits strung through with electrographs
and other materials to produce various subtle lighting effects. Young and attractive members of the upper classes highlight their bodies so that their silhouettes are clearly visible along the outside of their clothing. Older and more reserved nobles favour dark clothing with star patterns resembling constellations. To better enhance the effect of their chosen attire, most noble gatherings this season are being held in dark rooms varying from twilight to pitch black. Julia delights in helping you pick out appropriate attire.

She continues to instruct you for a while relaying the following information in her manner." Sibellus nobles revel in decking their entourages out in complementary garb, often in imitation of a specific piece of art or literature. This season's rage amidst the younger nobles of Hive Sibellus involves taking this common noble practice one step further. The younger scions of the noble houses choose a hiver “candidate” and offer him or her a place in their revels. The nobles then spend their evening enacting a famous (to nobles) play with the unsuspecting hiver called upon to act the lead role. The hiver has no idea what part he is playing let alone that he's supposed to be playing a part, so the laughter and cutting wit of the nobles surrounding him makes no sense, never mind that he'll have been injected with the drug spur to “enhance his performance”. If the hiver manages to entertain, he's given a goodly sum and sent on his way, the bewildering evening a strange memory for years to come. Boring his patrons generally leads to an overdose as they inject more and more spur into him in the hope that he may finally provide some amusement. Known as “spurring” for obvious reasons, this practice is ignored by the Magistratum as it's “all in good fun” and no one is “supposed” to be hurt by it." Julia makes certain that you are aware of spurring because you will doubtless encounter it during your time in Sibellus and she doesn't want you to “overreact”.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Resource - In The House of Strophes

Post by Vardaen » Mon Dec 22, 2014 8:29 pm

A map of the estate:

Image
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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