Capitulus Primoris: Edge of Darkness

In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium.

Dark Heresy is a roleplaying game based upon the universe of Games Workshop's Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!

Run by the Grand Inquisitor Vardaen
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Grimbold
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Re: The Alms House - Charnel House

Post by Grimbold » Wed Nov 18, 2009 7:15 pm

Haxtes moves forward and then levels his lascarbine at the Churgeon. "This is for blaspheming the holy machine spirit." With that, he shoots.
Move N,N,NE, shoot at Churgeon, close range +10.

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Wed Nov 18, 2009 11:38 pm

Round 3 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Scalpel 12.3, Jericus 10.4, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2
Haxtes moves forward and lines up a shot and fires into the air. His lascarbine strikes the wall behind the Churgeon missing the strange woman as she dodges to the side avoiding the shot.
Haxtes: Move, Shoot Churgeon (Close Range +10): 64 vs 44 Miss
The two Body Snatcher leap to the attack, the one near Rego goes into an all out rage and rakes its claws back and forth across his chest. His heavy armor deflects much of the blows even as his own resiliance makes the attack little more than minor contact.
Body Snatcher #1 All Out Attack Rego 36 vs 45 Hit Body (Parry: 68 Fail) for 6 '€" 6AR -2T = 0 Wounds (Primitive Weapon)
The other one closes in on Soliar and jumps up high, and on the downward stroke slams its mutant hand into her head. The blow slams her helm down onto her head and jams up on the bridge of her nose causing such an impact that her nose starts to bleed all down the front of her. Dazed and heavily wounded Solaria staggers from the attack and sags from the continued attacks. Brutalized, the woman can't take much more, and her luck is starting to run out. Her helm has a nice dent in it as well.
Body Snatcher #2 Move/Attack Soliara (Parry 39 Fail) 10 vs 25 Hit Head For 11 - 4AR '€" 4T = 3 Wounds!!!! Solaria @ 5/14 Wounds! Heavily Wounded
Round 4 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Jericus 10.4, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2
Xanthia, sword and pistol in hand...
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: The Alms House - Charnel House

Post by Brennor » Fri Nov 20, 2009 12:22 am

Xanthia notes that things have finally turned around for the group, though she might be too busy at the moment to see just how hard of a hit Solaria just took. "We've got 'em now!"

She moves up to stand next to Rego and try to take out the BodySnatcher that he flayed the leg off of.
Move: N W
Attack #1 w/ sword

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Vardaen
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Re: The Alms House - Charnel House

Post by Vardaen » Fri Nov 20, 2009 7:28 pm

Round 4 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Jericus 10.4, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2
Soliara leaps forward, calling out she hacks into the terribly wounded leg of the Body Snatcher and finishes what Rego started. The leg is chopped off at the knee, and the thing topples to the ground screaming out as blood just pours from the wound. In moments the thing goes silent and dies there on the ground pooling its mutated blood at the Cleric and Assassin's feet.
Xanthia Move/Attack BS#1: 39 vs 43 Hit Left Leg! For 10 Wounds '€" 4T '€" 3AR = 3 Wounds, DEAD

Nice hit on the same part!
Solaria, stuggles and surges forward...
JP has used his last Fate Point for +4 Wound Recovery. JP please include this useage in a nice flavorful post. Thanks.
Move Xanthia N,W.
Remove BS#1 from map (it be dead)
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: The Alms House - Charnel House

Post by jigglypuff69 » Fri Nov 20, 2009 8:05 pm

Solaria sees stars for a moment, thanking the God Emperor and his servants on whatever Forgeworld her helmet was made on for about the hundreth time today. She stagers back up from one knee shaking the haze from her vision and having it replaced with the twisted visage of a bodysnatcher. The pain subsiding for the most part, she knows it wasn't as bad as it must have looked to everyone else. Bringing up her issue shotgun, the bayonet dripping with heretical blood, she smiles a moment, "Hey, ugly..." and drives the blade at the creature, slashing and thrusting as she was taught at the Schola. "Move in! I have this one!!!", she screams to the other Witch Hunters as she tries to drop this foul thing once and for all...
All Out Attack!!!!!! On BS #2. Here goes everything!
I am the voice of Never Never Land, the innocence of every man, I am the empty crib of Peter Pan. A silent kite against the blue, blue sky, every chimney every moonlit sight. I am the story that will read you real, every memory that you hold dear...

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Re: The Alms House - Charnel House

Post by Vardaen » Fri Nov 20, 2009 10:15 pm

Round 4 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Jericus 10.4, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2
Solaria thanks the Forgeworld for her helm as she pushes back to her feet, that must have just looked way worse than it really was. She lurches out with her bayonet, stabbing and slicing. She catches the arm of the Body Snatcher, but can't put enough strength behind the blow to pierce its rubbery mutanted hide. She's gone and left herself exposed now, over extended, and sore from the blow, she might need help even if she's saying she's fine.
Solaria: All Out Attack (+20, No Dodge/Parry) 22 vs 50 Hit Left Arm for 5 Wounds '€" 4T '€" 3AR = 0 Wounds
Then the Churgeon races toward the open elevator shaft at the other side of the room. She cackles and leaps into the shaft and floats down through the blackness vanishing from sight in a few seconds. The hum of maglifts on her pack can be heard echoing through the shaft -- no doubt she's landed safely at the bottom of it.
She flees!
Jericus...
Remove the Churgeon from the map now as well.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: The Alms House - Charnel House

Post by Trogdor » Tue Nov 24, 2009 9:16 pm

Jericus runs forward towards where the Chirurgeon was fiddling with the machinery. As he runs he shouts over his shoulder, "Solaria, Xanthia, try a grenade!" He seems to recall one of them sweet talking a grenade out of someone in the days previous. A falling grenade would move more quickly than a person on a maglift. It just might catch up with her before she got out of the shaft.

Once at the machinery, however, he quickly scans up and down the panels and over at the tank, looking for somewhere he can take the samples they need. Eventually he realizes he's in over his head.

"Haxtes," he calls. "Can you make sense of this?"

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Re: The Alms House - Charnel House

Post by Vardaen » Wed Nov 25, 2009 12:28 am

Round 4 Initiative: Xanthia 14.4, Solaria 13.3, Churgeon 13.3, Jericus 10.4, Rego 9.3, Haxtes 8.3, Body Snatchers 6.2
Jericus races into the room, past the Body Snatcher and toward the machinery and the consol. He starts in on it, looking at the various displays. Calling for his brother he can knows enough to realize that the Churgeon attempted to start a self destruct sequence on the entire lab. The few gun blasts to the pannel may have slowed it down, but it does appear to be building still. Instead of having no chance to shut down the building explosion, Jericus has bought the group one chance.
If you had left the Churgeon alone, she's have started an unstoppable chain reaction, leaving you only 5 minutes to grab and dash. Now however you have one chance (Haxtes most likely) to stop that chain reaction because of the damage you caused to the systems is making that chain reaction have some holes and gaps and points of failure.
Rego...
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: The Alms House - Charnel House

Post by DoomulusPrime » Fri Nov 27, 2009 12:09 am

Rego joins in on the assault of the last foe standing. They will have to hunt the Churgeon another day, for it is far more important to retain evidence of this heresy for the Ecclesiarchy. He raises his great blade and maneuvers for another deadly strike...
Move, Attack BS#2

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Re: The Alms House - Charnel House

Post by Grimbold » Fri Nov 27, 2009 2:45 am

Haxtes races over to the console, tries to plug in his electro graft and goes to work, uttering the ancient litanies of the Tech Priests of Mars to soothe the machine spirit in the device, praying to Omnissiah.
Attempt to stop the self destruct - using Fate Points as needed.

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