Capitulus Septum: Shades on Twilight

In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium.

Dark Heresy is a roleplaying game based upon the universe of Games Workshop's Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!

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Attack of the the Kabal of Crimson Woes

Post by Vardaen » Mon Aug 17, 2015 4:37 pm

Damien moves to help Sword, sealing his wounds with a painful pull of warp energy. The hulking man is healed, but the damage to his armor remains, and the damage to your attempt to by time also lost.

A minute passes before the whine starts again, only this time it is deep and shakes the very walls of the Black Ship. Several holes open in realspace as the Dark Eldar raiders leap out of portals from their twisted portion of the Eldar’s ancient webway into the melting ice-rain that falls from the ceiling within the seventh hold of the Black Ship.

As Dark Eldar webway portals start to open, and the enemy spills out of them you open fire...
Damien Heal: 14 Success, 14 Wounds Healed
Effectively they are spilling out on the Surprise round like such. Then its off we go.

Round 1 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Akirvas 7, Jericus 6, The Rest of the Dark Eldar 6, Trempan & Cimbria & Molochan 2
The Black Dots are barricades you set up with Cover Value 6
The "KRAK" are hidden krak grenades you have set up.
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Attack of the the Kabal of Crimson Woes

Post by Grimbold » Tue Aug 18, 2015 1:16 pm

Haxtes opens up with his hellgun. The gun shoots a barrage of hot laser bolts at his target. He stays in cover, showing only a fraction of his body.
Full Auto with D'Laku Hellgun. Close Range+10, Full Auto+20, Good Quality+10, Targeter+20, BS 39. Ready to Dodge.

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Attack of the the Kabal of Crimson Woes

Post by TrueStag » Tue Aug 18, 2015 5:27 pm

The Arbitares looks down her sight as the Dark Eldars spill into reality.

"Purge the Xenos!" is her battlecry as she fires at the one in the lead.
Half Action: Aim at Dark Eldar 4
Half Action: Standard Attak with shotgun at Dark Eldar 4

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Attack of the the Kabal of Crimson Woes

Post by ManWithDoor » Tue Aug 18, 2015 6:41 pm

Damien seems to have taken care of the healing for the first moment, so he looks to instead disrupt the initial attack. Introducing a little chaos here and there has been his specialty since the beginning, and he tries to keep up his good work.
Don't know if I get to start off with an Invocation bonus since we were prepared for an attack, but I'm doing my tactics assuming I did not.

It appears that Akirvas is within 10 meters of Damien. If so, "Blood Boil" targeting their glorious leader, followed by the second Half-Action of activating it for the contested Willpower vs. Toughness roll. If he's too far away, instead use "Spasm" to target the great group of mooks grouped together like that (shoot each other please!). Either way, full 4d10 casting. I'll chance the 9s.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Attack of the the Kabal of Crimson Woes

Post by Vardaen » Thu Aug 20, 2015 4:36 pm

Round 1 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Akirvas 7, Jericus 6, The Rest of the Dark Eldar 6, Trempan & Cimbria & Molochan 2
Haxtes opens fire with his Hellgun. The weapon releases a collection of energy blasts that ripple over the lead Dark Eldar. The Xeno is very nimble and cartwheels to the side, only its arm caught up in the blast. The weapon rips its arm to pieces however, leaving the Dark Eldar staggering and with one mangled appendage.

Nemida aim down the path and fires. Her combat shot gun blasts into the chest of the lead Dark Eldar on that side of the wall but is absorbed by the xeno's mesh armor on its chest only slowing it, not harming it any.

Damien then looks to the leader of the Xeno force, and draws in on the power of the warp around him. He focuses on Akrivas and you can sort of hear a low beating, like that of a heart. Damien exterts his well on the enemy commander and the pounding grows louder and louder as Akirvas' heart begins to pound wildly and out of control almost making his blood boil. The Dark Eldar of the Kabal of Crimson Woes looks to stagger forward suffering under the power of your Pysker.

Sword...
Haxtes: Full Auto with D'Laku Hellgun: Short Range +10, Full Auto +20: 28 vs 89 (Full Auto 5 Successes): [#1 Dodge: 05: 3 Successes] 2 Hits: Arm for 6 - 0 AP (4 AP- 4 Pen) - 3 T = 3 Wounds, Arm for 10 - 0 AP - 3T = 7 Wounds : 10 Total Wounds

Nemidia: Aim #4 +10: Short Range +10: Shoot #4: 49 vs 63 Success: [Dodge: 40 Fail] 6 - 4 AP - 3 T = 0 Wounds

Damien: Blood Boil on Akirvas: (Invocation): 10+6=16, 8, 4, 10+3=13 = 41 +13 Static Bonuses = 54 vs THh 19 Success: 7 Over Bleed Segments: +35 to Opposed Tests. Successfully Cast. Opposed WP: 43 vs 57+35 (92) = 5 Successes vs Akirvas's Toughness 25 vs 47 3 Successes. Net's Damien 2 Success: 1 Level of Fatigue + 2 Bonus Levels of Fatigue on Akirvas. (-30 Total)

You had your Invocation ready, you knew this was coming. So I used it.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Attack of the the Kabal of Crimson Woes

Post by TetNak » Fri Aug 21, 2015 3:51 pm

Sword, in his power armor, now dented and torn, steps forward to face the bulkhead of the dark eldar. "You fail here, xeno-filth!" The eunuch acolyte holds his massive blade over his head, but something else, invisible, strikes out at the dark eldar defending their leader who Damien has already assaulted. The psychic blade slashes toward the creature, it's keen edge seeking the dark blood and death of it's enemies.

Half: Move SE, S
Half: Psychic Blade vs.Green Officer
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Attack of the the Kabal of Crimson Woes

Post by Vardaen » Mon Aug 24, 2015 6:03 pm

Round 1 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Akirvas 7, Jericus 6, Akirvas & The Rest of the Dark Eldar 6, Trempan & Cimbria & Molochan 2
Sword challenges the xeno as he moves forward, his two blades 'in hand' he closes on the creature before the leader of the Dark Eldar. As Sword steps up he can see it, Lithorg is its name, and its not exactly Dark Eldar, or its some twisted experimented on form of one. The xeno is mostly beast, and all heresy no doubt. Sword brings his psi-blade down into the thing, and cuts deeply into its chest. The thing has no armor on but its mutated and gene enchanted flesh resists the blade's strike with great effort. Still, it laughs in pain, bleeding all over and looks to counter.

Jericus...
Sword: Move, Psy Blade vs Lithorg (green): 25 vs 65 Success [Dodge: 29 Fail] Hit Body for 17 - 0AP (Not wearing armor) - 8T = 9 Wounds
Akirvas: Delays
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
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Attack of the the Kabal of Crimson Woes

Post by Trogdor » Tue Aug 25, 2015 4:55 pm

Coming out of a fog that he's been in for some time, Jericus raises his shuriken pistol and tries to give one of the approaching Eldar a taste of his own medicine.
Full Action: Fire full auto fire at X1 with shuriken pistol

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Attack of the the Kabal of Crimson Woes

Post by Vardaen » Tue Aug 25, 2015 5:59 pm

Round 1 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Akirvas 7, Jericus 6, Akirvas & The Rest of the Dark Eldar 6, Trempan & Cimbria & Molochan & Vogel 2



Round 2 Haxtes 11, Sword 8, Damien 7, Jericus 6, Akirvas & The Rest of the Dark Eldar 6, Cimbria & Molochan & Vogel 2
Jericus levels his shuriken pistol at the nearest xeno and fires back, letting them taste the sting of Eldar weapony. His aim is pretty done good and he rips into the one wounded by his brother finishing off what Haxtes started. Walking his hot into another one he blasts the thing across its arm and up into its head causing it to perish in the rain of shuriken.

Then the Dark Eldar press forward. Its a swarm of moving Eldar but more than that its a hail of splinters from their weapons. The hail of splinters is brutal. Its a rain of shots, the sheer number of projectiles when the xeno open fire on full auto darkens the chamber and rips through your cover and armor. Haxtes and Jericus manage to avoid any shots but Damien takes a few across his armor that breach his armor. However its Nemidia that takes the worst hail, the xeno targeting her rips up her arm into her head, the splinters just riddle her skull with slivers of bullets that pierce flesh skull and brain. Her head snaps backwards from the force of the impacts and she topples over head on the ground next to Damien.

Before he can realize what's happened to the woman, there is a explosion as one of the xeno moves into a trap and is blown into a dozen pieces by one of your Krak Grenade boob traps. More fire target's Cimbria wounding the woman who is cursing at the xeno.

The twisted creatures, leap at Sword, along with two of the raiders. Sword manages to dodge one well placed swing, and finds himself able to just hold out against other attacks which are ill timed or just ill trained. The strange beasts attack with nothing more than mutated claws and his armor holds against them.

Its the fatigued leader of the raid that now steps out from behind the pile of others and turns his Destructor on Trempan and Molochan. He opens up, and a blast of toxin flame washes over the pair. When the stream of phage toxin finishes only Molochan remains, badly wounded. Trempan's armor has allowed the strange acid like fire onto his skin where it almost instantly was eaten away down to the bone with him screaming all the while. His body, what's left of it slumps to the floor an empty shell of armor.

Molochan isn't going to just stand there, he fires his pistol and starts to move to Cimbria. Who opens fire with her own hell gun and puts a small hole in the shoulder of a xeno targeting her. Back near Jericus Vogel sends a zaping rap of pysker power into one of the raiders barely wounding him.

The Acolytes...
Jericus: Full Auto (+20), Short +10: Shruiken Pistol #1: 04 vs 92 = 8 Successs [Enemy Dodged Once Already] RoF 5 Hits: Body: 4 - 0AP(4-4Pen) - 3T = 1 Wound, Hit Body 4 - 0AP -3T = 1 Wound = DEAD, Next Target #2 [Dodge: 10 2 Success vs 6 = 4 Hits] Hit Arm 7 - 0AP -3T = 4 Wounds, Head 6 - 0AP - 3T = 3 Wounds, 8 - 0A P - 3T = 5 Wounds (12 Total DEAD)

DE 3: Full Auto vs Haxtes: 78 vs 76 Miss,
DE4 Move (Krak Grenade: ) 15 Wounds - 0AP(4AP -6Pen)-3T= 12 Wounds DEAD,
#14 Move, Single Shot Haxtes: 90 Miss,
#5-9: Full Auto on Damien/Nemidia: 86 Miss, 71 Success [Damien Dodge: 38 vs 36 Fail] Hit Right Arm for 7 - 1AP (4AP-3Pen) - 4T = 2 Wounds , 65 Success vs Nemidia 2 Hits [Dodge: 12 Plenty Success] Miss, 31 Success: 5 Hits: Right Arm "10" (Fury: 94 Fail) 11 - 3AP (6AP-3Pen) - 3T = 5 Wounds, Right Arm 8 - 3AP-3T=2 Wounds, Body 5 - 6 Cover = 0 Wounds, Head "10" (Fury 63 Success: +4) = 15 Wounds - 0AP -3T = 12 Wounds, DEAD
#11 Full vs Cimbia 45 for 4 Success [Dodge: 58 Fail] 4 Hits: Leg 0, Leg 1 Wound, Body 0 Wounds, Arm 4 Wounds (5 Total), #12 Move, Single vs Cimbira 90 Miss
#8/#10 Attack Sword (Hulking +10): 30 Hit [Dodge: 01 Success], 90 Miss

Lithorg/Marbrosa: Melee (Hulking +10): 90/67 Both Miss

Akrirvas: Move, Destructor vs Trempan/Molochan: (Flame ignores cover): 9 - Molochan's Armor 0AP (3-3Pen), Trempan -2AP (5AP -3Pen) -3T = Molochan 6 Wounds, Trempan 4 Wound: +Phage Toxins: Hard -20 T Test: 9 Success, 97 Fail: Trempan takes additonal 15 Wounds DEAD

Cimbria: Hell Rifle: 63 Hit for 7 -0AP-3T = 4 Wounds

Molochan: Laspistol: 85 Miss, Move, Vogel: Zap #4: 1 Wound


TRUST ME. Damn that's a lot of dice
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Damien 12/14
Jericus 13/15
Nemida -6/13 - you could burn a fate to still be alive, maybe the others will save you
Molochan 6/12
Cimbria 7/12
TRempan DEAD
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Attack of the the Kabal of Crimson Woes

Post by ManWithDoor » Wed Aug 26, 2015 4:35 am

Damien stays ducked behind the barricade, trying to keep most of it between him and the Dark Eldar, while still seeing what's going on. He was pretty impressed by how they got the drop on the Xenos .... until the counter-attack. They're looking pretty screwed. But he'll do his best, and hope that the God-Emperor Protects.

He tries to do something he has never done outside of training ... multi-task psyker powers. He prefers to keep his mind totally focused on one thing, lest he lose control and damn them all to the not-so-tender mercies of the Immaterium. But desperate times call for desperate measures. He needs to get Nemidia back on her feet to fight, while continuing his assault of the leader of the Kabal of Crimson Woes.
OK, never actually tried this before, but as far as I am aware, I can Sustain one ability, while activating another psyker power. So I'll Sustain the Blood Boil, and use one Half-Action to continue fatiguing Akirvas. With my other Half-Action I'll use Seal Wounds with 4d10 Casting. Since it heals 1d10+5, if I get any Overbleed my first priority is to double-heal Nemidia, then to heal others within range.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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