Capitulus Septum: Shades on Twilight

In the nightmare future of the 41st millennium, Mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between Humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium.

Dark Heresy is a roleplaying game based upon the universe of Games Workshop's Warhammer 40,000. The setting of Warhammer 40,000 is a dark, gothic future where the Imperium of Man is beset by dangers within and without. In Dark Heresy players take on the roles of Acolytes of the Inquisition, aiming to uncover and combat the enemies of mankind, be they aliens, heretics or mutants!

Run by the Grand Inquisitor Vardaen
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Attack of the the Kabal of Crimson Woes: Round 3

Post by Vardaen » Thu Sep 03, 2015 6:00 pm

Round 3 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Jericus 6, Akirvas & The Rest of the Dark Eldar 6, Molochan & Vogel 2
Damien continues to squeeze the hear of the Dark Eldar leader, the pressure builds up in the xeno's body to the point where he suddenly explodes in a show of gore that sprays everyone within two meters of the corpse! The sight of their leader exploding from the inside out had a profound effect on the raiders that are left. Damien then sends out a nova waves of power that reaches out to Sword and Jericus and himself sealing all three of their wounds leaving behind scars from the sudden transformation.

Haxtes and Jericus...
Damien: Sustain Blood Boil: Use Blood Boil: WP 10 (87) vs 79 (37): Damien Success: 8 Success - Explosion of Dark Eldar Leader! Seal Wounds: 7,4,8,1 + 8-4 Sustaining Power = 24 vs TN10 Success + 2 Over Bleed: Self: 13, Jericus +7, Sword +15


Molochan was out of range, and you would have needed 3 successes, 1 to target Jericus, then 1 to extend range and 1 to target Molochan, just opted for Sword. Not sure you can do this without seeing Jericus but let it go.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Attack of the the Kabal of Crimson Woes: Round 3

Post by Grimbold » Thu Sep 10, 2015 9:13 am

Again, Haxtes presses the trigger on his hellgun, spraying superhot beams at the closest enemy.
More of the same: Full auto on closest foe.

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Attack of the the Kabal of Crimson Woes: Round 3

Post by Trogdor » Thu Sep 10, 2015 2:56 pm

Jericus reels as he's hit by the Eldar, but then recovers as the power of the Warp knits his injuries back together. Then With a seemingly unending stream of opponents, Jericus continues to gun them down.
Full Action: Full auto on #6

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Attack of the the Kabal of Crimson Woes: Round 4

Post by Vardaen » Thu Sep 10, 2015 6:40 pm

Round 3 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Jericus 6, The Dark Eldar 6, Molochan & Vogel 2

Round 4 Haxtes 11, Nemidia 10, Sword 8, Damien 7, Jericus 6, The Dark Eldar 6, Molochan & Vogel 2
Haxtes opens fire with his Hellgun into the Dark Eldar. His first first rounds strike one of the Eldar in the head. Both shots blow the skull of the xeno into tiny little pieces of shapnel that go flying about behind the things location. He walks his shots over into the body and across both arms of the enemy finishing what someone else started and knocking the creature dead to the ground.

Jericus, with no targets, sits, overwatching the area in case more arrive.

In the other side of the Hold the enemy strikes, and strikes hard. Two of them keep up the fire on Damien ripping through the air with a volley of splinters so great that he can't possible avoid them all. He takes half a dozen tiny splinters to the head, ripping his cheek and ear to pieces. Now he bleed all down his neck and into his armor his focus seriously disrupted.

Another moves and fires a single shot at Nemidia but she easily dodges just the one shot.

Sword then faces off against two of the dark eldar in melee, and he side steps one but then takes a hard hit to the leg from the other. Luckily his power armor holds, and while the armor itself appears badly damaged, his leg under it isn't harmed.

Then Molochan pops out from behind the structure and fires off the gun he collected from Cimbria (who previously took it from Jericus all those months ago). He strikes the Dark Eldar right in theback and blows a hole through it dropping it dead to the ground.

Then the warp portals open again and out come more Dark Eldar. They appear from the Warp, weapons out and ready, but Jericus has been waiting. He opens fire on one and shreds its chest with shurikens doing serious harm to one of them.

Your group acts once more...
Haxtes: Close Range, Full Auto: 01!!!! [Dodge: 58 Fail] 5 Hits: vs #5: Head: 10 -3T= 7 Wounds, Head: 9 - 3T = 6 Wounds: DEAD, vs #6 [Dodge 49 Fail] Arm 7 - 0AP (4AP-4Pen) -3 T = 4 Wounds, Body 6 - 0AP -3T = 3 Wounds, Arm 4 - 0AP - 3T = 1 Wounds (8 Total) Previously Wounded: DEAD
Jericus: Close Range, Overwatch
#9: Full Auto Damien 64 1 Success [Dodge:19 Success ]
#11: Full Auto Damien 60 1 Success (4 or 10) "Fury: 10" (78 Fail to Fury): HEAD 11 - 0AP (No Head Armor) -4T = 7 Wounds
#12: Move, Single Shot Nemdia 49 1 Success [Dodge:15 Success ]
#8 All Out Attack Sword: 6 Hit [Dodge: 19 Success]
#10 All Out Attack Sword 57 Hit Right Leg 10 - AP6 (AP7-1Pen)-4T = 0 Wounds
Molochan: Move, Single Shot #12 18 Hit for "10" (Fury: 50 Fail): 14 - 0AP -3T = 11 Wounds: Previously Wounded DEAD
Volgel: No Targets
Dark Eldar Warp In
Jericus: Over Watch: Close Range, Full Auto 33: 2 Success, 6 Wounds, 3 Wounds:
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J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Attack of the the Kabal of Crimson Woes: Round 4

Post by TetNak » Thu Sep 10, 2015 7:11 pm

Sword continues to cleave into the flesh of the Dark Eldar. "Feel the wrath of the God-Emperor!" To his right, he swings the blade at the creature's head, trying to take it from the shoulders. If the head comes off, his invisible blade goes after another, trying to do the same thing. If you don't succeed, try, try again, as the psychic blade attempts to rectify any failure.
TWF:

Blade vs. 10
If dead, Psychic Blade vs. 8
If not, Psychic blade vs. 10
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Attack of the the Kabal of Crimson Woes: Round 4

Post by Trogdor » Thu Sep 10, 2015 8:47 pm

"Is there no end to these xenos?" Jericus mutters as he raises his pistol for another shot. "Well, at least there will be an end to these xenos." And with that, he fires another spray of shuriken disks at the newcomers.
Full Action: Full auto on the closest xeno

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Attack of the the Kabal of Crimson Woes: Round 4

Post by Grimbold » Fri Sep 11, 2015 1:00 pm

"Now feel the Wrath of the Omnissiah, heretics!" Haxtes presses his finger on the trigger, spewing death on his enemies. He feels the drain on potentia coil, which is powering the weapon, but is satisfied he will not have to spend time to reload.
Full auto on closest.

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Attack of the the Kabal of Crimson Woes: Round 4

Post by Vardaen » Fri Sep 11, 2015 4:06 pm

The Acolytes continue to rip into the Xeno. Jericus and Haxtes combine their fire to fell another of the Dark Eldar, but behind those the Warp Portals are starting to open, suggesting even more of the Xeno are coming through in only seconds.

Sword, hacks through two of the Xeno he's facing, felling both with blade and psi-blade. The enemies fall but their space is simply taken up be yet more of them as they start to appear through the warp powers behind them. It could very well be an endless horde of Xeno.

Before Damien and Nemedia can fire back you all hear the distinct sound of a bolt pistol going off and several of the corsairs explode in magnificent fashion, their vital fluids spraying over a wide area. “For the Emperor!” roars the inhumanly loud voice of Brother-Sergeant Agamorr as he enters the Twilight’s seventh hold. The Space Marine’s armour is a wreck, deeply scored with claws and leaking fluids from many places. His helmet has been sheered away along with his right eye and a small portion of his skull. His thunderhammer is completely coated in alien gore and drips ichor. He immediately moves leaps into the midst of a group of raiders emerging from the warp near Sword, hammer whirring as he does so. In a spare moment between swings, the Brother-Sergeant shouts with a slight smile with a simple, “It’s been a good day.”
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Attack of the the Kabal of Crimson Woes: Round 4

Post by ManWithDoor » Fri Sep 11, 2015 5:11 pm

Damien cheers, ecstatic at the appearance of the Space Marine. "Praise the God-Emperor!" His enthusiasm might also partially be from having a giant head wound that almost took off his skull. He's pretty sure there are some skull fractures here and there, but he doesn't have time to think about that. He is worried that attempting to channel any more energy from the Warp will explode his head, but that's the risk he takes as an Imperial Psyker. Eventually, one day, his abilities will kill him. But until then, his abilities will be used for the service of the Imperium.
I'm glad I don't have to sustain that Blood Boil any more. Ouch. Alright, another round of Seal Wounds at 4d10 casting. Priority is the Brother-Sergeant! If there is any healing left, then target myself.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Acolytes, We Are Leaving!

Post by Vardaen » Fri Sep 11, 2015 6:16 pm

Damien's head is swimming, at first maybe he isn't even sure that IS the space marine, but as the pain clears he smiles wide. Head pounding, and taking a great risk at opening up his mind to the max he channels even more healing into Sgt. Brother Agamor and some into himself lifting the pain but leaving a brutal scar across his left side of his face and ear.

As his power flows out of him the hold of the ship unexpectedly shifts ten feet to the right, throwing everyone and everything forcefully sideways. The sounds echoing from beyond can mean only one thing -- Battlefleet Calixis has begun the bombardment of the Twilight right on schedule. The ship is rocked again and most of you are thrown back down onto the floor as the Space Hulk Twilight is now starting to come apart at the seams.

The Dark Eldar start to break off, immediately starting to retreat out of the web way behind them.

Seal Wounds: 22 (no 9s): Heal Space Marinex2 8+9=17, Self 14
Better late than never!

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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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