BC2009: The evil Kool Aid man has a new friend.

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Cattywumpus
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BC2009: The evil Kool Aid man has a new friend.

Post by Cattywumpus » Tue Sep 08, 2009 3:08 am

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++?????++ Out of Cheese Error. Redo From Start.

-- (Terry Pratchett, Interesting Times)

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Vardaen
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Re: The evil Kool Aid man has a new friend.

Post by Vardaen » Tue Sep 08, 2009 4:37 pm

Oh nice....


This 'mini' was one of three Kool-Aid monsters that we faced in the crawl, it was a contruct for the pitcher and a living spell for the kool aid itself. Ooooh-yeah!

I'm hoping B&B will put up the stats of the game so we can all see.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Brennor
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Re: The evil Kool Aid man has a new friend.

Post by Brennor » Tue Sep 08, 2009 7:55 pm

SWEET!
[url=telnet://brennor.dyndns.org:1896]Akarian Dawn MUSH[/url]
SRGC v0.22: SR2+++ SR3++ h+ b+++ UB+ IE+ RN W+ dk+ ri+ ad+ m+ gm+ M- P+

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Bitom
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Re: The evil Kool Aid man has a new friend.

Post by Bitom » Tue Sep 08, 2009 8:44 pm

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Evil Kool Aid men by Bren:
  • Kool-Aid Man container Golems (1 per living spell)
    Size/Type: Large Construct
    Hit Dice: 11d10+30 (90 hp)
    Initiative: -1
    Speed: 20 ft (4 squares)
    AC: 22 (-1 size; -1 Dex; +14 natural), touch 8, flat-footed 22
    Base Attack/Grapple: +8/+19
    Attack: Slam +14 melee (2d10+7)
    Full Attack: 2 Slams +14 melee (2d10+7)
    Space/Reach: 10 ft/10 ft
    Special Qualities: Construct traits, DR 10/adamantine or bludgeoning, Darkvision 60 ft
    Saves: Fort +3, Ref +2, Will +3
    Abilities: Str 25, Dex 9, Con Ø, Int Ø, Wis 11, Cha 1
    Special: If tripped or otherwise rendered prone, the Living spell escapes. If killed, the living spell escapes.
  • Cherry (Living Fireball)
    Size/Type: Large Ooze
    Hit Dice: 12d10+32 (98 hp)
    Initiative: +4
    Speed: 60 ft (12 squares)
    AC: 16 (-1 size; +4 Dex; +3 deflection), touch 16, flat-footed 12
    Base Attack/Grapple: +7/+18
    Attack: Slam +14 melee (1d8+9 + 10d6 fireball, reflex DC 15 half)
    Full Attack: Slam +14 melee (1d8+9 + 10d6 fireball, reflex DC 15 half)
    Space/Reach: 10 ft/5 ft
    Special Attacks: Spell effect, engulf
    Special Qualities: Blindsight 60 ft., ooze traits, DR 10/magic, Spell Resistance 22
    Saves: Fort +10, Ref +8, Will +8
    Abilities: Str 22, Dex 19, Con 22, Int Ø, Wis 19, Cha 22
  • Kickin-Kiwi-Lime (Living Acid Ball)
    Size/Type: Large Ooze
    Hit Dice: 12d10+32 (98 hp)
    Initiative: +4
    Speed: 60 ft (12 squares)
    AC: 16 (-1 size; +4 Dex; +3 deflection), touch 16, flat-footed 12
    Base Attack/Grapple: +8/+18
    Attack: Slam +14 melee (1d8+9 + 2d4 acid, per round for 5 rounds, no save)
    Full Attack: Slam +14 melee (1d8+9 + 2d4 acid, per round for 5 rounds, no save)
    Space/Reach: 10 ft/5 ft
    Special Attacks: Spell effect, engulf
    Special Qualities: Blindsight 60 ft., ooze traits, DR 10/magic, Spell Resistance 22
    Saves: Fort +10, Ref +8, Will +8
    Abilities: Str 22, Dex 19, Con 22, Int Ø, Wis 19, Cha 22
  • Shockleberry Blue (Living Lightning Ball)
    Size/Type: Large Ooze
    Hit Dice: 12d10+32 (98 hp)
    Initiative: +4
    Speed: 40 ft (8 squares)
    AC: 16 (-1 size; +4 Dex; +3 deflection), touch 16, flat-footed 12
    Base Attack/Grapple: +8/+18
    Attack: Slam +14 melee (1d8+9 + 10d6 lightning, reflex DC 15 half)
    Full Attack: Slam +14 melee (1d8+9 + 10d6 lightning, reflex DC 15 half)
    Space/Reach: 10 ft/5 ft
    Special Attacks: Spell effect, engulf
    Special Qualities: Blindsight 60 ft., ooze traits, DR 10/magic, Spell Resistance 22
    Saves: Fort +10, Ref +8, Will +8
    Abilities: Str 22, Dex 19, Con 22, Int Ø, Wis 19, Cha 22

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Bitom
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Re: The evil Kool Aid man has a new friend.

Post by Bitom » Tue Sep 08, 2009 8:51 pm

Oh, and if you want your own Evil Khuul Aed Men or some other form of pipe-cleaner mini awesomeness, check out Chenelle Macabre!

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Eanwulf
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Re: The evil Kool Aid man has a new friend.

Post by Eanwulf » Tue Sep 08, 2009 10:25 pm

Yeah, I was thinking that a Shadowberry Grape would be in order. Some form of Shadow Magic/Nethermancy type!
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!

Connie_the_Fire_Element
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Re: The evil Kool Aid man has a new friend.

Post by Connie_the_Fire_Element » Tue Sep 08, 2009 10:48 pm

Those were awesome. Someone got photos of the redneck trees right? because those were amazing as well!

I thought those Kool-aid monsters had a faint fishy smell- normally only found with minions of Cthulu!!!
We will find this f-ing troll, and kill it's f-ing ass.

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Bitom
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Re: The evil Kool Aid man has a new friend.

Post by Bitom » Tue Sep 08, 2009 10:52 pm

Yeah, I have photos of most of the JP minis which I will be putting up eventually.

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Vardaen
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Re: The evil Kool Aid man has a new friend.

Post by Vardaen » Mon Sep 14, 2009 4:36 pm

I have uploaded all my BrenCon pictures to the Yahoo Group folder for BrenCon 09 go check it out.

I also have 10 Bumpersticker left over, so, if you want a sticker please PM me and we can arange payment (they are 3$) and I can mail it out to you.

The sticker (which doesn't have to go on a bumper) looks like this 3" x 10" (Ignore the prices listed on the image, those are old and inaccurate)
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

Joni
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Re: The evil Kool Aid man has a new friend.

Post by Joni » Mon Sep 14, 2009 5:22 pm

there are also some t shirts left. one for Parlor city scourge and a bunch of the others. all in XL. $10 site donation and I will mail it to you.
~Tina Warrior Physicist~

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