Post
by pygmaelion » Thu Sep 17, 2009 7:07 pm
I agree that 4 DJs is a low number.
Let's do some bad combinatorial math here...
So, if we have... 20 people attending, playing BrenCrawl, and assuming that a DJ will run their room twice (so, only 2 teams will get to play that room)
DJ 1, with players 2,3,4,5
DJ 6 with players 7,8,9,10
DJ 11 with players 12,13,14,15
DJ 16 with players 17,18,19,20
Next round
DJ 2 with players 5,10,15,20
DJ7 with players 4,9,14,19
DJ12 with players 3,8,13,18
DJ17 with players 1,6,11,16
Third round
DJ 1 with players 5,8,14,17
DJ 6 with players 2,10,13,19
DJ 11 with players 4,7,18,15
DJ 16 with players 12,3,9,20
Fourth round
DJ 2 with players 4,8,11,20
DJ 7 with players 3,6,15,19
DJ 12 with players 1,10, 14,18
DJ 17 with players 5,9,13,16
###UPSHOT####
8 people have to make their own room, and run it 2 times during the day. This halves the load on the DJ, and gets people mixing together with folks they otherwise wouldn't get to see.
No player sits down at the table with anyone they've played with before (Not counting the DJ... who will have been a player in the previous/next round).
There will be no "Teams" per se, since the mix is absolute, and very little plotting can take place when you have no idea who you'll be sitting down with next.
###PROBLEMS###
This gives the DJs a chance to play 2 rooms, and anyone not DJing to play 4 rooms. If we are doing this for "Points" or "Braggin' Rights", then Judging a room will have to grant some amount of points to the DJ, or they're straight out of contention.
You may end up with a team full of Heavy Hitters, One team of invisible gnomes, one team of all-clerics, and a squad of bards. and then you'll get a proper mix of talents another round....
There are also "Inseparable pairs" that this doesn't account for (Mr. & Mrs. Gamer or Themed-Pair Characters).
This also insinuates that we can get a room done in the same amount of time, with whatever players we have, regardless of party composition. This is a logistics problem in any team system we do.
Anyhow... Yeah, in an "ideal, everyone likes playing with everyone equally" I think this will be a good example of how it plays out. With 4 djs, you'd just have the same thing we have this year, with 4 people DJing until they fall down from exhaustion. This gives us a rotation to work with.