Chapter 6 - Branch and Blade

After 350 years of blizzards and crushing ice, there is a slight lull in winter's fury, as if Mulcarn is distracted by something. The Children of Kylorin the last great Archmage take up their swords and seek to bring about The Thaw and save mankind!

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Finish What You Started: Round 3

Post by Vardaen » Wed Dec 23, 2015 4:22 pm

Round 3Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12, Warriors & Shamans 3
Ronk takes off at a sprint around the ice globe, he can see the storm inside through the shimmering ice and can only hope his kin have a way out. He cricles around to see Saeldur hovering in the air near some shaman doing some ritual and he makes for the enemy there.

Lehros steps back through the storm back peddling till he hits the ice wall. "Damn now what?" He glances around a moment then snaps his fingers. Slung around his neck is the yak horn of blasting. He grabs it up to his lips and blows. The blast shatters a hunk of the wall sending a cone of icicles outwards in a burst. He lets the horn dangle once more, "Now that did it."

The Seers facing the brute that is Egbert take action. First the wounded one steps back, and heals himself. Nearly all the harm Egbert did is gone in one blasmeuous prayer to Mulcarn. He smiles, "You will never defeat the Winter God. We may fall, but he never shall."

The four of them all in creep yunison say, "Winter Shall Never End."

The next one tries a more expected attack. A blast of snow and cold comes down from the sky freezing everything aroudn Egbert, but not Egbert himself. The Illian nods, "I thought as much. You think the Winter God only controls ice? No you are wrong!"

"Winter Shall Never End."

Then one of them sends a bolt of lightning into Egbert knowing cold will be of no use now. The electrical blast catches the Mammoth Paladin on the side as he dives to try and avoid it. All of Egbert's protections are against cold, not the power of the storm, and he is lightly wounded by the bolt.

"Winter Shall Never End."

A third Illian reaches out and makes a pushing motion with his hand and a massive ice like hand appears around and before Egbert. It pushes back on him, but he digs in, and holds his ground. Still the massive forceful hand will make it hard to move about now!

"Winter Shall Never End."

Saeldur, Ovind and Egbert...
Ronk: Rage, Run/Haste
Lehros: Move Back, Discovers Wall : Horn of Blasting (vs Crystal): 36 Dmg Hole Opened
Seer #1 5ft, Heal on Self
S2: 5ft, Lightning Bolt on Egbert: Ref Save 32 Success: 42 Dmg 1/2 = 21 Dmg
S3: Forcefull Hand on Egbert: Bull Rush: 25 vs 33 (Ring Bonus) Failure. It remains however, and for Egbert to move closer he must make a Bull Rush reach round to push the hand forward with him.
S4: Ice Strike on Egbert: Ref Save: 29 success, 58 Dmg - 1/2 = 29 - 30 ER = 0 Dmg
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Finish What You Started: Round 3

Post by Trogdor » Wed Dec 23, 2015 5:16 pm

Seeing the shamans continue their summons, Saeldur calls down a bolt of fire on one of them. Immediately, four arcs of fire shoot out from that one shaman, striking the other four.
Standard Action: Cast Chains of Flame on the five shamans. That's 13d6 of fire to each of them, Ref Save DC 22 for half.

I'm hoping for at least some Concentration checks with the shamans. :)

I'm going to wait on his move action until I see the result of the attack.

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Finish What You Started: Round 3

Post by Vardaen » Wed Dec 23, 2015 6:00 pm

Round 3 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12, Warriors & Shamans 3
Saeldur calls down a bolt of fire that strikes the nearest Shaman. From there fire arcs along the path of the ritual they are casting from shaman to shaman burning each of them alive in turn. When the smoke and fire clears only one of them remains alive, he's kneeling down, smoldering and smoking, the ritual broken, the summoned winter demon will never make it into this world.

Ovind and Egbert....
Saeldur: Chains of Fire: Primary Ref Save 22, Secondary Ref Saves 20: 22, 17, 14, 16, 7 (1 Success): 4 Failures: 47 Dmg, Success 24 Dmg. 4 DEAD, Concentration Check: 15 Failed. Ritual Broken
Move Shaman 1,3,4,5 and end the ritual effect
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Finish What You Started: Round 3

Post by ManWithDoor » Thu Dec 24, 2015 11:13 am

Ovind makes another swing at the Ice, trying to break through. "This time you won't stop me! I'll tear you apart for even thinking you could stand up the might of the forces of Good!" Once through, she is determined to unleash hell against these impostor priests.
Std: Power Attack the Ice again. If I get through this time, Move Action to within 30' of the nearest Seer. Swift Action: Use Quicken Rod to cast Slay Living on the nearest Seer, using Faith's Reach.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Finish What You Started: Round 3

Post by Grimbold » Fri Dec 25, 2015 3:21 pm

"Winter WILL end. And the light of Lugus shines on us and will end it. As it will end YOU!" Egbert slashes at the hand pushing him, but then, instead of following through, he moves sideways and attacks the other seer with a vicious forehand slash at neck level!
USe Ovind's Righteous Thingy for +2 Attack/AC and Reflex

Swift: Use Mythic Point for "Fleet Charge" - move 1 north and attack hand (power attack, vital strike, greyflame, keen ... NOT smiting the hand)
This movement is actually away from #3, so no Bull Rush needed.

Swift: Cast Litany of Righteousness on #1, no save.
"Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype). If the target also has the evil subtype; when it is hit with attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds. If this spell targets a nonevil creature (or one that lacks the evil subtype), it has no effect, and the spell is wasted."

Standard: Attack seer #1 (smiting, power attack, vital strike, greyflame, keen, litany of righteousness!)

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Finish What You Started: Round 4

Post by Vardaen » Mon Dec 28, 2015 5:31 pm

Round 3 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12, Warriors & Shamans 3

Round 4 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12, Warriors & Shamans 3
Ovind shatters the ice wall, and pushes out of the storm. Coming into the open she turns north, flying high over the wall, and swoops down on the seers. With a quickened spell she causes a few magical slashes to appear around one of the Seer's chest, but the powerful spellcaster of Mulcarn resists most of the effects of her spell.

Egbert moves, and hacks at the hand as he does. His blade hacks deeply into the hand, taking one of the fingers off. The blow however doesn't completely destroy it and it remains wrapped around him limiting the direction of his movement. He stands before the seer to the north, and speaks his Litany, telling of the coming of spring. The Illian doesn't seem impressed, and the when Egbert attacks him he dodges as the hand causes Egbert to nearly fumble in his reach. Laughing Egberts foe looks to end the Paladin.

From the wall a barbarian of the Doviello races down the stairs and towards Egbert reaching him in moments.

The last Shaman, his casting screwed up now, turns and attempts to curse Ronk, the large enemy nearing him. Ronk is in a rage and hardly notices the shaman's words and shrugs off the spell's effect.
Ovind: Power Attack vs Ice:31 Ice Broken: Move, Quicken Rod: Slay Living (Faith's Reach): vs #2: 16 vs touch hit, Fort Save: 29 vs 22 Success: 23 dmg
Egbert: Fleet Charge (MP): Attack Hand: 31 Hit for 127 (Hand Remains): Swift: Litany of Righteousness on #1: Will Save: 39 Success. Attack #1: "1" (Fumble: 39) Normal Miss
Warrior 15 Move Move (rage)
Shaman 2: Doom vs Ronk: Will Save 22 Success
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Finish What You Started: Round 4

Post by Shurijo » Mon Dec 28, 2015 6:29 pm

Ronk continues running towards the final remaining shaman. Approaching the man, the barbarian swings his enormously large obsidian greataxe hoping to swat away the shaman like a fly on a diseased carcass.
Charge! Rage! Smash! actually Slice with axe, but Smash sounds better :)

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Finish What You Started: Round 4

Post by Vardaen » Tue Dec 29, 2015 3:21 pm

Round 4 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12, Warrior 3
Ronk charges into the last of the Shamans and chops into the man with a violent force that sends the slaughtered corpse flying across the snow covered ground. The Doviello's broken body slides to a halt up against a tree stump.

Lehros then slips out of the ice wall and snow globe of doom and comes around to see Saeldur and Ronk. Behind Saeldur he spies a lone warrior on the wall. So with pin point accuracy he puts an arrow into the man's eye socket sending him toppling dead off the wall. That clears outside the keep.

All around on each flank however you can see the Snowmask doing battle with what's left of the White Wolf tribe, warriors battle warriors in a pitched battle that is clearly in your ally's favor now.

Inside the fort walls the Seers continue to fight. The badly wounded Seer steps and casts and like Saeldur vanishes for a second then reappears behind his fellows, buying him a moment of respite. Another turns as Ovind arrives, and casts a spell at her. She can feel her body starting to slow but she fights through it by sheer force of will and is not held by the magic. Moving backwards others continue to attack, and a pair of the seers put two lightning bolts into Egbert. He dodges right, then left and avoids the brunt of the blasts, but is still badly burned by the electrical blasts and he's now feeling it, wounded and still kinda held in the big hand.

Saeldur, Ovind, and Egbert...
Ronk: Rage, Charge, Chop!: 29 Hit for 30 Dmg = DEAd
Lehros (haste) Move, Shoot Guy on Wall: 37 Hit for 30 = DEAd
Seer #1: CoD: Success, Dimension Door
Seer #2: Hold Person on Ovind: WillSave 20 Success
Seer #3: Lightning Bolt Egbert Ref Save 24 Success: 21 Dmg
Seer #4: Lightning Bolt Egbert Ref Save 28 Success: 17 Dmg, Egbert @ 44 Hit Points
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Finish What You Started: Round 4

Post by Trogdor » Tue Dec 29, 2015 3:37 pm

Saeldur rises above the wall again and this time calls forth lightning. A bolt of energy flies forth from his hand, striking one of the Seers, then immediately arcs to hit the other three.
Move Action Ux4, NEx3
Standard Action: Cast Chain of Lightning on the Seers.
That's 12d6 Electrical damage, Reflex Save DC 22 for half.

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Finish What You Started: Round 4

Post by ManWithDoor » Tue Dec 29, 2015 6:20 pm

Ovind continues her magical assault, calling upon her divine powers to smite the Seers over and over again. Bursts of holy light and beams of eerie dark fire erupt from her hands, slamming down on the assembled evil priests of Mulcarn.
Move to within 30' of the Seers. Std Act: Use 1 MP to activate Recalled Blessing, and cast Holy Smite on the Seers. If they aren't Mythic, they have to roll the Save 2x, and take the worse result. Swift Act: Use the 2nd charge on my Metamagic Rod of Quicken to cast Slay Living (Faith's Reach) on the nearest Seer (#2).
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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