Chapter 6 - Branch and Blade

After 350 years of blizzards and crushing ice, there is a slight lull in winter's fury, as if Mulcarn is distracted by something. The Children of Kylorin the last great Archmage take up their swords and seek to bring about The Thaw and save mankind!

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Finish What You Started: Round 4

Post by Grimbold » Wed Dec 30, 2015 12:34 pm

His clothing still smoking from the crackling lightning thrown at him, he prays: "Lugus, you watch over me, guide my hand in this hour of need! Give me strength to end this!" With this quick prayer, he heals some of his wounds and then hacks at the giant hand still holding him. If he succeeds in destroying the hand, he moves on to try and run through the closest seer. If the hand is still there, he slashes again and then moves up to the seer.
Use Ovinds Blessing of Fervor for +2 attack, AC and Reflex
Swift: Lay on Hands on self 6d6

Standard: attack Hand (power attack, vital strike, greyflame... NOT smiting)

- If the hand is destroyed:
Swift: Use an MP for "fleet charge" to move straight east up to #4 and attack him (power attack, vital strike, +champion tier, bypasses DR, greyflame, keen...)

- If the hand is not destroyed:
Swift: Use an MP for "fleet charge": Attack the hand again, same bonuses as above, then move up to #4.

Sheet updated (-1MP, -1 lay on hands)

If #4 is already dead, go for #1 (+smiting!)or if he is also dead, the closest living seer.

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Finish What You Started: Round 5

Post by Vardaen » Thu Dec 31, 2015 5:13 pm

Round 4 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12



Round 5 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12
Saeldur rises up above the wall and floats toward the Seers. They aren't the only ones who can command lightning. The Sylvanhel Wizard unleashes nature's wrath on them and blasts them with an arcing strike of lightning that runs through all of them an then leaps at the last of the Warriors among them too. The crispy body of the warrior lays dead as the Seers smoke ozone off their shoulder and heads wounded, but fighting on.

Ovind then steps and recalls her holy smite down on them. A burst of holy energy strikes them from the heavens. It only lightly wounds them, for their will and faith in Mulcarn is very very great. Not finished yet Ovind quickly uses her rod and a black fire, opposite of her holy smite, leaps from her hand into the nearest seer. The Illian can no longer suffer to live. The barrage of attacks finally end him, and he topples over dead.

Three remain as Egbert hacks his way through the hand, it vanishes and he leaps at one of the other seers and slices into him with deadly accuracy. His flaming blade nearly severs the Seer into two parts, but the Illian leaps back, nearly toppling over holding out, and holding on just barely against the assault.

Ronk and Lehros...
Saeldur: Fly, Chain Lightinging: vs #2, then others: Ref Save 22 (20): #2 15 Fail 40 Dmg, Others: 8 Fail 40 Dmg, 16 fail 40 Dmg, 20 Success 20 Dmg, Warrior is in rage too:Dead
Ovind: 5ft, Recall Blessing, Holy Smite: Will Save DC 21: (taking worst of 2 rolls): 24, 24, 24, 37: All Save: 20 Dmg Halved = 10 Each, no Blind; Swift: Quicken Slay Living vs #2 (Ranged Touch Attack "20" (Critical:29) Critical Hit : Fort Save DC 22, 21 FAIL! = 56 x2 = 112 DEAD
Egbert: Swift Lay on Hands Self: 26 HP Healed, Attack Hand: 125 Hand Destroyed, MP: (LAST ONE USED!), Fleet Charge vs #4: 39 Hit for 138Dmg!
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J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Finish What You Started: Round 5

Post by Shurijo » Thu Dec 31, 2015 7:07 pm

Ronk grunts at the fallen shamen lying at his feet. The barbarian then turns, growls, and runs towards the fractured wall. The man doesn't stop, but instead rushes through and over the broken parts of the wall. As he enters the fort, he scans the area for the remaining seers and then continues running towards them with his axe raised high above his head.
Double move east as far as possible, through the fractured wall (assuming I can fit, otherwise Ronk smash wall to make whole for him to pass through or jump over - depending on wall height vs his giant height, if feasible).

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Seering Pain: Round 5-6

Post by Vardaen » Fri Jan 01, 2016 4:14 pm

Round 5 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12

Round 6 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12
Ronk charges toward the gap in the wall, behind is Lehros running to catch up. The raged filled barbarians slams into the small opening and forces himself through it squeezing as he goes. He brusts through causing rocks to crumble as Lehros leaps among them just a split second behind. The half-Anhel does his best to keep up but Ronk is pretty darn fast and reaches the fight.

The three Seers that remain can see they are loosing ground, but they are fanatics and surrender is no option. All of them back up a few feet as they go. The first channels more storm through his hands and linghtning strike Egbert one more but this time it leaps from Egbert to Ronk to Lehros and then just fades as it attempts to leap to Ovind as well. Egbert and Ronk avoid much of the blast, and Lehros dives clear evading it completely.

The next one turns on Ovind, "Fell my holy might!" A burst of evil magic surrounds your sister, but she is strong willed, faith filled, and not so easily daunted. He is harmed, some but the unholy blight around her but she shrugs off the worst of the effects.

The last one is terribly wounded, so he backs up and draws on winter to heal himself, to purge his wounds with cold frost, and nearly all the wounds he's suffered vanish.

Saeldur, Ovind, Egbert, and then Ronk and Lehros...
Ronk: Haste, Double Move (Squeeze), Rage
Lehros: Haste, Double Move
#1: Chain Lightning: Egbert Main: Ref Save: 19: Egbert: 21 Success 24 Dmg, Ronk 24 Success 24 Dmg, Lehros 29 (Evasion 0 Dmg)
#3: Unholy Blight vs Ovind: Will DC 19: 24 Success, 20 Dmg, Not Sickened
#4, 5ft, Heal on Self
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J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Seering Pain: Round 5-6

Post by ManWithDoor » Fri Jan 01, 2016 7:10 pm

Ovind has had enough of the magicians throwing around spells without worry. She tightens her grip on her greatclub, and charges in. "Die! Burn you monsters!"
Activate Egbert's "Smite Evil" buff. Awesome stuff. Charge #3, Power Attack. Blessing of Fervor staying on +2 Attack / AC / Reflex.
Last edited by ManWithDoor on Mon Jan 04, 2016 4:54 am, edited 1 time in total.
Rule Number 12: "A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head."

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Seering Pain: Round 5-6

Post by Grimbold » Sat Jan 02, 2016 7:54 pm

Egbert has had enough. He drops his shield and takes his sword in two hands for more power. "Great Lugus, watch over me!" he says as some of his wounds close. Then he moves forward in calm, deliberate strides. "For Lugus!" he says calmly, almost whisperin. Then he brings down his sword on one of the seers.
Use Blessing of Fervor for +2 Attack, AC and Reflex

Free: Drop shield.
Swift: Lay on Hands on Self 6d6 (sheet updated)
Move: e, ne.
Standard: Attack #1 with sword (2 Handed, vital strike smiting, keen, greyflame (last round), power attack, ...)

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Seering Pain: Round 5-6

Post by Shurijo » Tue Jan 05, 2016 3:31 pm

Ronk spots the seers across the fortress grounds. The barbarian is enraged and hadn't seen the seers since they last killed one many weeks ago. Shouting with a great roar, the man charges forward with seemingly no regard for his own defense. With his great obisidan axe hoisted high above his head, the last of the Blood Ram tribe hopes to destroy the evil seers who caused him so much pain.
Rage Full Attack using Charge, Power Attack, Furious Focus, and Felling Smash

If #3 is still alive, then attack #3.
If #4 if still alive, then attack #1.
If both are dead, then attack #4.

Trying to finish off any seers, if they are wounded before leaving 3 still alive for next attack.

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Seering Pain: Round 5-6

Post by Trogdor » Tue Jan 05, 2016 8:40 pm

Saledur keeps his distance, the better to deprive the Seers of bunched targets, and speaks the words to a spell. Immediately, a sickly green beam of light flies from his hand toward one of the Seers, looking to render the follower of Mulcarn into dust.
Move Action: NEx4
Standard Action: Cast Disintegrate on Seer #1

GDrive updated.

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Seering Pain: Round 6-7

Post by Vardaen » Wed Jan 06, 2016 7:06 pm

Round 5 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12



Round 6 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12

Round 7 Ronk 25, Lehros 23, Seers 22, Saeldur 20, Ovind 13, Egbert 12
Saledur flies closer and from his hand a green ray of magical energy strikes one of the Seers. You watch as parts of the enemy's skin begin to disintegrate! Its robes and flesh and patches of muscle begin to vanish. Screaming it breaks free of the ray, but the damage is done, and he's in bad shape.

Ovind then charges into the fray so the Seer can't stand there unaccosted. She connects with a strong blow from her club and cracks some bones in the Seer's rib cage from the sound of the impact.

Egbert, quickly healing himself some, drops his shield and wades into the fight two hands on his grey flaming blade of ice. The strike he delieves on the Seer slices the man's arm off, and cuts through most of the way into his torso. The dead Seer's corpse flops this way and that way as it falls bloody to the snow.

Ronk too then charges in and connects with the same Seer Ovind's hit. The furry of his attack knocks the seer from its feet and sends it sprawling on the ground badly hurt.

Lehros moves just enough to see one near Egbert. He sets two arrows on his string and fires, then fires again with such haste that he yowls in pain as he wrenches his elow. As he's howling his first two arrows strike, piercing the enemy's calf and lodging deeply into the Seer causing him a limp he will never soon forget.

The two foes that remain fight to the death. The one one ground scrambles back a bit, then heals himself all the hurt he's suffered! The other backs up a bit as well, then from the ground a mass of black tentcles appears. The tree trunk thick tentacles writhe and strike out grabbing up Egbert, Ronk and Ovind! They, all three, are grappled, and are being crushed under the grip of the evil spell.

Saeldur and the Children...
Saeldur: Move, Disintegrate on #1: Ranged Touch: 26 Hit, Fort Save: Rolled "2" = 16 FAIL, 77 Dmg
Ovind: Smite Evil vs #3: Charge #3 Power Attack, (Fervor to attack): 28 Hit for 41 Dmg
Egbert: Drop Shield, Lay on Hands Self (+24 Healed), 2hnd #1 (Vital, Smite, Keen, Flame, PA): 39 Hit 127 Dmg = DEAD






Combat Round 6
Ronk: Charge #3: Rage, Power Attack Felling Smash, Rhino Armor, etc…: 46 hit for 29+6 from Armor, CMB trip 40 Success = PRONE
Lehros: 5ft, Lehros Volley of Arrows at #4: "20" (Crit: 34) Critical for 33 + Calf Hole: -1d4 (4) DEX, "1" (Fumble "1") Critical Fumble! Archer's Elbow: You take -2 penalty on all ranged attack rolls for 1d4 (4) minutes!, Turn Ends
#3 5ft, CoD (29 Success): Heal on Self While Prone
#4 5ft, CoD (24 Success): Black Tentacles: CMB vs Egbert 33 Grappled + 6Dmg, vs Ronk 40 Grappled + 10 Dmg -10 Stone Stkin = 0 DmgDmg, vs Ovind 31 Grappled + 10 Dmg
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"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Seering Pain: Round 6-7

Post by Trogdor » Wed Jan 06, 2016 7:53 pm

Saledur hovers where he is and casts a powerful spell to try and dispel the tentacles.
Standard Action: Cast Dispel Magic, Greater on the tentacles.

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