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Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 4:17 am
by Deadman
Unanimous computation.

Deleting Melvyst...

WARNING! CRITICAL THREAT MELVYST IDENTIFIED!

Melvyst deleted. System secure.

Condition: Programs win

Restoring deleted files from back-ups for post-game discussion...

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 4:40 am
by od
Var was extremely blood thirsty, much like the time he was a virus. Melvyst voted no for him, so I scanned him the next night, pretty straight forward.

And the numbers I wrote was basic binary ascii, hard to trick people on that one Melvyst, though a good try.

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 5:00 am
by Deadman
Deadman.exe reloads.

I was pretty passive this game in terms of the choices I made. od scanned me the first night and told me he was the anti-virus TRON. I just went along with what he said since I didn't have any evidence he was lying.

He scanned Bitom next and the three of us teamed up. The werewolves hit Ill and blew his cover, which brought our band up to four. I don't think Amaris' slip really mattered since Ill would have probably just revealed himself at that point anyway.

With the sage, bodyguard and cleared programs making up 40% of the players it was pretty much over for two wolves.

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 5:03 am
by Kilroy
Yeah, I enjoyed the trick that Melvyst tried to pull!! If he hadn't voted "No" to Var being deleted, and he hadn't been scanned, I don't think I would've pegged him as a Virus.

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 5:10 am
by Deadman
Yeah, I never suspected Melvyst earlier in the game. Voting no against killing the Vardaen would have made me suspicious too, though by that point I already knew his identity, being the OS.

Everyone up for a fresh round? I can GM again if everyone's ok with that.

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 9:36 am
by Melvyst
well i was a little bit trapped and I don't think it would have changed alot if I would have voted yes.

Anyway, as i'm used to play rl ww I found it very difficult to get into the game with nearly no communication at all in the forum. May I suggest that we try once a round with only forum messages aloud (no pm/chat) ?

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 4:06 pm
by od
I'd like that too...as I said in another post the game plays very different without the pms.

The fact that the sage can secretly contact villagers is a big advantage for them...that said, the wolves won the other three games...

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 6:35 pm
by Nate
Vardaen wrote:Personally my reason for wanting Wayloss gone is simple, it was for revenge from previous games. He, I thought, played very stupid in the last game, and cost the villagers the game with his nomination of the bodyguard.
Dude, I wanted to say this then, since we were in a vote I couldn't... Umm, that was me, I nominated Amaris in that one...

Re: Werewolf Round 4

Posted: Tue Aug 19, 2008 11:14 pm
by Wayloss
Yeah I knew var was a virus when he went after me so aggressively, I had done nothing suspicious this round. I'm surprised bitom went with random deletion, once tron and the BG are safe why risk losing 2 programs in one round when the wolves can only get one.

Re: Werewolf Round 4

Posted: Wed Aug 20, 2008 9:36 am
by TetNak
The programs were perfect this round. Though, getting Var and having Melvyst vote no was pretty straight forward. Its a lot easier when you know who is who though.