Toda Hiromatsu Chapter 1: Enter the Dragon

Flashbacks for Mutants, Martial Arts, and Machine Guns.
sempai
Level 12
Level 12
Posts: 1505

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by sempai » Mon Jan 19, 2009 11:15 pm

Toda attacks with a solid punch to the man nearest, sending him flying with a devastating strike.
8/3 success! 4+11=15 damage!
The leader stands nervously eyeing toda, "we get a huge bonus if we bring this thing in alive, hit him with the tranquilizers!!

Toda can see the men only have three darts in their packs, as they prepare the second set of darts.
17/16 miss 4/14 HIT!!! 1 damage to sdc. I will roll every round to see if the dart effects you, but as you have a monstrous PE its most likely going to do nothing to you unless i roll a perfect roll. (they don't know that of course)

20/3 toda has init... easily.

Galen
Level 8
Level 8
Posts: 632

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by Galen » Tue Jan 20, 2009 10:13 am

Toda now manuevers to get within striking distance of the leader. He barely felt the shot he took to the chest and wonders what these guns are supposed to accomplish.
Mien Chuan stance
Move up to leader
auto dodge against attacks

sempai
Level 12
Level 12
Posts: 1505

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by sempai » Tue Jan 20, 2009 9:20 pm

Toda slinks over to the leader, dodging the remaining darts spinning and leaping.
11/6 dodge 9/18 dodge
The leader holding his sub machine gun yells "get the stun sticks, this thing is very quick" with that he throws a kick to todas groin!!! But toda is far to quick for the untrained men.
2/15


One of the men yells "this thing is to big we should just drop him, screw the bonus"

the other nods man nods "i'm out of tranq darts, and they don't seem to be affecting it."
init 9/6 todas attack, fyi from what you can tell they are out of darts.

Galen
Level 8
Level 8
Posts: 632

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by Galen » Fri Jan 23, 2009 2:34 am

Realizing that the men are going to need a moment to re-think their tactics Toda pushes to the offensive before they can impliment their new plan.

Toda grabs for the man in front of him with both hands, lifting him and attempting to slam him by the neck and slamming him to the ground.

"You have made a big mistake this day." Toda yells at the man. "And I would like to know why."

Toda then lifts his head and yells at the other men. "Drop your weapons or I WILL KILL HIM!"
Sumo stance
attack one at Leader - Body flip/throw
Attack two at Leader - Choke (does this work? choking him on the ground)

sempai
Level 12
Level 12
Posts: 1505

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by sempai » Fri Jan 23, 2009 4:44 am

CHOKE (NEW!): Simply, the attack involves grabbing someone by
the throat. Normal Strike and Damage bonuses apply. Both hands
must be used, and the attacker can do no defensive moves, including
Parries, Dodges, or Rolls, during a choke. In other words, the
attacker just stands there and ignores all other attacks. Critical or
Knock-Out/Stun attacks from the rear can also be done to someone
doing a choke.
Once a choke is made (just like an ordinary roll to strike), the
attacker can continue applying it as long as he likes, doing 1D6
damage directly to hit points.
The victim of a choke attack cannot reduce damage by using Roll
with Punch/Fall/Impact or Breakfall. The victim can continue to
attack with punches (no kick attacks are possible) or try to break
free of the hold.
There are two ways to get out of a choke. The first is by using
brute strength. Everyone involved, the victim, any helpful friends,
and the attacker, all roll a twenty-sided die and add that roll to their
P.S. attribute (this is a combat rule, not a P.S. bonus). Highest P.S.
wins. If the attacker wins, then the choke continues. If the victim
or his friend wins, then the choke is released/forced away. The other
way out is to use a Joint Lock maneuver to force the attacker to let
go. Or to knock-out/stun or kill the person doing the choke.
Toda grabs the leader by the arms, and attempts to throw him, even though the tranquilizer is NOT affecting him, the thought crosses his mind that he could be poisoned and makes errors in his techniques. And at the same time the leader is very proficient in blocking Todas attacks.
wow bad dice, even with your bonuses. 9/20 5/19
as toda assumes his throw and choke lands the slippery leader escapes his grasp and laughs. "see he is nothing but big... get him!"

The stupid leader then tries to use a wrist lock on Toda however his attack is no match for toda's superior defence. then throws a kick.
15/13 3/4 no way with your bonuses
the two remaining men do as they are told and go to their packs and grab small batons and return to the fray closing to combat distance.
your in combat range with all three guards init 18/8 toda has init

Galen
Level 8
Level 8
Posts: 632

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by Galen » Sat Jan 24, 2009 1:20 am

Toda has trained for dealing with multiple combatants many times before even though today has been the first day he has been able to put such learning into practice. He crouches low (for him) and spreads his feet even wider than his usual stance. As the three enemies manuever around him Toda grabs at any of them that give him an opening. Once Toda finds any sort of grip he pulls them off balance and attempts to slam them to the ground.
Sumo stance
Attack One - Body flip/throw at one of the two baton wielding helpers

Attack Two - Body flip/throw at whoever looks like they deserve it the most.

sempai
Level 12
Level 12
Posts: 1505

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by sempai » Tue Jan 27, 2009 12:42 pm

10/5 = 5+4 +11 = 20 damage!!! 9/6 4+5 +11 = 20 again!
as the battle turns to todas specialty, close range, the three men circle him.

He turns to the first baton wielding man, he easily gets hold of him and drives him into the ground he hits the ground solid a large gasp of air escaping his lungs.

He then turns his grasp to the leader, as his annoying orders must stop. The leader goes for what seems an identical ride as toda drives him into the ground.

The two stagger to their feet, the man with the stun stick swings at toda, but again the lizard is far quicker than him.

The leader feeling the danger of Todas strength aims his machine gun at toda and unleashes 3 quick shots into todas chest! "Kill this thing, its to tough"
9/10 6/10 both parried with your bonuses even at -4 (sharp weapon rule) 6/20 stun stick miss 18/4 machine gun short burst. HIT! through your natural armor. 5+1+1+4+6 x3 = 51 damage to SDC!!!! ouch Still no effect from the tranq dart.
Toda looks angrily at the leader, the pain of the bullets lodged in his scales has not pleased the lizard at all.
yoru move, you have init again. 19/20... with zanshin you still win

Galen
Level 8
Level 8
Posts: 632

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by Galen » Thu Jan 29, 2009 10:48 am

Toda lets out a bestial roar as he once again grabs for the leader. With both massive hands Toda picks the man up and begins slamming him repeatedly against the ground.
I hope this works. Sumo Stance...
Attack 1 & 2 - Body Flip/throw against the leader

sempai
Level 12
Level 12
Posts: 1505

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by sempai » Sat Jan 31, 2009 2:11 am

the lizards cruel sounding noise, so loud and vicious it has only been heard in Godzilla movies. It startles the men, they have now realized they have bit off more than they can chew.

Toda grabs the leader and throws him into the ground, he then does as his teacher did to him in the past, he tries to use a finger lock to lift the man, but brakes his finger, he gives up on gentle and angrily throws the leader again... this time the dust clouds erupt from the ground as he slams him heavily into the ground! His bones crack and the air escapes from his lungs and he gasps.
15/6 2+2+11=15 20/8 (omg) 5+3 +11 x2= 38!! total 53!! wow 86 on critical damage table... head injury rolled morale both shaken yet, on the edge of loosing morale.
The other men drop their stun rods and pull out pistols from their hips. They aim carfully and Shoot at Toda.

The leader is badly hurt, he stands and starts to retreat. (exits to long range)

7/7 no penatration due to todas natural armor 13/9 no parry available. 3+4+5+5=17

Toda 30/30 63/131
leader hp -13/?? 0/40
man 1 -14
man 2 full health
jemeri ???

your currently in combat range with the two pistol men, and long range from the leader.

Galen
Level 8
Level 8
Posts: 632

Re: Toda Hiromatsu Chapter 1: Enter the Dragon

Post by Galen » Sat Feb 07, 2009 1:05 am

Toda ignores the retreating leader and turns his attention to the two men still engaging him. As Toda bends deeper into his stance he feels a twinge from one of the bullet wounds and waivers a moment before striking out.

He grabs for the uninjured man and trys to throw the poor fellow to the ground. At the same time Toda makes certain to keep a firm center of balance so he can react faster to incoming attacks.
Sumo stance

action one - Body flip throw at uninjured man
action two - save for dodge

Locked